Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Polygonal Dreams ⋆ @polygonaldreams.bsky.social ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ₊‧ ୨୧ ‧₊
⠀⠀⠀⠀⠀꒰ 𝑆𝑢𝑟𝑣𝑖𝑣𝑎𝑙 ℋ𝑜𝑟𝑟𝑜𝑟 𝑓𝑎𝑛 𝑝𝑎𝑔𝑒 ꒱
⠀⠀⠀⠀⠀⠀⠀ x.com/polygonaldreams
⠀⠀⠀⠀⠀⠀⠀ 𝑖𝑔: @polygonaldreams⠀⠀ ⠀⠀⠀⠀
Tavian Barnes @tavianator.com Aspiring computer scientist
Matt Yan @m4ttyan.bsky.social Senior rendering programmer at @SonySantaMonica | Previously - @Blizzard_Ent, @Warcraft
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Ray Triangle @pst723.bsky.social building territory.dev / ex-Google / ex-Nethone
Tom Sanocki @tomsanocki.bsky.social Building robots as VP Engineering at 1X Technologies. Previously Epic Games, Roblox, TripActions/Naven, Meta AR/VR, founder & CEO Limitless Ltd (acquired by Lytro), Bungie, Pixar.
@jcowles.bsky.social @jcowles.bsky.social Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
ST010-14 @st01014.bsky.social Code synthesizing Carbon-Silicon based lifeform 🖥️🧬
#Coding #Math #Physics
#HPC & #AI
#RetroTech
#Aerospace
#AESTHETICS
Random #Nerdiness & #Shitposting
Michele Fabbri @ab3.net 2D vector graphics rendering engines R&D @ www.mazatech.com
👉 Atheist • Europeist • Nerd
#computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi
From Italy 🇮🇹
Michiel Roza @paramike.bsky.social Principal Optimization Programmer at Nixxes Software.
Addicted to optimizing, reading sci-fi, puns, dogs and modifying cars.
All opinions expressed here are my own.
Jérôme Kedzierski @jeke.fr Lead Technical Artist @ Arkane Lyon
2.35 Lover : www.jeke.fr
Jens @neon.moe Programming games for fun and 3D modeling software for work. Trans rights are human rights. he/him
Blog: https://blog.neon.moe/
Games: https://nc.itch.io/
Fediverse: @neon@fedi.neon.moe
Michael Kevin Spencer @aisupremacy.bsky.social Canadian in Taiwan. Emerging tech writer, and analyst with a flagship Newsletter called A.I. Supremacy reaching 115k readers
Also watching Semis, China, robotics, Quantum, BigTech, open-source AI and Gen AI tools.
https://www.ai-supremacy.com/archive
Tim Kane (ⵜⵉⵎoⵜⵀⵢ ⴽⴰⵏⴻ) 🏳️🌈 @tim-rex.bsky.social Hobby game dev tech tools and rendering enginer (translation: total hack with a bunch of incomplete and largely unimpressive tech demos)
@tim_rex_ in the other place
The idea that my views would not be my own is horrifying. Nuff said
Soufiane KHIAT @soufianekhiat.bsky.social Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
Rui Coelho @ruicoelho.bsky.social 💻 Game Engine Programmer | 🎧 Norma Jean and ETID | 👾 PC and Switch | 🎾 Back on court | 🎸 Trying electric guitar
Scott Wasson @scottwasson.bsky.social Founder, The Tech Report and Ars Technica. Formerly AMD Radeon and Intel GPU groups and MLPerf at MLCommons.
tuanies @tuanies.bsky.social 🏳️🌈 Geek, car enthusiast, kei car & diesel owner, immigrant. All my opinions are my own. Former Intel, Optoma, Asus, & Zotac marketing.
Find me at car stuff.
🚙 2000 Toyota Crown Estate
🛻 1993 Suzuki Carry
🛵 2022 Honda Navi
📷 Fuji X-H2- A @aveang02.bsky.social @aveang02.bsky.social
Clément Grégoire @lectem.bsky.social French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Dimitri Diakopoulos @ddiakopoulos.bsky.social I make stuff sometimes!
when i’m not blacksmithing, i shepard a research engineering team at apple
ph0b @ph0b.com Software Engineer
Patryk Wegrzyn @patrykweg.bsky.social Software engineer. Distributed systems & machine learning. Prev: @Google @Akamai. CS MEng.
Michal Klos @mklos.bsky.social R&D, Pixels, Applied ML, Demoscene.
Co-Founder @ LEX AI, ex-ByteDance/TikTok AI Lab. ex-games. Opinions are my own.
http://mathstodon.xyz/@klos
Renaud Bédard @renaudbedard.bsky.social Programmer at Don't Nod Montréal, littleBits enthusiast, friend of rodents, dad.
You may remember me from such games as FEZ and Cooldog Teaches Typing.
Old tech ramblings @ http://theinstructionlimit.com
Dave Astle @myopicrhino.bsky.social Software engineering leader in gaming and graphics. Formerly Intel, AMD, Qualcomm. Co-founder of GameDev.net. Published author.
Stuart Davies @stuartdavies.bsky.social Staff software engineer @ McLaren Automotive. No, I can’t get F1 tickets. Biscuit enthusiast. Tabletop gamer. Cognitively there, limited and specific. https://linkedin.com/in/stuartdavies
Basile Fraboni @bfraboni.bsky.social Rendering software engineer. Formerly @ NetflixAnimation, @ Animal Logic, PhD @ LIRIS. Views are my own.
More at bfraboni.github.io
Atilim Cetin @atilimcetin.bsky.social Software Engineer @Apple, ex-AWS.
🌙: computer graphics, emscripten, wasm, webgpu, retro emulators
☀️: just stuff
🇨🇦 Vancouver
(Personal opinions only)
Dylan @dylandeverill.bsky.social There are only two things I love in this world: everybody and television
Yiannis Papadopoulos @ipapadop.bsky.social Dad. Software person. HPC, C++, some AI. AMD RAD. Opinions are my own and do not represent my employer. Also at http://mastodon.acm.org/@ipapadop
David G Yu @davidgyu.bsky.social real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Rob @8bitbob.dev VR/AR Game Dev 🎮 | Tech/Rendering/R&D Lead @hololabs.bsky.social
https://linktr.ee/8bitbob
bartwe @bartwe.net I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
Geordie Hall @geordiemhall.bsky.social Melbourne game dev! Senior Programmer @ Beethoven & Dinosaur.
prev Samurai Punk, Hyper Jam.
Robert Anderberg @bobbydigitales.anderberg.co.uk Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.
Michael Romero @halogenica.bsky.social Game Development at Epic. Formerly Halo, Intel, and Indie dev. Opinions are my own.
Cezar Azevedo de Faveri (He/Him) @chepchaf.bsky.social I'm a Software Engineer from Latam, with passion for playing games and developing them, fantasy books, bird photography and many other cool things.- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Cheston @chestonlee.com Too Old to be New Too New to be Classic
IAM & Security Engineering Leader with Netflix, former Hillary for America, Cory Booker for President
👬 @james.reggio.cat 🐈x2 | 🏳️🌈-🩷💙💜 | Lawful Good
Nathan Day @nathanday98.bsky.social Software Engineer at Motorsport Games
Prev at ControlZee, Hangar 13, Splash Damage and 22Cans
He/Him
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Owen Campbell @owencampbell.ca Software Engineer and creative coder
www.owencampbell.ca
@gosdepinya.bsky.social @gosdepinya.bsky.social
ShahRukh Athar @srxat.bsky.social I dabble in Computer Vision and Machine Learning.
Applied Scientist@Captions.ai, PhD@StonyBrookUniversity
Prev: Meta, Adobe, Amazon
http://shahrukhathar.github.io/
Tobias Zirr @tszirr.bsky.social Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :)
He/him 🏳️🌈
Opinions are my own.
https://alphanew.net
Ivo Pavlík @ivopavlik.bsky.social
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Brie is back on the grind @brieflory.com by far one of the funniest ways this life could have gone
ΘΔ, trans, she/her
social media amongst other things @toontownrewritten.com - reach out for gamedev comms consulting!!
opinions my own! occasional nsfw likes and follows
Kat Robichaud @katrowbeeshow.bsky.social Misfit Cabaret and the occasional rock'n'roll. katrobichaud.com
Arman Uguray @armansito.bsky.social Rendering at (visionOS - Persona). I do R&D on rendering digital humans. I spend my spare time tracing rays and studying languages.
Formerly vector graphics, shader compilation, and OS development at Google.
Lesley Lai @lesleylai.info I organize @gpvm.bsky.social
lesleylai.info/
mastodon.gamedev.place/@lesley
Jean-David Génevaux - TFC @jdgenevaux.bsky.social R&D Engineer at Circle. Cycling activist. Hold a PhD on procedural terrain modeling; worked on InstantTerra ; tried dev games, cited in idriss aberkane's phd
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
@babachoo.bsky.social @babachoo.bsky.social Pixel artist and Game developer currently working on Dice Goblin's Den!
Discord: https://discord.gg/A784dAJQMF
Wishlist on Steam!
https://store.steampowered.com/app/3196940/
Matt McDonald @lordzargon.bsky.social Rendering performance enthusiast
Principal Tech Artist at Blazing Griffin
Tech Art consulting & outsourcing
Prev: nDreams, Azra Games, Alta Reality, Maze Theory, Jagex, Totem Arts
Unity, Unreal & others, shaders, VR, Maya, Python, C# et al
Sleepyhead Games @sleepyheaddevs.bsky.social Solo indiedev working on my 2D platformer, Rune Song 🧙🏻♂️🧁
Play the demo and wishlist on Steam!
s.team/a/2429280
Join the Discord!
http://discord.gg/khMTmaF2U6
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Jarl Larsson @jarllarsson.bsky.social ᕕ( ᐛ )ᕗ Graphics- and game programmer.
Worked on #thegunk , #steamworld heist & dig2
Making a #vulkan renderer in my spare time.
Jason Young @jason-a-young.bsky.social Engineer working on mobile games
RedFX @redfx.bsky.social Hey, I'm Nick, a realtime vfx artist from NZ. Looking forward to getting in touch with my fellow devs!
Karnbir Randhawa @karnbir.bsky.social CS @ UBC | Interested in graphics
GG Studio, Indie Dev🎲 Chill Wizard Playtest is on Steam @ggstudio.bsky.social Chill Wizard - incremental idle with TD vibes, cocktails, and zero stress.
https://store.steampowered.com/app/4976700/Chill_Wizard/
Dakota Herold @dakotaherold.bsky.social Software Engineer @ Secret Dimension. Board of directors @ Roc Game Dev. Enjoys fixing code and writing bugs. Opinions my own.
https://www.dakotaherold.com/
Starlit Snow @starlitsnow.bsky.social 💻 Unreal Engine || 🎨Technical Artist || 👷Indie Game Dev || 🚗 EV Enjoyer
Joshua T. Fisher (playmer) @playmer.bsky.social In my spare time #gamedev, mostly a core engine person. @playmer@social.treehouse.systems. He/Him. Avatar By @AC_Flare (Twitter). Work at Microsoft, tweets are my own.
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Anoop Ravi Thomas @createthematrix.bsky.social Associate Principal Graphics Programmer @ Rockstar Games. ex Dreamworks. Max Payne 3, GTA 5, RDR 2, The Bad Guys, GTA 6. All tweets are personal opinions.
@bubbatx.bsky.social @bubbatx.bsky.social
Jury @lcjury.bsky.social ~ Sólo somos sombras en el vacío
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom ❤#animals.
Opinions r from an alien operating inside my head👽
Ganesh B R @theganeshbr.bsky.social Gfx driver dev | Interests: Rendering, Game Engines and Learning Algorithms | Opinions here are my own!
BumbleSculpts @bumblesculpts.bsky.social 3D character artist looking for work✨
Goblin Enjoyer 💚
He/Him
3D portfolio: https://www.artstation.com/benjaminwest3d
Contact: Benjamin.west97@gmail.com
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Nikos Patsiouras @npatsiouras.bsky.social Unity dev by day, player and tester of Adventure games at night. Opinions are my own.
website: https://npatch.github.io/
aclysma @aclysma.bsky.social Graphics @ Bungie, former R*. I do rust stuff at home.
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Adrian Courrèges @acourreges.bsky.social Building and breaking software.
Shiny pixels @ NVIDIA.
http://adriancourreges.com
Felix Klinge @k15tech.com Game Software Engineer @intel. Previously: Unity, Deck13, Ubisoft & Keen Games - proprietary engine addict.
Open-source stuff: https://github.com/FelixK15
Blogging at: https://felixk15.github.io/
Michael Bailey @mimus.bsky.social Project Technical Director at Creative Assembly working on Alien: Isolation 2.
Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
Peter Andreasen @pandr-dk.bsky.social Engine mechanic at Unity, ex PressPlay/Microsoft, ex Square Enix, ex IOI
🐁 bitnenfer @bitnenfer.com Engine Programmer - I don’t want to be smart, I only want to make pretty pixels - https://bitnenfer.com - Demoscene - https://lia.rebelion.digital - el/he/him - 🇨🇱
Sander van Rossen🇺🇦🇪🇺 @logicalerror.bsky.social Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
bboczula @bboczula.bsky.social SMTS Software Development Engineer at AMD
Simon Wong @simonwonggfx.bsky.social Rendering Dev at The Coalition, Microsoft
JS Bourdon @jsbourdon.bsky.social Graphics programmer working on PIX these days.
Alain Galvan @alainxyz.bsky.social 🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz- W WillP @willpgfx.bsky.social Senior graphics programmer II on T4 at Blizzard.
Personal account.
https://willpgfx.com
Emanuel Masciarelli @emanuelm.bsky.social Lead/Principal Engine Programmer | These are my personal opinions | He/Him
Paul Penson @paulpenson.bsky.social Lead graphics programmer at Playground Games. Passionate about great games and great graphics. Opinions and comments are my own.
Bertrand Carré @bertrandcarre.eurosky.social Game engine programmer, technical director pretending to know what I'm doing with smarter people around me 😀
Current work is with Unreal 5.5+, but also helping Mediatonic with Fall guys.
https://bento.me/bertrandcarre
Milos Tosic @mtosic.bsky.social tech in games rudji.com
Olivier Therrien @volfaze.bsky.social R&D Graphics Programmer at CDRIN