grafted in the SHaRP indicators and i think we're good to go for the combat stuff (except for status effects, i need to think of a new system because the current implementation causes cyclic tables A Lot for some reason)
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grafted in the SHaRP indicators and i think we're good to go for the combat stuff (except for status effects, i need to think of a new system because the current implementation causes cyclic tables A Lot for some reason)
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