Matt Clark @thepixelhive.com · Dec 5

It’s probably the hardest thing to comprehend for the younger generation.. there just wasn’t really any of the poly modelling tools we now take for granted. Modelling was HARD, and don’t get me started on UVs …

3 likes 1 replies

?

Replies

SteveDeeGreen · Dec 5

Yeah, UVs were the killer - I guess actually flattening the mesh (mesh relax came in before UV relax?) planar mapping that, then morphing it back was a workaround. Loops/rings were the eye-opener for me.