Ok, got it solved. Sky mode in DirectionalLight3D set to anything other than "Light Only" seems to break lighting. Mipmaps of any sort break textures (at least when using nearest sampling).
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Ok, got it solved. Sky mode in DirectionalLight3D set to anything other than "Light Only" seems to break lighting. Mipmaps of any sort break textures (at least when using nearest sampling).
1 likes 0 replies