Tim Krief @timkrief.com · May 16

One time I wondered "why should we put a limit on how much the player can zoom-out?" this was the result 😅 #indiedev #gamedev

514 likes 22 replies

?

Replies

Take That Mainstage! · May 17

Oh I was NOT expecting that 😂That's actually impressive!

Sparky · May 17

Wow

mysterydip · May 16

player: “i wonder what happens if i keep zooming? … oh they thought of that!”

Windloft Workshop - Comms Open · May 16

Pffft, that’s hilarious. 😆

CritCorsac - 🎮Making a Game Boy RPG🎮 · May 17

Building roads on the moon! 🌕

Nar · May 17

Very cool feature !

it's nate! · May 17

Gotta add a touch of scroll-friction between each breakpoint (to maximize UX)

Andy · May 16

Allow it out to solar system, then galaxy, then cluster, filament, mesh, sponge, then all the way out to SpongeBob.

Noah DeMello · May 16

This is a hilarious idea 😂

Small is Beautiful making Mega Drill · May 17

Why not go full "Everything" (the game) and allow to zoom until you loop back to microscopic? (Kidding, what you did is great by the way.)

Foulsoft Games · May 16

In b4 city building on the moon. Wait, on other planets? In other star systems? In. Other. GALAXIES!

LocrianVGM · May 16

lol what would happen for zoom-in

The Red Menace · May 17

I want to see what my Advanced Wars map looks like from space, thank you!

@firstclone.bsky.social · May 17

This is the correct way to do a map.

James 🤓 · May 16

I never knew how much I loved extreme zoom until I played Ares. (It’s not as extreme as the example, but still quite a range) It’s such a great interface. I highly recommend trying it, even just for educational interest.

Blackblooms (indiegamedev) · May 18

Waiting for the mission where you have to regularly interrupt your city building to go fight an alien invasion on the moon.

Carnalis · May 17

Congrats, you’ve completed the tutorial. Only 99% more game to go!

Chad Manzer (he/him/his) · May 17

Awesome, love it when players are allowed to ridiculous