One time I wondered "why should we put a limit on how much the player can zoom-out?" this was the result 😅 #indiedev #gamedev
514 likes 22 replies
Replies
Take That Mainstage! · May 17
Oh I was NOT expecting that 😂That's actually impressive!
Sparky · May 17
Wow
mysterydip · May 16
player: “i wonder what happens if i keep zooming? … oh they thought of that!”
Windloft Workshop - Comms Open · May 16
Pffft, that’s hilarious. 😆
CritCorsac - 🎮Making a Game Boy RPG🎮 · May 17
Building roads on the moon! 🌕
Nar · May 17
Very cool feature !
it's nate! · May 17
Gotta add a touch of scroll-friction between each breakpoint (to maximize UX)
@sloppymoses.bsky.social · May 17
Andy · May 16
Allow it out to solar system, then galaxy, then cluster, filament, mesh, sponge, then all the way out to SpongeBob.
Noah DeMello · May 16
This is a hilarious idea 😂
Small is Beautiful making Mega Drill · May 17
Why not go full "Everything" (the game) and allow to zoom until you loop back to microscopic? (Kidding, what you did is great by the way.)
Foulsoft Games · May 16
In b4 city building on the moon. Wait, on other planets? In other star systems? In. Other. GALAXIES!
LocrianVGM · May 16
lol what would happen for zoom-in
🔞Lapida Sin Nombre 🔩 31YO pseudoartist drawing lewd for fun · May 16
Amazing work !!!
The Red Menace · May 17
I want to see what my Advanced Wars map looks like from space, thank you!
@firstclone.bsky.social · May 17
This is the correct way to do a map.
James 🤓 · May 16
I never knew how much I loved extreme zoom until I played Ares. (It’s not as extreme as the example, but still quite a range) It’s such a great interface. I highly recommend trying it, even just for educational interest.
Blackblooms (indiegamedev) · May 18
Waiting for the mission where you have to regularly interrupt your city building to go fight an alien invasion on the moon.
Carnalis · May 17
Congrats, you’ve completed the tutorial. Only 99% more game to go!
Chad Manzer (he/him/his) · May 17
Awesome, love it when players are allowed to ridiculous