Chris Buguet @codingstyle.bsky.social CTO Source.paris
Working actively on Dune game for macOS: https://github.com/codingstyle/swift-dune
Aubrey Serr @serr.bsky.social Veteran indie game developer and GDC speaker on Level Design. Artist, animator, and programmer with 10+ years of experience. Trained economist bringing analytical skills to game design. 1990 Nintendo World Championships semi-finalist
Shannon Tindle @stindle.bsky.social Executive Producer/Showrunner of Lost Ollie|Writer/Director of Ultraman| creator of Kubo and the Two Strings/He/Him/His
Craig McGowan @craigmcg.bsky.social Photographer - landscapes in remote and cooler climates are my passion. But I also find time to shoot closer to home when I can. No AI, just lens, light and intent...
https://CraigMcGowanphotography.com
Xor @xordev.com Building FragCoord.xyz
xordev.com
Cabel Sasser @cabel.panic.com I work at https://panic.com
Find me at https://cabel.com
📍Portland, OR
Paul Sawaya @pas.bsky.social Startup founder, building a new kind of video games studio. 🎮 Generative AI and capitalism non-hater. It’s okay, you can block me. :)
📍San Francisco
elsewhere.zone
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Matthew Wilde @skilful.bsky.social Visual Effects Developer at Valve
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
@janorszulik.bsky.social @janorszulik.bsky.social Developer of #Precursor.
ameye @ameye.dev rendering/tech art 🖍️
love outlines
from 🇧🇪 currently living in 🇬🇧
ameye.dev
passivestar @passivestar.bsky.social Game Developer and Tech Artist ✨
passivestar.xyz
Tomáš Weiss @tomasweisss.bsky.social Rendering humans on phones
Graphics Programmer & 3D Lead at PromethistAI
23 | Czechia
thomas "noio" 🏔️ vandenberg @noio.games he makes games, including:
🏰 Kingdom: New Lands
🌱 Cloud Gardens
🍕 Pizza Possum
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Anton @antonkudin.bsky.social ⧖ Artist and developer
Vaati @vaatividya.com Professional item description reader over on YouTube https://www.youtube.com/vaatividya
Nicolas Barradeau @nicoptere.bsky.social freelance senior creative coder working at the intersection of nonsense and fuck-all
2D / 3D / dataviz / ML / AI
https://www.barradeau.com
⚠️ AVAILABLE FOR WORK (soon-ish)⚠️
Bianca 🌼 @biancathemaker.com Artist & Animator
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Al Campbell @diralcampbell.bsky.social Director: Charlie Brooker’s Screen|News|Games|wipe/HowTVRuinedYourLife/It'sKevin/DeadPixels/Code404/TwoWeeksToLive/DeathTo2020/InsideNo9/StewartLee/TheChange/CunkOnLife/OnlyChild
https://alcampbell.tv/
Mathias Zamecki @mathiaszamecki.bsky.social Illustrator | Animator
links and my free brushes ⬇️
linktr.ee/mathiaszamecki
Andrew Saraev @andrewsaraev.bsky.social Game programming, graphics, design.
Technical Director at Fantastic Signals, working on The Lift.
Previously: Pathologic 2, Manifold Garden, Unity.
EGG @elbowgreasegames.bsky.social elbowgreasegames.com
Studio funding should be more like startup funding!
John Parsaie @parsaie.bsky.social Graphics at Infinity Ward
Prev. Qualcomm Snapdragon, Unity
Ming-Lun "Allen" Chou @theallenchou.bsky.social Principal Game Programmer at Naughty Dog from Taiwan.
Math. Physics. Graphics. AI. Bunnies 🐰
Gamedev Blog: http://blog.allenchou.net
Discord: http://discord.gg/MEGuEFU
MudBun: https://longbunnylabs.com/mudbun/
Jabrils | Ultra Bouters @jabrils.bsky.social making coding YT videos & developing a Persistent Online World Martial Arts Sim
Play Ultra Bouters: https://ultrabouters.com
jabrils.com
Théophile Gaudron @theogaudron.bsky.social Content Director at Focus Entertainment
Alex Schleifer @alexoid.bsky.social Making computer video games at Human Computer. One third of the People vs Algorithms podcast. Designed some stuff you might have used.
Harry 💬 @halisavakis.com He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
Chairman George @superbunnyhop.bsky.social Been on Japanese TV. YouTuber, Snake Eater, Journalism & A/V Production. He/him/George
Youtube: bit.ly/3TZoU2p
Patreon: bit.ly/2BmKoOk
Audiobooks: tinyurl.com/22r3mcz4
Twitch: twitch.tv/superbunnyhop
Stream VODs: tinyurl.com/yfjr6szu
http://geosaga.net
Andy Lee @oomou.bsky.social Character Artist | Writer | Storyteller | Solo Dev | http://instagram.com/oomou
Victoria Goldsmith @vgoldsmith.bsky.social Senior Environment Artist || Elden Lord || BAFTA Member ||
Portfolio: artstation.com/lowpolyfish
Podcast: pixelwhatyoupreach.com 🎙️👁️
pixelwhatyoupreach.bsky.social 🟦☁️
Denise ☾ @surudenise.bsky.social Artist, Photographer, Game Dev living in Tokyo 🇯🇵
http://instagram.com/surudenise
Shop, wallpapers & more: surudenise.com/links
David Blatt @kopfstoff.bsky.social Illustrator, Painter & Concept Artist at Naughty Dog 🐾 (Digital & analog) • NO AI • NO NFTs • Prints: kopfstoff.carrd.co
(Opinions are my own)
Neil Druckmann @druckmann.bsky.social Studio Head & Head of Creative at Naughty Dog, creators of Crash, Jak & Daxter, Uncharted, The Last of Us, and soon Intergalactic!
Alanah Pearce @alanahpearce.bsky.social Voice Actor #Dispatch #Warhammer | Gamedev @layersdeep.bsky.social prev #GodofWarLaufey | Filmmaker @CharredPictures.com |
alanah@optshift.co
https://linktr.ee/alanahpearce
Kurt Margenau @kurtmargenau.bsky.social Game Director at Naughty Dog, Intergalactic: The Heretic Prophet, The Last of Us Part II, Uncharted: The Lost Legacy. Kenneled over 17 years. He/him.
Hami @hami.social Brand Director @ PlayStation Studios | Art Director | Graphic Designer | UI/UX Designer | BAFTA Nominated Games Designer. Working in video games for over 25 years. Opinions are my own.
http://andrewhamilton.net
(@hami on the other place).
Kenze Wee @seppukudoge.bsky.social Pixel artist. Print store/links: http://kenzewee.carrd.co
伊藤暢達/Masahiro Ito @adsk4.bsky.social Freelance Artist│--Acid Bufferzone, --SILENT HILL 1, 2 (2001 & 2024), 3, the Short Message・Art direction, Creature & Environment design, etc.│Prohibit the use of contents for AI training.
My X account: https://x.com/adsk4
Ikumi Nakamura @ikuminakamura.bsky.social CEO / Creative Director, Generalist at UNSEEN Inc.
@unseentokyo.bsky.social
Ghostwire Tokyo, Okami, Bayonetta, TEW
Loish @loish.bsky.social I’m a digital artist!
Free tutorials & brushes: loish.school
Raphael Lacoste @raphaellacoste.bsky.social Art Director @ Haven Studios / Sony
Former prince of Persia and Assassin’s Creed Art Director, Illustrator, Photographer, traveler …
Kepler Interactive @kepler-interactive.bsky.social Kepler Interactive is a video game company and creative studio headquartered in London.
http://shop.kepler-interactive.com
Michael Penta @michaelpenta.bsky.social Art Director @Behaviour Interactive
Lecturer at UQAC / NAD
I like to make stuff!
Liam Wong @liamwong.com ☔️ Director, Game Developer & Photographer
☔️ TO:KY:OO and After Dark books are available in stores worldwide
☔️ linktr.ee/liamwong
Miles Tost @tostspender.bsky.social Level Design Lead on The Witcher IV at CD PROJEKT RED.
Previously Witcher 3, Cyberpunk 2077. Talks about video game development on twitch.
Gints Zilbalodis @gintszilbalodis.bsky.social Director of Flow(2024) and Away(2019)
Cody Ellingham @codyellingham.bsky.social Photography and revolution.
Elsa @elsableda.bsky.social
APERTURE @aperture-sc.bsky.social
Sylvain Capeyron @sylvain-capeyron.bsky.social Art Director / Interface Designer
https://rectorecto.net/
Retro 🎨🕹️🎮 Pixel Art Academy @retronator.bsky.social Developer of Pixel Art Academy, editor of Retronator
https://pixelart.academy
https://www.retronator.com
Mr F @guycalledfrank.bsky.social Graphics programmer, indie game developer.
Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
The National Videogame Museum @nvmuk.bsky.social The NVM's mission is to collect, preserve, exhibit and interpret videogames for everyone. Forever. 🎮🕹▶️ #PlayTheMuseum
https://thenvm.org/
Matt Ostertag @matt-ostertag.bsky.social Head of Services at tuatara.bsky.social |
Making things look cool with VFX, shaders, tech art and lighting.
Chandler Wells Accountancy @chandler-wells-acc.bsky.social Family run accountants in Kent. We know that all our clients are different and customise our service in order to grow their business.
@Freeagent Gold partner
Source.paris @sourceparis.bsky.social Bureau of Design & Technology, founded in 2014.
https://source.paris/
MajorTmo @majortmo.com 🇫🇷 Level Designer.
🇯🇵 Based in Tokyo.
🎮 Prev: UNSEEN, Ubisoft, Artefacts Studio.
Jérôme Kedzierski @jeke.fr Lead Technical Artist @ Arkane Lyon
2.35 Lover : www.jeke.fr
Fabrizio Rinaldi @fabrizio.so Overthinker. Designer & co-founder:
🪶 @typefully.com 1.5M ARR
💌 mailbrew.com (sold)
🎧 lofi.cafe
Having fun sim-racing 🏁
I directed a sci-fi short film once, maybe I’ll tell more stories in the future.
Sebastiaan de With @sdw.bsky.social human interface design
Romain Challand @romainchalland.bsky.social Journaliste @MarianneLeMag.
Tech, ciné, pêche à la truite.
Joar Engberg @jengberg.bsky.social Technical Animator at EA DICE (Previously Avalanche Studios) ⚙️ Website: http://joaen.github.io
Henrik Jonsson @ionswitz.bsky.social 🎮 Video Game Consultant
👷♂️ Game Industry Advocate
📈 ex-Embracer, ex-EA, ex-Ion Storm
🥳 Trying to do nice things for people
Arpeegee @arpeegee.bsky.social Freelance AD/3D generalist
Mattias Peresini @mattiasperesini.com Founder of 3D animation studio @pointflottant.com
Motion design tutorials on https://mattrunks.com
French 3D artist living now living in Kuala Lumpur.
#cinema4D #arnold #nuke #cloudinfra
Romain Cousin @romaincousin.bsky.social Freelance motion designer and developper of Keystone 3 for After Effects.
taap.bio/romain-cousin
Marlène Delrive @marlenedelrive.bsky.social Game & narrative designer.
I’m here to make you laugh or cry.
Co-founder @autoscopia.bsky.social
Made "As Long As You're Here", a personal game about Alzheimer’s 🍂❤️🩹
Steam: https://tinyurl.com/yc3z67a4
Prev: WHAT THE GOLF? | WHAT THE CAR?
🩷💜💙Marie-Michelle Pepin🩷💜💙 @mariempepin.bsky.social Senior 3d Character artist in the game industry,
Gouache painting enthusiast
Currently working on Blackfrost: The Long Dark II
Étienne Périn @etienneperin.bsky.social I made Gauge and Zorbié as an indie game developer. Now developing Éclipse The Cat. Click on the link below to try the demo.
https://sonicfangameshq.com/forums/showcase/eclipse-the-cat-sage-23-demo.1692/
Kris Kashtanova @kris.art human art + AI creativity
AI Creative Evangelist at Adobe
日本語を学んでいる
Dan Lowe @danlowlows.bsky.social Principal Tech Animator @SonySantaMonica. Previously Motive (SW: Squadrons), Visceral (Star Wars), Ubi Montreal (Far Cry, WatchDogs), Bizarre Creations. He/Him.
Julien Heijmans @julienheijmans.bsky.social Principal Technical Artist at Io-Interactive - Project Fantasy
Ex Tech Artist /Environment Artist at Unity, Environment Artist at Io-Interactive
Jubilee ❣️ @16pxl.bsky.social freelance pixel artist; MtG, microsoft, etc✨
outdoor adventurer in the PNW 🏕️
my shop 🩷 http://8pxl.co
wallpapers 💜 http://ko-fi.com/8pxl
commissions 💙 by.jubilee@gmail.com
game jolt: https://gamejolt.com/@8pxl
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app