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tinyBigGAMES @tinybiggames.com · Jan 23

PaxLang philosophy: "If it's not Pax, it's C++." One file. Two languages. Zero bindings. #include <cmath> just works. Call std::abs() directly. Use std::string as your variable type. This is what seamless interop looks like. #GameDev #IndieDev #PaxLang #RayLib

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