Thomas Lefebvre @tlbvr.com · Jan 18

I applied the same heuristics to another board where I printed the actual aruco markers. Works well! Defining the playable squares by hand is a bit tedious, but I'm sure we can streamline this.

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Thomas Lefebvre · Feb 12

I haven't gotten good result so far trying to detect pieces on squares using more traditional computer vision so I'm trying out DINO.

Thomas Lefebvre · Jan 19

Finally got it working on live camera. It's still supper laggy when I draw onto the frame but the most important part is the homography works in various angles. Still need to test how it behaves in various brightness settings.