Tom Betts @tomnullpointer.bsky.social 路 Jul 13

Its the weekend so I've been back on my PCG nonsense.. I ended up writing my own voxel editor because I couldn't find one that had the features I need. It doesn't look very pretty.. but it allows me to make the data sets I need to make this

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Replies

Eddy P | Pin-Crawl 路 Jul 13

Ooh that tileset looks 馃馃馃

Tom Betts 路 Jul 13

It might seem like I'm pointlessly duplicating a level design tool here, but the fact that its pure abstraction means I can use the data in my PCG system and mess with it on a block by block basis at runtime.

Mohammad Rasoul 路 Jul 13

So it鈥檚 a runtime voxel editor for manually placing PCG points that are pre-assigned to different SM spawners? Interesting.

gril 路 Jul 13

Ahhh, I missed you at Develop! Darnnnn.