𝓐𝓾𝓫𝓻𝓮𝔂 @aub.bsky.social ☧ / tech perspectivist / professional strangler / friend maker / infovore / xenophile
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Wookash Podcast @gameengineering.bsky.social https://youtube.com/@WookashPodcast
I3D Symposium @i3dsymposium.org ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
(mastodon: @i3d@mastodon.acm.org)
https://i3dsymposium.org
Nathan Lambert @natolambert.bsky.social A LLN - large language Nathan - (RL, RLHF, society, robotics), athlete, yogi, chef
Writes http://interconnects.ai
Prev Ai2/Olmo, HuggingFace, Berkeley, and normal places
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Ken Bogard @kenbogard.bsky.social « la chance accorde ses faveurs aux esprits avertis »
Streamer Twitch : http://www.twitch.tv/kenbogard
Podcaster : NINTENBROS / QUÊTE LATÉRALE
Discord : https://discord.gg/WR3Qg6pQt8
Cycliste : https://www.strava.com/athletes/ken_bogard
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Lars Thießen @larstofus.bsky.social Senior Gameplay Programmer and former gamedev professor.
he/him
Blog: https://larstofus.com/
DMs are open.
Georgi Nikolov @georgi-nikolov.com graphics programmer
https://georgi-nikolov.com
JMS55 @jms5517.bsky.social Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
Matt Keeter @mattkeeter.com ✨ Weird CAD and graphics research
⚙️ Embedded software and Rust
🌎 Cambridge, MA
🏠 mattkeeter.com
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
pixelflinger @pixelflinger.bsky.social
Bruno Simon @bruno-simon.bsky.social Creative developer • Freelancer • Teacher • 3D lover • https://bruno-simon.com • http://threejs-journey.com
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Sebavan @sebavan.bsky.social Devlover and #WebGL enthusiast.
Creator of Spector.js working on @babylonjs.bsky.social
Grégory Pakosz @gpakosz.bsky.social 🤿 In between realities at
❤️ C — (Oh my) tmux — Vim
🤯 Opinions are my own
⚠️ With more threads comes great responsibility
🇫🇷 Nantes / Paris
🐘 https://mastodon.gamedev.place/@gpakosz
Thomas Flynn @nebulousflynn.bsky.social 🗿 Cultural Heritage | 3D | Open Access | Engagement 🏺
Prev.: Sketchfab | Epic Games | British Museum | Museum in a Box
nebulousflynn.substack.com
Bahi @bahihamani.bsky.social
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Jonathan Cooper @jonathan.gameanim.com Award-winning game developer. Animated Mass Effect, Assassin's Creed, Uncharted, The Last of Us series and more. Wrote GAME ANIM: Video Game Animation Explained. Shipped Apple Vision Pro.
gameanim.com
Scott Eaton @scotteaton.bsky.social
@petershirley.bsky.social @petershirley.bsky.social
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Zalbard @zalbard.bsky.social
Delphine Batho @delphinebatho.bsky.social Députée des Deux-Sèvres
Coordinatrice nationale de Génération Écologie
Klaus Weidner @klausweidner.bsky.social Working on Android XR, previously Chrome WebXR developer and generally a VR/XR enthusiast.- J Johannes Kuhlmann @j66k.bsky.social Studio Technical Director @ gamedev studio @fishlabs.bsky.social.
Micha Mettke @vurtun.bsky.social Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
A. H. Zakai @kripken.com Software engineer (compilers: WebAssembly, Emscripten, Binaryen). Used to study neural networks. Loves fantasy novels and Agatha Christie. he/they
All opinions here are my own, not my employer's (Google).
More in: http://kripken.github.io/blog/about/
@nomadsculpt.com @nomadsculpt.com
CCTV IDIOTS @cctvidiots.bsky.social Exposing idiots behavior from all over the world caught on camera
Digital Foundry @digitalfoundry.bsky.social Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
Wouter van Oortmerssen @wvo.bsky.social Starting new game studio! Prev. Wasm (LLVM) / FlatBuffers / games&VR at Google. Author of TreeSheets, PLs (Lobster, False, Amiga E..) and game engines (Cube..). https://strlen.com/ https://twitter.com/voxraygames
Corentin Wallez @kangz.net Also @DaKangz@mastodon.gamedev.place
Graphics plumber
@Google
. WebGPU, ANGLE, Vulkan and 3D stuff. He/him. Opinions expressed are my own.
Gino van den Bergen @dtecta.bsky.social Mostly serious game developer
Ben Fiquet #Shinobi @benfiquet.bsky.social Art/Creative director and CEO at
@lizardcube.bsky.social. Shinobi, Streets of Rage 4, Wonder Boy : the Dragon's trap. I draw stuff.
PpluX (Jose L. Hidalgo) @pplux.bsky.social Rendering Engineer @ EpicGames
https://pplux.github.io/
Fipaddict @fipaddict.bsky.social Enseignant en économie et finances publiques. Parle aussi d’IA.
🔗 Substack : https://fipaddict.substack.com/
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
EvoSapiens @evosapiensfr.bsky.social Docteur en sciences cognitives, j’explore le comportement humain de façon interdisciplinaire.
Spécialité : psychologie évolutionnaire.
Livres et soutien à mon travail : https://evosapiens.net/soutien
Etienne Klein @etienneklein.bsky.social Physicien au CEA, producteur de la « conversation scientifique » sur France culture. Publie avec François Damilano « Esprit de cordée » (Arthaud)
Christoph Peters @christophpeters.bsky.social Science Editor / Wissenschaftsredakteur @fraunhoferisi.bsky.social (Account hier aber privat)
Hier, um die neue Plattform zu testen.
Interessiert an Austausch zu: Energiewende, Klimawandel, Wirtschaft, Digitalisierung, Verkehrswende, WissKomm
Jon Sneyers @sneyers.info JPEG XL and image compression in general, socialism/marxism/trotskyism, miscellaneous geekery.
RapidPipeline @rapidpipeline.bsky.social 100x Your Productivity and Use 3D Digital Products at Scale💡⚡
👉 Try it free at: rapidpipeline.com
rapidpipeline.com/en/privacy-policy/
Fernando Serrano @fernandojsg.bsky.social Software engineer at @Apple , formerly WebGL & WebXR at @mozilla
love computer graphics, AR/VR, demoscene, guitars...- N Nicholas Nethercote @nnethercote.bsky.social he/him (or they/them)
Omar Shehata @omarshehata.bsky.social Ithaca, NY.
https://prosocialengineering.org/
Dennis DeSantis @dennisdesantis.bsky.social Music for people and machines. Head of Music Learning at Ableton. Author of 'Making Music - 74 Creative Strategies for Electronic Music Producers.' He/him.
emilk @ernerfeldt.bsky.social Rust coder, creator of egui.rs, CTO of Rerun.io
Gilles Raveaud @raveaudgilles.bsky.social Enseignant, économiste. Il n'y a qu'un seul Dieu, c'est Antoine Dupont. 🏉
Tina Debove Nigro @tinanigro.bsky.social 🇫🇷 Entrepreneur & Creator • 10 years building AR×VR & consumer apps 👩🔬 • prev: CTO Opuscope, dev vlc · @microsoft Regional Director awardee
Other interests: 🌍 Climate, Nuke & Renewables • 🛰️ Space • 🏔️ Mountains
repalash @repalash.bsky.social roaming the planet, building whatever.
in sf this time of year.
@micode.bsky.social @micode.bsky.social
Garrett Johnson @halfawaketakes.bsky.social Scouting Consultant, NBA Draft, '23 Cal-Berkeley MPP
Jon Barron @jonbarron.bsky.social Principal research scientist at Google DeepMind. Synthesized views are my own.
📍SF Bay Area 🔗 http://jonbarron.info
This feed is a mostly-incomplete mirror of https://x.com/jon_barron, I recommend you just follow me there.
Guillaume Boissé @gboisse.bsky.social Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.
🔗 gboisse.github.io
Kinetix @kinetix.bsky.social DTM / HiTECH, Arcade Core, Artcore, ... / ??????, Dynamix UV, ChainBeeT他多数楽曲収録
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Warren Moore @warrenm.bsky.social 3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Mone @victormoneratto.bsky.social Graphics / Game Developer 🏳️🌈
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Manon @manon-gfx.bsky.social Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Jonathan @itsafeature.bsky.social Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Miolith @miolith.bsky.social 🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Charlie Shenton @cshenton.bsky.social Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.