@ufffd.com · Nov 18

okay webm it is until somebody tells me that doesn't work for some reason. here's the depth map and raw shader I used as input. the raw shader is used ~15% influence and the depth map has ~30% influence for the first ~30% of the diffusion.

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· Nov 18

okay only one webm per post, i'm slowly learning. this is the depth map, output directly from the glsl shader as an extra buffer and sent to the depth controlnet. the squiggly lines were added after the raymarch so they don't show up here. they could be added in though