Jackson Palmer @ummjackson.com · Jan 15

Finally went the extra route of writing a custom Label node to handle (both manually & automatically using TextServer) the clunky way #Godot handles size calculations w.r.t ascenders/descenders on font glyphs. It works a charm for aligning all the spacing though. #gamedev

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Jackson Palmer · Jan 15

This is all just 2 custom Control nodes and 1 custom StyleBox I called StyleBoxPixelated ... no themes, textures, etc. Making pixel art UI prototyping in Godot way faster. Will probably share the code somewhere at some point.