Glitch @glitchp.bsky.social They/them. Adult. Minors DNI. ๐
I lurk and post whatever. I don't upload art here.
Pfp is a sprite from the videogame Celeste (2018).
Neocities: https://glitchpirate.neocities.org
Liam @ GamingOnLinux @gamingonlinux.com News + Opinions. UK based. One person mostly.
Support on Patreon: http://patreon.com/gamingonlinux
https://www.gamingonlinux.com (official account).
Email tips: contact@gamingonlinux.com
Dan Smith (Avenrise) @avenrise.bsky.social Ace, He/Him, Atheist, Proud ๐ณ๏ธโโง๏ธ+๐ณ๏ธโ๐ ally
Kills fictional things in his spare time (GW2 enjoyer)
Bob Holtzman @calisker.bsky.social Franchise Marketing Director ๐พ๐ฎ๐น LMU alum, GBR ๐, namaste ๐ง๐ปโโ๏ธ, ๐ is life. ๐๏ธis pain and suffering and I always want more. I chat about music mostly, video games and sports too.
Bobby Stein @bobbystein.bsky.social Studio Narrative Director at ArenaNet. Dad, husband, musician, mentor, foodie, retro gaming enjoyer, and a few other things. I post about the games I'm playing, the food I'm eating, and occasionally the games we're making. Follows =/= endorsements.
Alex Kain @tdcpresents.bsky.social Making War of the Western Deep with Sunsgrove Studios!
Former Narrative Lead at WB/Avalanche & ArenaNet (Guild Wars 3)! Wrote for Armello, Dust: AET, Salt & Sanctuary, & more
Matthew Kean @framedworld.bsky.social Lead character artist at arenanet on #guildwars3 driving character creation for games like Hogwarts Legacy, Xcom 2, Civ VI. Art Director, Sculptor & Mentor. #GameDev
Guild Wars @guildwars2.com The Guild Wars franchise redefined MMORPGs with tactical combat, rich worldbuilding, and a player-first philosophy. From classic campaigns to Guild Wars 2โs living world, it continues to evolve the genre while honoring what makes it great.
Jorge Albor @jalbor.bsky.social Sr. Brand Manager @ ArenaNet. EXP Podcast host and former games critic. Maker/Hater/Lover of things. Thoughts are my own. he/him
Matthew Medina ่ฃธ่ถณใฎใใทใฅใผ @barefootmatthew.com Advanced Narrative Designer at Arenanet working on Guild Wars 2. Game developer since 1992. Worked as: QA, 3D art, content design, now narrative design. Self published author.