Here's our mesh generation working in all 3 dimensions! Lots of rotation and mirroring are used to keep the number of meshes required down (around 20 meshes). It's getting there! #gamedev
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Here's our mesh generation working in all 3 dimensions! Lots of rotation and mirroring are used to keep the number of meshes required down (around 20 meshes). It's getting there! #gamedev
7 likes 0 replies