Oops! All Paperclips @all-paperclips.bsky.social Excellence in breakfast cereal. At Any Cost
https://x.com/OA_paperclips
Hyena Man @yeenestbean.bsky.social 29 | I make art and games due to disabilities
Neovim @neovim.io Neovim is a hyperextensible Vim-based text editor
Ways to support the project:
- https://github.com/sponsors/neovim
- https://store.neovim.io
- Have fun using it and spread the word
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 Games @ Xbox, ex-(EA, Activision, Krafton, Ubisoft) ❤#animals.
Opinions r from an alien operating inside my head👽
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Jarl Larsson @jarllarsson.bsky.social ᕕ( ᐛ )ᕗ Graphics- and game programmer.
Worked on #thegunk , #steamworld heist & dig2
Making a #vulkan renderer in my spare time.
Boggo @boggo.bsky.social Principal Programmer @ Media Molecule
Part-time indie
https://boggo.neocities.org/
Creation tools on Dreams (PS4)
Creative Coding and Computer Shenanigans
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Barthélemy Paléologue @barthpaleologue.bsky.social I am making https://cosmosjourneyer.com in my free time. (j'aime bien l'informatique et l'espace oui)
James Yarwood @jamesyarwood.bsky.social Software Engineer and #indiedev. Writing a hybrid C++ and .NET/C# #Vulkan #gameengine in my spare time.
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Graphics Programming Virtual Meetup @gpvm.bsky.social A virtual meetup dedicated to graphics programming. We meet online every week.
Website: https://gpvm.org/
Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/
Discord: https://discord.gg/TsTDb4uYfR
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
David Levin @diwlevin.bsky.social Sometimes professor sometimes nvidia research scientist all-the-time loud mouth
Opinions are my own and do not represent either of my employers
Website: www.diwlevin.com
The Forge Interactive @theforge.dev The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
patricio gonzalez vivo @patricio.io Research Engineer.
Author of https://thebookofshaders.com/, https://lygia.xyz/ and https://pixelspiritdeck.com
Mas:@patricio@merveilles.town
Web: patriciogonzalezvivo.com
Ipotrick @ipotrick.bsky.social
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Jure Triglav @juretriglav.bsky.social WebXR, WebGPU, neural graphics. https://juretriglav.si/
Gabor Szauer @gszauer.bsky.social I make games 16.6ms at a time
https://gabormakesgames.com/
Daniel Hooper @danielchooper.bsky.social Graphics/low-level/game programmer.
Made www.principle.app.
Former Apple Engineer.
https://danielchasehooper.com
I post more frequently to my x.com/danielchooper account, if you'd rather follow me there.
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Ben Visness @bvisness.me My help comes from the Lord.
Handmade Network lead. WebAssembly engineer at Mozilla. Mentor for FRC Team 2175. https://bvisness.me/
Twitter (most active): @its_bvisness
Mastodon: @bvisness@mastodon.gamedev.place
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Xander Berten @hellcatpnext.bsky.social - MSc in Graphics Programming @ Charles University
- Looking for remote (or Prague based) internship/job
🇧🇪in🇨🇿
Portfolio: https://xanderbertenportfolio.wordpress.com/
Blog: https://xanderbert.github.io/
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
Pablo Delgado @pablode.bsky.social Rendering @ Chaos. Personal projects: github.com/pablode
Valve @valvesoftware.com We make games, Steam, and hardware.
https://valvesoftware.com
For support, visit https://help.steampowered.com.
Silvia Sellán @silviasellan.bsky.social Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
Alexa Schor @bsky.alexaschor.com Computer graphics PhD student @Yale. she/her 🏳️🌈
alexaschor.com
Dekirisu @dekirisu.com 🇩🇪 develops rustlang w/ vim
🐧 on nixOS w/ sway
🦜 animates things w/o routine
🐱 github.com/dekirisu
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Oliver Franzke @p1xelcoder.bsky.social I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
なが @nagakagachi.bsky.social グラフィックスプログラミングを注視する土偶
Graphics programmer
https://twitter.com/nagakagachi
https://github.com/nagakagachi
https://nagakagachi.hatenablog.com/
Peter @peter-heil.bsky.social Lead Rendering Engineer on Battlefield
Lives in the Netherlands
Blender @blender.org Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. 🧡
blender.org #b3d
Eike @zet23t.bsky.social Game dev / game artist
Favorite tools: C, Aseprite, Blender
Working on: 8-bitBot, a programming puzzle game
Wishlist 8-bitBot: https://store.steampowered.com/app/3959370/8bitBot/
Twitter: @zet23t
Blog: https://quakatoo.com
@themaister.bsky.social @themaister.bsky.social
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Тsфdiиg @tsoding.bsky.social Recreational Programming
- https://www.youtube.com/@Tsoding
- https://www.youtube.com/@TsodingDaily
- http://twitch.tv/tsoding
⠀⢀⣰⣾⡿⣶⣿⠿⣶
⢠⣼⣿⣿⣷⣿⣿⣶⠉
⢸⣿⣿⣿⣿⣿⣿⠀⠀
@rtryan98.bsky.social @rtryan98.bsky.social
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Godot Engine @godotengine.org Your free, open-source game engine 🎮🛠️
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
🔗 https://links.godotengine.org/
passivestar @passivestar.bsky.social Game Developer and Tech Artist ✨
passivestar.xyz
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@cdgiessen.bsky.social @cdgiessen.bsky.social
The Vulkan Working Group @vulkan.org Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account.
🦋 Official account: https://vulkan.org/
MΛX @m4xc.bsky.social Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics.
https://m4xc.dev/
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Amir Vaxman @amirvaxman-dgp.bsky.social Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
The Khronos Group @khronos.org Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing.
🦋 Official account: https://www.khronos.org
Massachusetts Institute of Technology @mit.edu This is the official Bluesky account for MIT. We are currently not active on this platform.
Amélie Heinrich @dispatchgraph.bsky.social Graphics, ML @ Day III Digital
Grant Sanderson @3blue1brown.com Math videos
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io