Amirabbas Fazelinia @utilyre.github.io · Apr 18

How do you verify your frames-in-flight architecture? Push 48M triangles through the pipe and see who flinches #enginedev #realtime #computergraphics #vulkan #programming #c #solodev #screenshotsaturday

4 likes 2 replies

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Replies

jitspoe · Apr 18

Seems the video compression is the one flinching. 😆

Amirabbas Fazelinia · Apr 18

Confirmed: My engine is successfully scheduling all 3 frames ahead of time. Performance at scale is a beautiful thing 🔥