vanawy @vanawy.dev · Dec 31

Progress with MultiMesh Missing stuff from previous implementation: - y-sort (i used godot built-in y-sort, not sure what to do here yet) - cutting wheat (implemented hiding instances based on INSTANCE_CUSTOM in shader but don't use yet) - some cut effect - 100 fps🤪 #godot #godotengine #gamedev

5 likes 0 replies

?