Warren Moore @warrenm.bsky.social 3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Mone @victormoneratto.bsky.social Graphics / Game Developer 🏳️🌈
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Jonathan @itsafeature.bsky.social Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Miolith @miolith.bsky.social 🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
Charlie Shenton @cshenton.bsky.social Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress- C John Cannon @coquifrogs.bsky.social XR/Graphics @ NVIDIA Omniverse. Views are my own. He/him 🏳️🌈
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Radek Paszkowski @artdev.bsky.social Senior Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.
Bart Kevelham @bartkevelham.bsky.social Lead R&D Engineer @ the Artanim Foundation | Working on Immersive Technologies ᯅ | Will rant about motorsports.
He/Him
Site: https://bart.kevelham.com
Work: https://artanim.ch
Scott Anderson @impossible.bsky.social Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
Sven Andersson @andsve.xyz Engineer @ Figma - prev game and engine dev @ King and Defold
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Jordan Saunders @jmsaunde.bsky.social Xbox Graphics R&D
Per-Morten S @per-mortens.bsky.social VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him)
http://mastodon.gamedev.place/@Per_Morten_S
Samuel Iglesias @samuelig.bsky.social GPU driver development team coordinator at @igalia. Linux Foundation Europe Advisory Board member. Follow me at https://mastodon.social/@samuelig
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Never have and never will use AI for anything, ever.
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | 🏳️🌈
💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
🌐 - https://sharkwithlegs.com/
gray @fusha.moe I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻
Bastiaan Olij @mux213.bsky.social Godot lead XR developer
Pedro J. Estébanez — Pedrocorp @pedrocorp.net • Veteran @GodotEngine.org contributor (a.k.a. RandomShaper)
• Senior eng. at @w4games.com
• Maked (and making) 'Hellrule' http://pedrocorp.net#hellrule
• Making a #retrogame for MS-DOS
• http://pedrocorp.net
Darío @dariosamo.bsky.social Software developer interested in rendering and game development tools. Developing RT64 in my free time.
Stuart Carnie @stuartcarnie.bsky.social InfluxData • Godot • OpenEmu • Swift • Rust • C++ • macOS • iOS • Metal • He / Him • Based in 🇦🇺
Simon F @sifee.bsky.social 3D graphics including texture comp & RT.
Messing with pixels since early 80s. 34yrs @ PowerVR/Imagination.
Deluded opinions probably my own.
Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
Emil @emillindfors.com Freelance Artist & Developer. Web: https://emillindfors.com.
XR/Spatial. VFX. Filmmaking. Gamedev. Frontend.
📍Living in BCN📍🇫🇮 From Helsinki 🇫🇮
Zino @zino2201.bsky.social 22 | Engine Programmer @ Asobo Studio
I write a lot of C++ and Rust
Aksel Hjerpbakk @avokadoen.bsky.social (He/Him)
Graphics Software Engineer at Arm
All views my own.
https://mastodon.gamedev.place/@avokado
Shreyos Ghosh @shreyosghosh.bsky.social loadingshaders.xyz- P Peter Bay Bastian @pbbastian.bsky.social Rendering at IOI, previously at Unity
Vipul Kapoor @kapvipoor.bsky.social A Father and a Rendering enthusiast currently Rendering | Optimizing at Autodesk. Ex DevTech at AMD, Rendering at CAE. All opinions are personal.
wunk @wunk.bsky.social Hey I'm Joey! I like to do art and lots of computer-things!
Senior Graphics/Rendering Engineer at Riot Games
👊
https://twitter.com/wunkolo
https://github.com/wunkolo
💍@strovi.art
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Dave Elder @drgr4f1x.bsky.social Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
Aymeric Bard @agoth.bsky.social Graphics coder at 🍎by day, imposter electronic musician and artist by night
I like to make things go fast (or go brrr)
David Lenaerts @derschmale.bsky.social Freelance VFX & graphics developer.
Lizard dad, dog dad, cat dad, neurodivergent, abuser of musical instruments.
https://www.derschmale.com/
Johannes Hirche @kaffeewolf.bsky.social Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Thew @amazingthew.bsky.social Gamedev, mostly in graphics programming. Day job working on surgical simulators, night job crafting artisinal Posts
ostensibly still making AEROBAT:
aerobat.thew.nu
artwork/graphics stuff:
twarchive.thew.nu/art
The JRPG Threads:
twarchive.thew.nu- J Jon Greenberg @jontology2.bsky.social Rendering Dev - Doing the R&D thing at
@SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
Alex Fry @thefryster.bsky.social Principal rendering engineer at Frostbite.
These views are my own.
Arnaud Neny @arnaudatwork.bsky.social Senior principal graphics programmer at Guerrilla
Aaron Jacobs @aaronmjacobs.com Senior systems programmer at @doublefine.com. Helped make Keeper, Psychonauts 2, Rhombus of Ruin, and Day of the Tentacle Remastered. I like taking pictures of space. Avatar by @michaelfirman.bsky.social.- V Victor @vgp.bsky.social Senior Rendering Engineer at Next Level Games
Xander Berten @hellcatpnext.bsky.social - MSc in Graphics Programming @ Charles University
- Looking for remote (or Prague based) internship/job
🇧🇪in🇨🇿
Portfolio: https://xanderbertenportfolio.wordpress.com/
Blog: https://xanderbert.github.io/
Kevin Gibson @kevin-gibson.com He/him. Software developer, graphics/ML prev. Apple, Xbox, Hololens. Canadian. Music, computer graphics, baking, etc.
@dsuoch.bsky.social @dsuoch.bsky.social Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
andrewmac @andrewmac.bsky.social Graphics/Rendering
https://www.andrewmac.ca/
Gedalia @gedalia.bsky.social Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics.
Ex VFX, MMORPG, animation dev
✡️ dad, photographer, rollerblading liberal in NYC
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
David Pritchard @drpritch.bsky.social 3D graphics : web + mobile : threejs
Apple
Sam Birley @evilsmeevil.bsky.social Director of Technology @ Magnopus | Formerly Creative Assembly | Views Mine | He/Him
Andrew Willmott @andrewwillmott.bsky.social Machynlleth / London
Graphics / Systems / R&D
Work: Helioflow, Odyssey, Wayve, Football Manager, Spore, SimCity, Sims
https://github.com/andrewwillmott
https://www.andrewwillmott.com
https://soundcloud.com/radiator-8/albums
Haxiomic @haxiomic.bsky.social Creative engineer. My jam is graphics, EdTech, nature and people! Humanist. b/human
Specialist in Graphics Programming, talk to me about WebGL, WebGPU and Unity!
DMs open but slow replies because I check manually!
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games- A Aisha Brown @aishization.bsky.social Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
Aeva @midnightsisters.org Shape enthusiast. I like computers the normal amount.
Find me elsewhere: http://zone.dog
Karl @hexaquo.at Researcher, teacher and activist somewhere at the intersection of landscape perception, graphics programming, open source, and climate change.
Working on VR landscape visualization with Godot. Maintaining Geodot: https://github.com/boku-ilen/geodot-plugin
Márton Bán @martonban.bsky.social Junior C++ Developer - Aspiring computer graphics devloper - Hobby tech artist - https://linktr.ee/martonban- G yamada @gabu123.bsky.social real time rendering
Caleb Andreasen @candr.bsky.social Studying CS at University of Copenhagen. Exchange at ETH Zurich.
Pretty pixels enjoyer.
Joe Davis @joe-davis.bsky.social 3D rendering and TBDR GPU nerd.
HyperEvilCorp @hyperevilcorp.bsky.social Two decades of mobile development, game engines and computer graphics 🤐 Code, design, graphics and entrepreneurship.
Fedy @fedyac.bsky.social Graphics programmer
Senior Software Development Consultant at Unity
- E . @emidoots.com Bluesky is banning users for criticizing their CEO. https://www.reddit.com/r/BlueskySocial/comments/1nyygvy/bsky_now_suspending_accounts_without_warning_for/
Rostyslav Dzinko @rostyslavdzinko.bsky.social 🇺🇦 Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization
Remi @remiadriaensen.bsky.social Third year game programming student at BUas. Obsessed with real time path tracing
Arman @arman-r.bsky.social cs undergrad @ ubc | graphics, systems, math, and games
Pekka Väänänen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Seppe Dekeyser @seppedekeyser.be Graduated as Game Dev, now working as Front-end/Full-stack Developer • Messing around with graphics as a hobby • He/Him • I write weird colored text on a dark background
portfolio: https://seppedekeyser.be and blog: https://renderingpixels.com
Pablo Zurita @pzurita.bsky.social Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
Stefan Boberg @bionicbeagle.bsky.social Technical Director @ Epic Games, Stockholm
Miguel Petersen @miguel-oenp.bsky.social Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios.
Author of GPU Reshape!
Amélie Heinrich @dispatchgraph.bsky.social Graphics, ML- A Jeremy Ong @atomicrmw.bsky.social Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
Michael Williams @rocketmoose.bsky.social Head of Technology at Bungie. Hobbyist & occasionally professional puzzle designer. My opinion is mine alone. He/Him
Promit⚡Roy @promit.bsky.social Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Riley Labrecque @rileylabrecque.com Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
Stuart McKie @scottishgamedev.bsky.social Rendering Engineer @EA, F1 Addict, Gaming Fiend🌈
https://linktr.ee/scottishgamedev
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Lea - Newin AKA Shodan’s girlfriend @newincpp.bsky.social Typo queen, Movie lover and Linux fan.
(I also sometimes write/podcast for https://www.factornews.com/)
Dean Ashton @educatedpork.bsky.social Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker