Vercidium @vercidium.com ยท Nov 30

The shader refactor is complete and the project is building again. Now it's time to fix all the runtime bugs ๐Ÿ˜… The codebase is much leaner though: 157 files changed 4860 insertions 8485 deletions Net: 3625 lines deleted #gamedev

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Vercidium ยท Nov 30

I'm also looking back at some old code and thinking "what was I thinking!?" There's so much room for optimisation here. I'm keen to run some benchmarks post- and pre-refactor