The best change is that textures are now bound at the same time uniforms are set. This uniform class is the only time that glActiveTexture is called, which means uniforms and textures will never be out of sync.
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The best change is that textures are now bound at the same time uniforms are set. This uniform class is the only time that glActiveTexture is called, which means uniforms and textures will never be out of sync.
2 likes 1 replies