Micha Mettke @vurtun.bsky.social Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Stewart Lynch @stewartlynch8.bsky.social 10x Editor, FramePro, FastFind, VMem, Ex Lionhead.
Low level core coder, tools, tech, perf.
https://10xeditor.com
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Stefan Boberg @bionicbeagle.bsky.social Technical Director @ Epic Games, Stockholm
Dan @vilse.bsky.social https://github.com/DanEngelbrecht
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Ben Golus @bgolus.bsky.social Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
Chris Murphy @highlyspammable.bsky.social Principal Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
ruby0x1 @ruby0x1.ca narrative designer / tech witch / game designer / writer / art / audio •👩💻Mossfield Origins/Archives • co-founder https://anypercent.studio • creator https://createwith.luxe • http://wren.io • mov ax,13h • she/her 💾🏳️⚧️🏳️🌈
Christian Sparks @hippowombat.bsky.social He/Him
Opinions are my own
Senior Tech Artist at Heart Machine
Prev Senior Tech Artist at Bad Robot Games
Working on @snaccoongame.bsky.social
https://linktr.ee/hippowombat
thomas "noio" 🏔️ vandenberg @noio.games he makes games, including:
🏰 Kingdom: New Lands
🌱 Cloud Gardens
🍕 Pizza Possum
Friedemann Allmenröder @friedemanna.bsky.social ✨ Artist and Game Designer
🎮 made Superflight, ISLANDERS, Pizza Possum & SUMMERHOUSE
👨💻 currently SLOTS & DAGGERS
🎰 https://store.steampowered.com/app/3631290/Slots__Daggers/
Nimso 💦 Wishlist Shallow Pond @nimsodev.bsky.social 🎮 Solo indie dev | cozy 3D adventure platformer | Unreal Engine 5 | Optimizing for low specs 🎲 | Game artist background 🎨 | Love what you do!
Wishlist Shallow Pond on Steam 💦
s.team/a/2950750/
Unreal Engine @unrealengine.bsky.social Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Querijn Heijmans @querijn.codes Senior game engine developer, working on Enshrouded @ Keen Games. Previously at IBM, Nixxes (Marvel's Avengers, Horizon Zero Dawn Remastered)
Pronounced as "Coo' Rain", call me Q.
Ben Forbes @draggles.bsky.social 2XKO editor-in-chief and big robot gamer
Sirhaian @sirhaian.com - Senior VFX Artist @ Riot Games (League PC - Game Modes)
- Dev behind When the Darkness Comes
- 32yo, from Belgium, speaks French
- Profile Picture by Steve Zheng
More links: https://sirhaian.com
SkinSpotlights @skinspotlights.bsky.social Dataminer & Content Creator around games in the League of Legends Universe.
Elie @riotve1vet.bsky.social Creative Director @ Riot Games, League of Legends. K/DA & Heartsteel’s road manager. Shy.
Ryan Hummer @ryanhummer.bsky.social Lead Programmer @ Epic Games. Former: Raven Software. Random tweets about nerdy things, and the baseball. EV Enthusiast. Thoughts do not reflect my employer.
BenjaFriend @benjafriend.bsky.social He/Him | Senior Engine Programmer @EpicGames
Nick Carver @nickcarver.bsky.social Artist & developer making a cool thing with cool people. Prev: Riot, Blizzard, Epic, Heart Machine, Phoenix Labs, Wildlife, FRD. Inventor of the Crumpwich.
Tyler Glaiel @tylerglaiel.com Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics!
tylerglaiel.com
Kenney @kenney.nl ✨ Creating public domain game assets for over 10 years!
www.kenney.nl
Kyle Banks @kylewbanks.com Makes games, occasional YouTuber, BAFTA Breakthrough 2025.
Farewell North available on Steam, Switch, Xbox and PS5 👇♥️
https://farewell-north.com/links
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Oskar Stålberg @oskarstalberg.bsky.social Game dev. Made Bad North and Townscaper.
Harry 💬 @halisavakis.com He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Wilhelm Nylund @wilnyl.bsky.social CEO and game designer at @LandfallGames He/him
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Claudio Tulio @claudiotulio.bsky.social indiedev working on Ghost Villa http://s.team/a/2902780
and Arctico http://s.team/a/325210