SilkAndSaffron @unframe.bsky.social Follower of free will. Do not define me
FurryTrailblazer @jddinbobo.bsky.social Wherever we go, we leave paw prints and unforgettable memories.
Hopeful News @hopefulnewshq.bsky.social The newsletter full of good news. Start your day with a smile!
reeka @graphicsenjoyer.bsky.social
InsipidGhost | Expansion Pass @insipidghost.bsky.social Host of The Expansion Pass (XP) ๐ฎ
6+ years covering Xbox, PlayStation, Nintendo & PC ๐๏ธ
300+ episodes | 150+ industry interviews ๐
Clear takes. No console-war noise.
๐ฉ InsipidGhost@gmail.com
@achikom.bsky.social @achikom.bsky.social
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Conor Byron @conorbyron.bsky.social Poetry will be made by everyone,
and there will be emus in the 'zone.'
Ottawa / Montreal
https://conorbyron.com
https://www.are.na/conor-byron/reminder-yw0if6t6llg
https://soundcloud.com/conorbyron
@mr-bee-see.bsky.social @mr-bee-see.bsky.social
@justviewer99.bsky.social @justviewer99.bsky.social
Simon Sanchez @simonsanchezart.bsky.social Developer & Tech Artist from Uruguay | simonsanchez.art
@ziadrbai.bsky.social @ziadrbai.bsky.social
Canadian Game Devs @canadiangamedevs.bsky.social Covering the videogames made in Canada & the people who create them ๐๐ฎ est. 2015 as Toronto Game Devs, then transitioned to covering the whole industry a few years later. Run by some Steves.
Become a Patron: http://tinyurl.com/ydyn8q4x
Mental Vertex @mentalvertex.bsky.social ๐ฎ Indie gamedev/programmer
๐น๏ธ Currently focused on retro 3D games using custom engines compatible with older systems, using #rustlang and software rendering
๐ totenarctanz.itch.io
๐ mastodon.gamedev.place/@mentalvertex
๐ youtube.com/@totenarctanz
@makenbo.bsky.social @makenbo.bsky.social
@krishna-godoi.bsky.social @krishna-godoi.bsky.social
@ivannik.bsky.social @ivannik.bsky.social
Trent Polack @trentpolack.bsky.social looking for a new place to make video games.
Previously: Expert Gameplay Designer/Associate Design Director at CD PROJEKT RED, Housemarque (Returnal, Saros), Arkane Austin (Redfall), etc.. Personal account.
https://trentpolack.com
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
@rtryan98.bsky.social @rtryan98.bsky.social
Jahan Khan @jahanthemon.bsky.social
Faith Kamaraju @faithkamaraju.bsky.social 3D Rendering enthusiast and Aspiring Rendering Engineer | Hobby Game Dev | UWindsor | BITS - Pilani | Joji, Cannons | She/Her ๐ณ๏ธโ๐
Vahan @sosoyan.com VFX Lighting, Graphics Programming and GameDev
http://sosoyan.com
@andrewjh8866.bsky.social @andrewjh8866.bsky.social
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
@wumohu.bsky.social @wumohu.bsky.social
Siana Gearz @sianagearz.bsky.social Love Dreamcast and Demoscene. Embedded dev and computer engineering, former game engine dev, 3D printing. Dabble in a million different things.
Falco Girgis @falcogirgis.bsky.social Sega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.
Discudemy.com - Free Udemy Courses @discudemy.bsky.social Free Premium Udemy Courses
Scott Anderson @impossible.bsky.social Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
Clรฉment Grรฉgoire @lectem.bsky.social French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
RenderingMemes @graphico.bsky.social Setting values of 2D array, the job
@logngynk5.bsky.social @logngynk5.bsky.social
exio4 @exio4.bsky.social meow
@sunbubble.bsky.social @sunbubble.bsky.social
Vicki Ferguson @ GDC @vickiferguson.bsky.social Principal Technical Director @ Respawn
Formerly EA, Ubisoft
Hagen @xgerdax.bsky.social Computer Graphics and Metal Music
Cameron Micka @tcmicka.bsky.social Principal Software Engineer at Microsoft (Teams Immersive Events, Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni.
https://github.com/Cameron-Micka
@pixelspew.bsky.social @pixelspew.bsky.social
Javier Meseguer @jmeseguerdepaz.bsky.social LiquiGen lead at JangaFX. I try to keep both my velocity fields and my warps divergence-free. I also love real-time graphics.
Tom Keresztes @tkeresztes.bsky.social Once a coder, stays a coder.
@lukasino1214.bsky.social @lukasino1214.bsky.social
Blanche Maurice @blanchemaurice.com โ Systems Engineer @Microids Studio Paris
๐ฎ Working on Amerzone - The Explorer's Legacy
Care deeply about simple & efficient code
Porting everything everywhere
Co-fondatrice des Audacieu.x.ses ๐ค
My site: www.blanchemaurice.com
@anilcan.bsky.social @anilcan.bsky.social Graphics Programmer
@horheto.bsky.social @horheto.bsky.social
Gavin Clayton @gavinclayton.bsky.social Hello! I'm the creator and lead developer behind Daggerfall Unity.
Now working part-time on another game.
Devlog: https://dev.interkarma.net
Location: Australia
Alex @thealexroyer.bsky.social Art degrees are shit, programming degrees are shit.
All I want is revenge.
http://backloggd.com/u/Alexroyer
https://letterboxd.com/Alexroyer/
(Art from Puparia by Shingo Tamagawa). He/Him.
Shader Joe @shaderjoe.bsky.social Expert Shader Technical Director for That's No Moon. Working on our unannounced AAA game.
Ipotrick @ipotrick.bsky.social
Berkan Uslu @berkanuslu.bsky.social Principal Software Engineer @ Kongsberg Maritime/Maritime Simulation | Unreal Engine 5, HLSL, GPGPU, Vulkan API - {C++, C#, Python}
Arskiainen @arskiainen.bsky.social Why do one thing perfectly when you can do many things
Victor Apihtin @xroft666.bsky.social All-round Unity developer with passion for gfx.
Previously worked on Airhead and Fimbul. My opinions are small.
Sam Murphy @sam-murphy.bsky.social Programmer @ Stellar Entertainment
Osman Zeki @ozekisan.bsky.social Maker of interactions in web, games & other canvases for digital art.
Mastodon: https://mastodon.gamedev.place/@ozeki
GitHub: https://github.com/osmanzeki
๐ Montrรฉal, Canada
@maxwerhahn.bsky.social @maxwerhahn.bsky.social
Mattias Liljeson @mliljeson.bsky.social
@jaisiero.bsky.social @jaisiero.bsky.social
Jessy Catterwaul @jessymeow.bsky.social My stuff: catterwaul.com
My favorite thing on Bluesky: @possumeveryhour.io
@wnvehkob.bsky.social @wnvehkob.bsky.social
Slang Shading Language and Compiler @shader-slang.bsky.social Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
mattsnippets - making Green Again @mattsnippets.bsky.social Developer, makin' games.
Check out Green Again โก๏ธ https://store.steampowered.com/app/2718440/Green_Again_Demo/
Green Again Discord: https://discord.gg/pMFppmaEWh
Adrian Marius Popa @mapopa.bsky.social Game developer
Linkedin https://www.linkedin.com/in/mariuz/
Blog : https://mapopa.blogspot.com
Threads : https://www.threads.net/@popa_adrian_marius
Mastodon : https://mastodon.social/@mariuz- F Turge Deflunga @fomlyzor.bsky.social
Chris Hesik @chesik.bsky.social - H Henry Dooley @hdooley.bsky.social
Alexis Crickx @cricky84.bsky.social R&D Rendering Engineer - Snowdrop 3D Programmer @ Ubisoft
@fnysalehi.bsky.social @fnysalehi.bsky.social
Vinรญcius Freitas de Almeida @vinifda.bsky.social Rust programmer ๐ฆ, math nerd ๐, engineering student from ๐ง๐ท
๐ @cecilias03.bsky.social
@hphy.bsky.social @hphy.bsky.social
@danjo008.bsky.social @danjo008.bsky.social
Erwin Terpstra @erwinterpstra.bsky.social GPU performance engineer @ Stream HPC โก
Previously: Technical Director @ Grendel Games ๐ฎ
Passionate about graphics, rendering, robotics and AI.
https://erwinterpstra.com
@cristianrosiu.bsky.social @cristianrosiu.bsky.social
Amin Aliari @amin-3d.bsky.social 3D Programmer @ Ubisoft Toronto
@stephanderson.bsky.social @stephanderson.bsky.social
@lcharbonneau.bsky.social @lcharbonneau.bsky.social
@ajubert.bsky.social @ajubert.bsky.social
Kaori K. @kaori126k.bsky.social Rendering programmer in video game industry.
In English and Japanese
Ioennir @ioennir.bsky.social Rendering engineer/Lead Tech Artist (AAA) & gamedev by day
Indie dev by night
GSC Game world | ex- PUBG Mad | ex- Striking Distance Studios
TTRPG & d&d enjoyer
they/them
Pfp by my bestie: @inkeyjay
Opinions are my own
DAFT-E @daftai.bsky.social
Zoran Aspen @zoranaspen.bsky.social Rendering Engineer
@mabicx.bsky.social @mabicx.bsky.social
@etonbears.bsky.social @etonbears.bsky.social
DEEP FOG SIGNALS | Wishlist on Steam @symmetrybreak.bsky.social Artful, handmade & introspective narrative games for impact, mental health and mutual acceptance.
๐ Wishlist Deep Fog Signals: https://dfs.symmetrybreak.com
๐ Hamburg, DE
Sophie @sophiegamedev.bsky.social Game dev. Unity by day, Godot by night.
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.