Nolram @nolram.cimbrian.net Hi I'm Marl! I make tech & sound for games, and sometimes the games themselves.
Worked on games like Horripilant, To The Core, stuff for Teardown, audio for animated things like Anna-Logue.
📍~Hamburg, DE | 🏳️🌈 | Any pronouns, DMs always open.
Sander van Rossen🇺🇦🇪🇺 @logicalerror.bsky.social Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
@rob-braby.bsky.social @rob-braby.bsky.social
albird @albirdsstuff.bsky.social love reading, writing and computer graphics
studying cs @ TU Darmstadt
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
ericwoh @ericwoh.bsky.social Graphics Programmer at Sucker Punch Productions
Worked on Ghost of Tsushima and Ghost of Yotei
@jacksontiller68.bsky.social @jacksontiller68.bsky.social
@lewoniu.bsky.social @lewoniu.bsky.social - S Selim Sandal @selimsandal.bsky.social rtl, hw sw co-design, gfx - ozu cs - selimsandal.com
Tom E. @flyingthread.bsky.social Expert Domain Architect at Mercedes-Benz, rendering & performance.
Formerly EA Criterion, Electric Square.
Added bugs to Sniper Elite 5, NFS Unbound and some other things.
Jenny / Yorii @yoriculaire.bsky.social Graphics Dev, Manager @ Unity.
Ex-ElectronicArts/Warner Montreal/Eidos/CAE Healthcare.
Co-founder of Shinies & Shadows - a podcast to learn about gfx collaboratively.
Print Play Protect @printplayprotect.bsky.social We make cool tabletop items :D- A @amdfanto.bsky.social @amdfanto.bsky.social
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
@iangipson.bsky.social @iangipson.bsky.social
Max Burke @m18e.bsky.social
Burak Canik @octocamo.bsky.social Graphics programmer. Likes anything Metal Gear Solid.
fauder.github.io
Lasse J F Pedersen @codeverses.bsky.social
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Devin Reimer @devinreimer.bsky.social Founder/CEO @AstroBeam.com & ‘Reimer Family Climate Crisis Fund’
Co-founder/former CEOwl Owlchemy Labs (acq by Google). Co-creator of Job Simulator #VR
Dustin Land @dustinhland.bsky.social
@meepst.bsky.social @meepst.bsky.social - J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
John White @aliasbinman.bsky.social Engineer @ Rive . ex - Meta, Roblox, Epic, Microsoft, EA, Gremlin
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Steve Karolewics @skarolewics.bsky.social Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
http://stevekarolewics.com
Omer Shapira @omershapira.com Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Shinies & Shadows @shiniesandshadows.bsky.social Collective of Rendering professionals (Eng., TAs, PMs, Artists, ...) learning about Graphics collaboratively on Twitch!
✨ Lives & Replays:
twitch.tv/shiniesandshadows
www.youtube.com/@ShiniesShadows
🌑 Shows:
Fridays 5pm EST | 11pm CET | 2pm PST
Amélie Heinrich @dispatchgraph.bsky.social Graphics, ML
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.- J Jon Greenberg @jontology2.bsky.social Rendering Dev - Doing the R&D thing at
@SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
Adrian Marius Popa @mapopa.bsky.social Game developer
Linkedin https://www.linkedin.com/in/mariuz/
Blog : https://mapopa.blogspot.com
Threads : https://www.threads.net/@popa_adrian_marius
Mastodon : https://mastodon.social/@mariuz
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
Raj Raizada @rajraizada.bsky.social Math + coding educator in NYC. Used to be university prof doing neuroscience, far happier in math ed. I enjoy making math games, in Desmos and also p5play. rajeevraizada.github.io
Tarnith @tarnith.bsky.social https://tarnith.com
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Paco Juan @pacojq.xyz 🔮 engine programmer @ IO Interactive
🕹️ solo game maker
☕️ he/him · IBZ > OVD > BCN
💿 007 First Light · Dungeon's Gambit
Jiayin Cao @jiayincao.bsky.social Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Hen @hennypenny.bsky.social gen-x, art school dropout, creative technologist, secular humanist
Fares.Under bombardment 🍉🍉🇵🇸 @knightfromgaza.bsky.social My name is Fares from Gaza. I am 19 years old and I am the sole breadwinner for my family. My father is sick and my mother is sick.
https://chuffed.org/project/126401-help-fares-and-his-family-rebuild-their-lives-in-gaza-palestine
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Alex Fry @thefryster.bsky.social Principal rendering engineer at Frostbite.
These views are my own.
Ben Segovia @bouliiii.bsky.social PS5 raytracing and shader compiler at ATG
Andreia Gonçalves @andreiag.bsky.social Sr Social Systems Designer at @EA Full Circle, working on @skate. Previously on @PlantsvsZombies. 🇵🇹🇨🇦 she/her. Opinions are my own. https://linktr.ee/andreiagg
Katie Chironis @kchironis.bsky.social game dev, mom, tired. made elsinore by night. by day, principal game designer working on a frog-type game at teamLFG (sony). previously riot, xbox, oculus, EA
Meggan Scavio @megganpez.bsky.social President, Academy of Interactive Arts & Sciences (AIAS/DICE Summit, etc). Hates coconut. Likes robots. Needs coffee.
Pjbomb2 @pjbomb2.bsky.social Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities
Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
Jamie Hayes @hazejay.bsky.social Principal Rendering Programmer @ Epic Games. Currently working on Nanite.
Ian Holstead @ianholstead.bsky.social Designer of Alter! Gameplay Programmer on Apex Legends at Respawn. Past: Assassin's Creed Valhalla, Comp Eng at uWaterloo. Views mine. They/them
OtaXou (Maxime) @otaxou.fr φ Rapporteur technoïde sur https://youtube.com/OtaXou.
Weeb en cosplay d'adulte responsable sur https://twitch.tv/OtaXou.
Journaliste indépendant hardware et nerd shit.
Mail : https://otaxou.fr/#contact
Nathan Hoobler @hoobler.net Pixel Pusher and Digital Illusionist
All opinions my own- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Pablo Zurita @pzurita.bsky.social Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
Stuart McVicar @stuartmcvicar.bsky.social GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
Myriam Beauvais @beammyup.bsky.social 🎮 Technical Product Manager
🔹Rendering and Psychophysics
🔹Co-founder of Montreal ACM SIGGRAPH
🔹1/3rd Shinies and Shadows
@Unity
xQuantic Dream, xRoblox
She/Her
Jorge Garcia @jorgegarciamartin.com Co-Founder & CEO of @afectivo.es
Background in games development, professional audio, broadcast, R&D and music. Previously SWE/programmer & audio folk at EA, Zynga, MercurySteam, Activision, Codemasters, Music Tribe and more.
Based in Madrid, Spain.
Angel Ortiz @angelortiz.bsky.social I work at the pixel factory @ Rockstar Games
All thoughts probably stolen from a book, but I gotta claim them as my own for legal purposes.
Jason Conaway @gamesengineer.bsky.social Founder & CTO of Exultant Games. Professional video game developer & instructor. Entertaining over 100 million players since 1996.
Rom @romulocg.bsky.social mostly C++ and weird gamedev experiments- T Tobias Berghoff @tobiasberghoff.bsky.social gpu psychiatrist @ SIE PSS ATG
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet- M Manu Manu @manumanu.bsky.social Lead Prog, interested in most tech subjects, working at Ubisoft Paris
Cieu @cieu.bsky.social Computer graphics & Game Dev
Alex Ene 🦀 @alexene.dev I write rust every day 🦀. Fan of cats. Making https://store.steampowered.com/app/4000460/Dwarf_Things/
Wishlist it!
Preciously engine guy at Ubisoft, EA, Killhouse games
https://alexene.dev
Chip Collier @allyourfaultforever.com Procgen wizard wannabe. Cosmic Doom.
Fix your hearts or die!
http://allyourfaultforever.com
https://icosahedron.website/@photex
Pavel🥤🇺🇦 @reinsteam.bsky.social author of zstdgpu Decompressor, working on graphics/rendering/gpu performance @Xbox ATG
// prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Camille Martel @cmartel.bsky.social Rendering programmer/pixel witch at Relic Entertainment. she/her
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Stephen Whittle @mov-eax-rgb.bsky.social Game designer, programmer, artist and hardware dev. Unreal Engine contributor. He/him.
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
@sid3519.bsky.social @sid3519.bsky.social
Will Usher @willusher.io Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social- T Tiago @tiagocarvalho.bsky.social
Starlit Snow @starlitsnow.bsky.social 💻 Unreal Engine || 🎨Technical Artist || 👷Indie Game Dev || 🚗 EV Enjoyer
Richard Maxwell @joditheentitled.bsky.social Non-graphics engine gardener. Dad Jokes. Recovering C++ user. Watermelon is better than chocolate. He-cis. 40+ @JodiTheEntitled@mastodon.nz twitter:@JodiTheTigger
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer
Alexandre Lahaise @lightvector.bsky.social I am a video game developer by day. I also like games made from cardboard.
Stef Levesque @stef-levesque.bsky.social VFX programmer at EA Frostbite.
My opinions my own.
William Donnelly @wdonnelly.bsky.social Research scientist at EA SEED. Former theoretical physicist.
Maciej Halber @mhalber.bsky.social I fail at Computer Vision
Desmos Studio @desmos.com We’re on a mission to help everyone learn math & love learning math.
Try our 💚 Graphing + 💜 Geometry + 💗 3D tools
Jason Young @jason-a-young.bsky.social Engineer working on mobile games
cole @coleschultz.dev game dev sometimes