evgeniy — gamedev @sevenevg.bsky.social 🕹 Working on a yet unnamed driver-inspired getaway game!
🎨 Artist & 3D Modeler
📞 Open to publishing & partnership inquiries
📨 Mail: 7keyz@vk.com
Iva 🐛 @ivathehuman.bsky.social Hi there!
I'm a human who draws
Characters, comics and
Silly lil guys 🌟⭐🌟
I love biology 💚🧬
28
🇸🇰🇷🇸
Pfp by the incredibly talented @azureblade12.bsky.social 💖
Christopher Batty @topher-batty.mastodon.acm.org.ap.brid.gy Associate Professor in CS at University of Waterloo doing computer graphics and computational physics. I also manage https://physicsbasedanimation.com […]
[bridged from https://mastodon.acm.org/@topher_batty on the fediverse by https://fed.brid.gy/ ]
Seamus Blackley @seamus.bsky.social Them: You're the father of the xbox!
Me: If it moves back in, it’s paying rent.
theoretical physics | CEO | gastroegyptology | cacao | CHM trustee
Slow Roads @slowroads.io Seek the peace of a long, scenic drive through endless procedurally-generated landscapes.
Play free at slowroads.io - no ads, no logins, just roads.
Wishlist on Steam - https://store.steampowered.com/app/3431300/Slow_Roads/
From @anslo.dev
Daniel Holden @theorangeduck.bsky.social Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
Veritasium @veritasium.bsky.social An element of truth - videos about science, education, and interesting things.
https://linktr.ee/veritasium
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
@gamersnexus.bsky.social @gamersnexus.bsky.social
GamesIndustry.biz @gibiz.bsky.social The world's leading games industry website. Got something to tell us? Email news@gamesindustry.biz
NamaTakahashi @namataka.bsky.social Japanese Indie Dev / #Öoo / #ElecHead
『Öoo』 is Out Now: https://store.steampowered.com/app/2721890/oo/
Amanita Design 📣 @amanita-design.net Indie game studio based in Prague, Czechia. Phonopolis (out now!), Happy Game, Creaks, Pilgrims, Samorost, Machinarium, Botanicula, CHUCHEL http://bit.ly/PhonopolisSteam
Tadej Gregorcic @tadej.bsky.social Product designer, coder, gamedev. Love photography and writing.
co-founder/CPO at Stratis.
Made Elroy and the Aliens: @ElroyTheGame.com with Motiviti.
Co-founder @coherence.io multiplayer tech used by Vampire Survivors, Lost Skies, Heave Ho 2, LEGO ...
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Alariko @alariko.bsky.social a failed art account 24 A dude. I do sell prints, please DO NOT contact me about nft stuff thanks. alariko771@gmail.com
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
@henmesh.bsky.social @henmesh.bsky.social Game dev and claymation enthusiast
Twitter: https://twitter.com/hen_mesh
Tumblr: https://www.tumblr.com/henmesh
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Thomas Ragon @thomasragon.bsky.social Comics publisher @morgenbd.bsky.social, France
Drawings everywhere
Diego Flôor @diegzumillo.bsky.social I'm Diego and I do a bunch of things. Physicist, shitty programmer, game dev
https://diegofloor.substack.com/
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
robotgrapefruit @robotgrapefruit.bsky.social Game dev working on @awaddlefullife.bsky.social
He / him
pfp: @emmaembur.bsky.social
Lucas Alber @lalber.bsky.social www.lalber.org
Opinions are my own.
Lenja making WATERFUL🌱 @lenjamakesgames.bsky.social 🎮 Solo #gamedev aka Findling Games 🪨
🌱🌈🍉
⬇️✨ WATERFUL on Steam ✨
s.team/a/4414110/
Jiayin Cao @jiayincao.bsky.social Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Bevy @bevy.org Official account for Bevy: a refreshingly simple free and open source game engine built in Rust.
Follow for news and curated #bevy / #bevyengine content.
https://bevy.org
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Roy Eltham @royeltham.bsky.social He/Him, Ally, Woke.
Indie Game Dev. Model Railroader. Into retro-tech, electronics/robotics, analog synths, pinball, and plants.
Game Developer @gamedeveloper.bsky.social Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
Press requests: news@gamedeveloper.com
Tips: tips@gamedeveloper.com
Juhana Myllys @juhanamyllys.bsky.social Creating games 🖖 Art/Design for Sci-Fi Adventure BIONIC BAY ➡️ Steam & PS5 🎮
Steam: http://bit.ly/3MiFAxh 📡
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Okomotive @okomotive.ch We are a Swiss game studio crafting atmospheric journeys with meaningful mechanics. Working on PinKeep. Creators of the FAR games and Herdling.
okomotive.ch
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
CarsonDrewIt @carson-drew-it.com 🇨🇦 picture draw-er and game designer. | partnered twitch streamer | https://carsondrewit.com/
Anslo @anslo.dev 3D developer and creative generalist, currently working on slowroads.io. Interested in architecture, 3D design, digital fabrication, procedural generation, and web-based graphics. Check out anslo.dev for details
Bruno Opsenica @bruops.bsky.social Graphics Programmer. He/Him
Protopop @protopop.bsky.social Montreal Indie dev creating Meadowfell, Nimian Legends & Wilderless, a procedurally generated fantasy openworld. Thank you everyone who has shown their support and love ❤️🏳️🌈
NimianLegends.com
Stefscribbles @stefscribbles.bsky.social a doodle every day!
🎨 art director on Monopoly GO!
🌱 silly pink cat
🌟 x.com/stefscribbles
Daniel Schroeder @dan5sch.bsky.social Making pretty pictures with GPUs
https://blog.danielschroeder.me/
Guillaume Boissé @gboisse.bsky.social Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.
🔗 gboisse.github.io
Terry Cavanagh @terrycavanaghgames.com mostly cat pictures
He/him
Pierre-Loup Griffais @plagman.bsky.social Valve coder. Currently working on Steam Deck.
Franek @franekk.bsky.social Making and publishing
👁️DICE HAVE NO EYES👁️
Buy pls thx - https://store.steampowered.com/app/4535880/Dice_Have_No_Eyes
Jwst Feed @jwstfeed.bsky.social James Webb - Everything That's Hot 🔥
jwstfeed.com
Robin Green @fatlimey.bsky.social Programmer at Pacific Light & Hologram
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Brutalismbot @brutalismbot.com Béton brut for bluesky — by @spice.bsky.social
🇮🇷#NoWar
🇻🇪#HandsOffVenezuela
🇨🇺#EndTheBlockade
🇵🇸#FreePalestine
Sarah Andersen @sarahseeandersen.bsky.social No NFTs, No A.I.
linktr.ee/sarahcandersen
Nic Barker @handle.invalid Open source developer & programming educator.
github.com/nicbarker for my projects.
https://www.youtube.com/@nicbarkeragain for programming videos.
ex engineering @canva & game dev @cerebralfix
@c0de517e.bsky.social @c0de517e.bsky.social
Bartosz Ciechanowski @bciechanowski.bsky.social https://ciechanow.ski
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
The Water Museum @thewatermuseum.bsky.social Made Arctic Eggs, trying to make another game
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
PBF Comics @pbfcomics.bsky.social Ancient webcomic dark arts by Nick G, often written with friends
pbfcomics.com/links
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
Safely Endangered @safelyendangered.bsky.social safelyendangered.com
We're just normal men @wejustinnocentmen.bsky.social A weekly reminder that we’re just normal men. Each & every Monday. We’re just innocent men.
Jumped ship to 🦋
https://x.com/wejustnormalmen 👋
Ceasefire now 🇵🇸
Fabien Sanglard @fabinou.bsky.social
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Vlambeer @vlambeer.com Indie games studio, bringing back arcade since 2010.
Made Nuclear Throne, Ridiculous Fishing, Luftrausers, Super Crate Box & more.
John Carpenter @thehorrormaster.bsky.social Filmmaker and Composer
Theofficialjohncarpenter.com
@stormkingcomics.bsky.social
Defold Engine @defold.com Defold is a completely free to use and source available game engine for development of console, desktop, mobile and web games.
✉️ https://defold.com/newsletter/
https://defold.com
https://github.com/defold/defold
Unreal Engine @unrealengine.bsky.social Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Whalestork's 🐺THE NIGHT IS GREY🐺 OUT NOW @whalestorkgames.bsky.social A very small team of five. Our first game THE NIGHT IS GREY is out on Steam - (currently working a new IP) - info@whalestork.com
Mike Cook @mtrc.bsky.social AI and creativity researcher (no, not that kind of AI) at King's College London. I make things that make things. I also livecode, design games and wrote https://linktr.ee/next_level
http://www.possibilityspace.org | they/he/any
Nexxtic (Selaco Lead Dev) @selaco.bsky.social Lead developer behind independent Noisy Shooter 'Selaco'
Netherlands
✉ contact@alteredorbitstudios.com
🎮 http://store.steampowered.com/app/1592280
💬 http://discord.gg/SelacoGame
Marpi Studio @marpistudio.bsky.social Interactive, generative art installations: https://marpi.studio/
Patreon: https://www.patreon.com/marpistudio
Landfall Games @landfall.se Indie studio and makers of Totally Accurate Battle Simulator, Stick Fight, ROUNDS, Clustertruck, Air Brawl and Knightfall: A Daring Journey! Published Content Warning.
HASTE 🏃out now! PEAK also out now!!! ⛰️
technouveau @technouveau.bsky.social Design the future!: technouveau.net
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
The Indie Game Awards @indiegameawards.gg The IGAs is an annual awards ceremony celebrating the indie scene where developers take center stage.
🗓️ December 2026
🔗 www.indiegameawards.gg
🎬 Production & Organization by @SixOneIndie.com
🌎 Curated & Voted on by Showcases, Media, Creators, & more.
Asher Zhu @vuthric.bsky.social Director @ Duck Shake Games
ex Tech Art R&D @ Epic Games
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
- Tech art and chill with us http://discord.gg/gRwaywC
🏠 London 🕸 https://Asher.GG
Steam Deck @steamdeck.com The latest news about Steam Deck and Steam Deck OLED, the powerful handheld gaming PCs from the team at Valve.
Steam @steampowered.com Steam, The Ultimate Online Game Platform.
For support: http://help.steampowered.com/en/
superbrothers @superbrothershq.bsky.social we love love you 💗
🗡️ Sword & Sworcery EP (2011)
🎶 Sound Shapes (2012)
🚀 JETT (2021/2023)
🎢 new 2D mystery action (202X)
superbrothersHQ.com
cosmic friends forever starter pack
https://go.bsky.app/H1GMo3Z
founder/creator/bozo: c64.bsky.social
Simon Hintermann @aurumek.bsky.social • Homesick for a world that never existed. 🌿
• creating my fantasy island world world "Argenta" 🍃
• Art prints and original watercolors available 🌱
https://linktr.ee/Aurumek
TimOfLegend @timoflegend.bsky.social Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
Ian McQue @ianmcque.bsky.social artist of sorts
Christer Ericson @christerericson.bsky.social Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Sam Swain @sam.apparance.uk A child of the procedural generation. Long-time tools coder off of
the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free!
he/him ▪ forever 42 ▪ surrey, uk ▪ no AI
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Tom Betts @tomnullpointer.bsky.social UK Indie Game Dev - Recently "The Horror At Highrook"
A clockwork-card narrative-board game
https://store.steampowered.com/app/2836860/The_Horror_at_Highrook/
Previously "Into The Pit", BigRobot, Phd in the digital sublime
Revision Demoparty @revision-party.bsky.social The largest demoscene event.
Live from the E Werk at Easter, at several streams and global Satellite events near you!
Vuntra City @vuntracity.bsky.social City exploration game in development for VR and flat screen.
Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
Discord: https://discord.gg/tGkfMtggRx
Conspiracy @conspiracy.hu Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies, Clean Slate and many more. 🇭🇺
https://conspiracy.hu/
LR @lr.duangle.com Account of Leonard Ritter (he/him, they/them). Arts, Maths, Metaprogramming & Nonsense; Game Developer at @duangle. paniq in the demoscene. Building Tukan, maintaining Scopes & gently going NOWHERE.
proc_gen @procgen.bsky.social Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com
#procgen #gamedev
Roy Theunissen @roytheunissen.com Game developer working on my first independent game ODINSPRING
I also post art projects, VFX and free tools/utilities/tutorials.
https://roytheunissen.com
https://github.com/RoyTheunissen
https://youtube.com/@roy_theunissen
https://discord.gg/YqUEauQUpA
Agecaf @agecaf.bsky.social He/him, mathematician, gamedev, Mexican- Spanish, based in the UK. I've made a rhythm game called EternAlgoRhythm. I'm working on a multiplayer puzzle game called Spaceabon Twogether.
https://store.steampowered.com/app/2678290/EternAlgoRhythm/
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Red Blob Games @redblobgames.com Hi! I'm Amit Patel. I explain algorithms and math with interactive web pages (incl. pathfinding, hexagons, procgen maps, voronoi). Wrote Solar Realms Elite; helped w/Barren Realms Elite and Realm of the Mad God. https://www.redblobgames.com/
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Deogie @deogie.bsky.social read more deogie + bonus panels here! ily https://tinyview.com/deogie
pervis @pervis.bsky.social extra fabulous @extrafabulous.bsky.social
deogie Comics @deogie.bsky.social
Chris Wallis @chriskwallis.bsky.social Rendering Engineer at The Coalition. Opinions are my own
Swordcery⚔️OUT NOW IN EARLY ACCESS! @templedoorgames.bsky.social ⚔️ 2 former God of War animators forging a roguelike #Swordcery ⚔️
🔥GET IT NOW on STEAM: http://bit.ly/3sjg3h8
⚡Discord: http://discord.gg/YNMYDr7