visionvortex @visionvortex.de · Apr 10

Inner Oculus is finished. There is a second layer for the outer bulge. It was quite the challenge to create a fully procedural eye texture Textures done in Substance3D Designer, Modeling in Blender. #procgen #gamedev #3DDesign #Blender #Substance #SubstanceDesigner #gamedev #indiedev

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Mobile Last · Apr 10

Interesting! I've used Substance Painter more than all my other Steam purchases combined, but I never dared to get Designer. I've heard once you start playing with it, it’ll devour all your time.