VoidSrc* @voidsrc.bsky.social · Jun 15

For the past few months I've been building my own voxel engine in C99 and OpenGL 4.6. I'm really happy with the progress so far and excited to share the first screenshot: dynamic skybox, water reflections, and a render distance that runs fast with no LODs. #gamedev #indiedev #voxel #opengl

12 likes 1 replies

?

Replies

Donor Zero · Jun 15

No LODs at that range is the real flex. Greedy meshing the chunks, or something cleverer?