FurryTrailblazer @jddinbobo.bsky.social Wherever we go, we leave paw prints and unforgettable memories.
@bullno1.bsky.social @bullno1.bsky.social
Print Play Protect @printplayprotect.bsky.social We make cool tabletop items :D
@famasea127.bsky.social @famasea127.bsky.social
Iramone Icmul @iramone-icmul.bsky.social Les photomontages c'est criminel, c'est comme un viol ! #StopPhotomontage !
Hommage aux victimes des photomontages de l'affaire quantic dream ! #quanticdream #photomontages #harcelement ¡No pasarán!
APIs.io @apis.io APIs.io is a federated, agent-friendly API discovery network. It indexes API providers from across the public internet — their APIs, specifications, schemas, and collections.
Isaac @idobbins.bsky.social
@yanto1024.bsky.social @yanto1024.bsky.social read-only account
11thDwarf 🦀 @11thdwarf.bsky.social 🦀 Self-hosting enthusiast | mycrab.space | 200+ apps, 2 min setup, your domain | Building in public | blog: taskai.mycrab.space
https://mercato.isgudtek.workers.dev/
#selfhosting #devtools
https://github.com/isgudtek/mycrab-tunnel-skill/blob/main/SKILL.md
AgentMeter @agentmeter.bsky.social Making AI agent costs visible. Built AgentMeter to surface token spend directly in GitHub workflows. Open source. agentmeter.app
OpenPNGStudio @openpngstudio.lowbytefox.dev Create & stream PNGTuber models
https://codeberg.org/OpenPNGStudio/OpenPNGStudio/
Florian Grolig @fgrolig.bsky.social Indie game developer & animation filmmaker - nGon, High Rise, Sisyphos, Friends, In the Distance http://smpl.productions
@jooones.bsky.social @jooones.bsky.social Game engines, cuddles
@yawryck.bsky.social @yawryck.bsky.social
Konstantin Khomyakov @kkhomyakov3d.bsky.social Senior SWE - DirectX rendering backend at Unity. Previously Varjo, Wargaming, Blend4Web.
Opinions and thoughts are my own, etc.
avolden @avolden.fr Engine Programmer @ Quantic Dream
@felixbrendel.bsky.social @felixbrendel.bsky.social - M Mikael Hermansson @mikael.hermansson.io 🇸🇪 Developer at W4 Games, working on #GodotEngine. Previously at Frostbite, Avalanche and others.
Lars Thießen @larstofus.bsky.social Senior Gameplay Programmer and former gamedev professor.
he/him
Blog: https://larstofus.com/
DMs are open.
Rom @romulocg.bsky.social mostly C++ and weird gamedev experiments
Jonathan Haberl @jhaberl.com jhaberl.com
@bitpinch.bsky.social @bitpinch.bsky.social
nin @bolinuy.bsky.social Programmer and game designer
www.nin.com.uy
Guilherme Fickel @guilhermefickel.bsky.social
Seppe Dekeyser @seppedekeyser.be Graduated as Game Dev, now working as Front-end/Full-stack Developer • Messing around with graphics as a hobby • He/Him • I write weird colored text on a dark background
portfolio: https://seppedekeyser.be and blog: https://renderingpixels.com
Maciej Halber @mhalber.bsky.social I fail at Computer Vision
Lélahel @lelahx.bsky.social do i look like i know what im doing
@lagrang.bsky.social @lagrang.bsky.social
Cameron Micka @tcmicka.bsky.social Principal Software Engineer at Microsoft (Teams Immersive Events, Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni.
https://github.com/Cameron-Micka
tmmium @tmmium.bsky.social Non-award winning middle-management-tier programmer: Opinionated. (C11 and C++11-ish mostly).
Naman Dixit @namandixit.net
Daniel Schroeder @dan5sch.bsky.social Making pretty pictures with GPUs
https://blog.danielschroeder.me/
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom ❤#animals.
Opinions r from an alien operating inside my head👽- J Johannes Kuhlmann @j66k.bsky.social Studio Technical Director @ gamedev studio @fishlabs.bsky.social.
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University- J @jlauha.bsky.social @jlauha.bsky.social
Juan S. Marquerie @jsmarq96.bsky.social VR and Graphics. Intent of efficiency mixed with giant robots.
Researcher currently playing with compute and volumetrics in VR @ UPF-GTI (https://github.com/upf-gti/rooms)
Only interested in stuff made by humans :)
Higlhy dislexic(He/Him)
DJ.Huang @dj-huang.bsky.social Lead Technical Artist
Radom @stevenradomski.bsky.social Working on a Physics Engine
Catalin Moldovan @andun.bsky.social Loves computer graphics. Programmer by trade. Geek at heart. Interested in technology. Ex Twitterverse lurker (https://x.com/catalinmoldovan).
@creamyavocado.bsky.social @creamyavocado.bsky.social
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Brett Ridel @brettridel.bsky.social French indie game developer who love new tech
#indiedev #VR #Unity3D. Former software engineer at Ubisoft
c0d3rguy @mihail.co Senior Software Gardener, Assembly Artist
Made Floppy Bird, Flordle (16-bit ASM).
All opinions are my own. Hi, bye!
Datamite @datamite.bsky.social Engine programmer at Riot Games
Kornél Lehőcz @d4rklon.bsky.social Software developer - visual computing & AI. Creator of the Scarab Darkroom raw photo converter.
scarablabs.com- T Tyrus(Dimi) @tyrusdev.bsky.social Unreal Engine Generalist, 3D Artist, Godot Fan
Michael Nicolella @michaelnicolella.bsky.social Principal Engineer @ Epic Games. Worked on Fortnite, Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm.
Purple @purple.blog
@boardm.bsky.social @boardm.bsky.social
Rico @ricopin.bsky.social Teaching gamedev in Berlin 🐻
Tinkering with handmade engines and programming languages.
@anilcan.bsky.social @anilcan.bsky.social Graphics Programmer- S Steve @steve.computer
Anders Elfgren 🏹 Tides of Revival RPG @srekel.net Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three.
⚔️ DiscoGarage Games
📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2
🏹 Tides of Revival: Grand RPG
🌍 Open World Gamedev
API Evangelist @apievangelist.com I am the API Evangelist, making sense of the technology, business, policies, and the people of APIs since 2010 by surveying and assessing the public API landscape.
Jeff Stewart @object01.bsky.social Maker of games & tools, leader of teams. #procgen enthusiast. Prev. Diablo IV, THPS, Destiny 2, Crash Bandicoot, Skylanders.
https://github.com/object01
https://www.linkedin.com/in/object01
Support tool R&D! https://buymeacoffee.com/object01
@jguillot.bsky.social @jguillot.bsky.social
hanion @haniondev.bsky.social recreational programmer
interested in C, low-level, game engines, compilers, embedded, assembly, linux
https://hanion.dev- U @uncoyote.bsky.social @uncoyote.bsky.social
Ves @vescodes.bsky.social core tech lead @ bulkhead
makin’ games n stuff
"Carlito" [λ] @carlo.daugavalabs.com 2025@{🇬🇧🇱🇻🇩🇪🇲🇽}
In a personal revolution against boredom.
Stephen Whittle @mov-eax-rgb.bsky.social Game designer, programmer, artist and hardware dev. Unreal Engine contributor. He/him.
Andrey Volodin @volodin.bsky.social
Ben Bloc @kirub.me Currently Senior Engine programmer @ Rare, videogame lover, home automation hobbyist. Developing games as Engine/Network specialist since before the iPad.
Views expressed are my own. 🇫🇷 #GameDev #GameTech
https://linktr.ee/benjamin.bloc
@rhettvx.bsky.social @rhettvx.bsky.social
@alex-space-ghost.bsky.social @alex-space-ghost.bsky.social
Vil Harvey @vilyah.bsky.social Metal Ecosystem Engineer at Apple, formerly at The Foundry and Framestore. Posts are my own opinions, not my employers.
Also at @vilya@mastodon.gamedev.place
Project Echo FPS @projectechofps.bsky.social Reviving the greatest era of the FPS Tactical Arena Genre.
Join the community: https://discord.com/invite/jzzaP73zYQ
YouTube: https://youtube.com/@projectechofps?si=MeUd_fs_o0vAnkQL
#fps #gaming #newgame
Jean-Loup Amiot @amiotj.bsky.social I'm a french programmer working on Rawr, a system programming language, and Bouillotte, an hand-drawn animated adventure game.
amiotj.com
Stefano Cristiano @pagghiu.bsky.social Principal Research Scientist@NVIDIA
https://github.com/Pagghiu/SaneCppLibraries
Videos: https://youtube.com/@Pagghiu
Site: https://pagghiu.github.io
Opinions are my own.
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Thomas Fields @thomasmfields.bsky.social Developer at @notchvfx. Previously PlayStation R&D
Miguel Dorta @miguedorta.bsky.social Making space game: https://store.steampowered.com/app/3256790/Satelital/
Discord: https://discord.gg/ChuNWuj3Z2- A Aisha Brown @aishization.bsky.social Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Johan @johncoder.bsky.social 🚢 🥗 🔭🔬 开源 👨💻 🏳️🌈🧎🏻freedom and peace for all 🇺🇦 🇵🇸☮- J @jpickrell.bsky.social @jpickrell.bsky.social
Pavel🥤🇺🇦 @reinsteam.bsky.social author of zstdgpu Decompressor, working on graphics/rendering/gpu performance @Xbox ATG
// prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
Andrew Spiering @wackoisgod.bsky.social Director of Engineering @ Stoke Games. Former Lead Engineer at Riot, Unity, Engineer at Blizzard on BNET, SC 2, WoW, Natural Selection 2. These are my own thoughts
Vincent Pancaldi @sota.fr Graphics programmer
@Ubisoft R&D on Snowdrop global illumination
Dave Elder @drgr4f1x.bsky.social Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
Steve Karolewics @skarolewics.bsky.social Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
http://stevekarolewics.com
Bruno Ribeiro @brribeiro.bsky.social Graphics Programmer @ Guerrilla Games
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
@bknotic.bsky.social @bknotic.bsky.social
Daniel Holden @theorangeduck.bsky.social Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
nihil2501 @nihil2501.bsky.social
@bajeembedded.bsky.social @bajeembedded.bsky.social
Thibault Hennequin @thennequin.bsky.social ☀️(Ex lead) tools programmer @ Kylotonn by day.
🌑Solodev by night working on a custom engine and games.
Diogo Teixeira @diogovtx.bsky.social Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.