๐Ÿซ– ๐•๐€๐‹๐„๐๐“๐ˆ๐ @vwgame.dev ยท Feb 17

I have spent the last few days expanding my colony system and adding item production and NPC needs. NPCs have individual 24-hour shift schedules (working, freetime, sleeping) and individual work priority overrides. #IndieGameDev #GameDev #MadeWithUnity @unity.com

12 likes 1 replies

?

Replies

๐Ÿซ– ๐•๐€๐‹๐„๐๐“๐ˆ๐ ยท Feb 26

I decided to completely rebuild the entire colony subsystem as a Unity Dots hybrid entity approach. While the entire task colony system are managed in entities and jobs, and the items are even rendered by Entities Graphics, NPCs get classic GameObjects, even with a dynamic IK pickup system.