Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
The Khronos Group @khronos.org Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing.
🦋 Official account: https://www.khronos.org
Amélie Heinrich @dispatchgraph.bsky.social Graphics, ML
LearnedLeague @learnedleague.com The Greatest Trivia League in All the Land
Caroline @carolinebegbie.bsky.social
May-Li Khoe✨ @mayli.bsky.social used to be @mayli in the old place.
hello! 👋 maylikhoe.com
queer interdisciplinary immigrant designer writer artist musician dancer inventor educator. former vp of design and dj. mfa candidate
Neven Mrgan @mrgan.com Creative Lead at Panic, working on Playdate, dev software, and helping publish games • Maker of games Blackbar, Grayout, Hidey Spot, The Barkless Doctrine, The Incident, Space Age, Stagehand • One of the good ones • Portland, OR • he/him
Matt Massicotte @massicotte.org apple platform dev, outdoors, justice, games, he/him
Every problem has a simple wrong answer
https://github.com/mattmassicotte
https://www.massicotte.org
https://mastodon.social/@mattiem
Gregory @dreamwieber.bsky.social Apple Design Award Nominee, 2026. Art & Code. Gardener. Maker of things. Creator of Metaballs, Vibescape for Apple Vision Pro, and Polychord for iPad. Ex - Design & Engineering @ Google.
Tim Mitra ᯅ 🇨🇦🇺🇦 @timmitra.bsky.social I strive to create honest and knowledgeable solutions that empower people to embrace change. visionOS & iOS dev, evangelism, podcaster, artist, tech writer, feminist 🇨🇦 morethanjustcode.com spockcast.com
https://bsky.app/profile/timmitra.bsky.social
Dave Verwer @daveverwer.com Author of iOS Dev Weekly and co-founder of the Swift Package Index.
Tom Keresztes @tkeresztes.bsky.social Once a coder, stays a coder.
Michael Helmbrecht @mrh.is
Jacob Bandes-Storch @jtband.es Making software tools for robotics at https://foxglove.dev. Easily distracted by math, science, classical music, photography, etc. Also on https://mastodon.social/@jtbandes
𝔗𝔞𝔶𝔩𝔬𝔯 🤘 @tayholliday.bsky.social https://taylorholliday.com/
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Sebastian Sylvan @ssylvan.bsky.social Graphics (VR/AR) at Apple.
Arthur Schiller @arthurschiller.bsky.social Design and Engineering. Into cats, bikes and building stuff. Currently AR authoring tool @scenery-app for iOS/macOS/visionOS with ARKit and RealityKit.
Early Access: https://bit.ly/scenery-beta
Jessy Catterwaul @jessymeow.bsky.social My stuff: catterwaul.com
My favorite thing on Bluesky: @possumeveryhour.io- A @ablaze479.bsky.social @ablaze479.bsky.social
Colin Cornaby @colincornaby.me https://www.colincornaby.me
I'm a programmer in Portland, OR doing graphics rendering and performance on Mac, iOS and visionOS.
Sofia @fosiadesign.bsky.social Indie dev at Ambi Studio (iOS, iPadOS, macOS, watchOS, tvOS & visionOS) | Self taught developer | Apple Entrepreneur Alumni👩🏻🎓
Focus: UI and product development
Home chef’s: Check out Ambre👩🏻🍳
https://apps.apple.com/us/app/ambre-recipe-organizer/id1102236212
Carola Nitz @caron.bsky.social
Dave Anderson @electrobarn.bsky.social Evangelism at + Swim : Bike : Run
Anton Marini @vade.info ML / Video / Graphics / Complaining About Python™️ / Art / Politics / Detrash
Where The Thunder Lives
https://vade.info
https://ozu.ai
@kimnicol.bsky.social @kimnicol.bsky.social
John Brewer @jbrewer-jera.bsky.social At MAGWest this weekend.
Apple Graphics Developer
https://jera.com they/them
Brandel Zachernuk @zachernuk.bsky.social Spatial web technologies by day, digitally-embodied cognition enthusiast by night https://linktr.ee/zachernuk
@oznova.bsky.social @oznova.bsky.social
Brielle Garcia @tacolamp.bsky.social AR Designer/Developer - VFX Artist & Animator - Sega Genesis/MD Developer
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Niraj Sanghvi‽ @niraj.com 👨💻 Software Developer; Investment Research
📚 Interests: Space, Art+Tech, Film, Comedy, Vinyl, Cocktails
🤖 Bots:
- @persevereimgbot.bsky.social (Raw images from the NASA Mars Perseverance Rover)
- @joywave-bot.bsky.social (Joywave lyrics every hour)
Jesper Mosegaard @mosegaard.bsky.social Founder of Figurement - the collaborative 3D product renderer
Andy Ray @andrewray.me Creative full stack developer and engineering manager. Typescript, React, Next.js, Three.js, WebGL, Golang. Dabble in compilers. License plates, biking, Vim.
Blog: https://andrewray.me
Creator of Shaderfrog https://shaderfrog.com/2
He/him
Chris Adamson @invalidname.me I write, stream, and code stuff. I also raise children and sometimes clean things. Working on docs for 🍏. Grand Rapids, MI. He/Him/His.
Also https://mastodon.social/@invalidname (follow via BridgyFed for BlueSky: @invalidname.mastodon.social.ap.brid.gy)
Matt Waller @wattmaller.bsky.social ML and AI for fusion energy research/Coder/Swift/Python/iOS/Mac/Vision Pro/✝️/good reads/guitar/what would Kierkegaard code?
Dave Astle @myopicrhino.bsky.social Software engineering leader in gaming and graphics. Formerly Intel, AMD, Qualcomm. Co-founder of GameDev.net. Published author.
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Andrew Glassner @glassner.com I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic. andrewglassner.substack.com 🏳️🌈 🇨🇦
Michael Becker @michaelbecker.dev Creative technology, poetic systems, interoperable worlds.
Formerly Walt Disney Studios / Pixar / Magic Leap
Gordon C @vfxgordon.bsky.social R&D Technical Artist, literally everything I do is under NDA :(
Formerly Industrial Light & Magic and Rhythm & Hues.
He/Him.
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Anton Kaplanyan @kaplanyan.bsky.social Real-time and offline rendering, gamedev, GPU hw
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
tian @constellocean.bsky.social
Miguel de Icaza @migueldeicaza.bsky.social 🍉Fun Stack Vibing at @xogot.bsky.social
Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
Kevin Gibson @kevin-gibson.com He/him. Software developer, graphics/ML prev. Apple, Xbox, Hololens. Canadian. Music, computer graphics, baking, etc.- A Jeremy Ong @atomicrmw.bsky.social Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
- J Jon Greenberg @jontology2.bsky.social Rendering Dev - Doing the R&D thing at
@SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Aymeric Bard @agoth.bsky.social Graphics coder at 🍎by day, imposter electronic musician and artist by night
I like to make things go fast (or go brrr)
Promit⚡Roy @promit.bsky.social Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Riley Labrecque @rileylabrecque.com Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Simon F @sifee.bsky.social 3D graphics including texture comp & RT.
Messing with pixels since early 80s. 34yrs @ PowerVR/Imagination.
Deluded opinions probably my own.
Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
Darío @dariosamo.bsky.social Software developer interested in rendering and game development tools. Developing RT64 in my free time.
Bastiaan Olij @mux213.bsky.social Godot lead XR developer
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Xor @xordev.com Building FragCoord.xyz
xordev.com
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
andrewmac @andrewmac.bsky.social Graphics/Rendering
https://www.andrewmac.ca/
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox