Rafał Schroder | Vejher Dopamine @rschroderdev.bsky.social Solo indie dev (EU/CET). Building “Folded Fear”, a story-rich atmospheric 3D horror game in UE5, set in a cardboard world.
Looking for a publisher/investor
https://www.artstation.com/rafael13- G gorto @gorto.xyz game programmer
Mr #PitchYaGame @liamtwose.bsky.social #PitchYaGame Creator / Video Games Industry / Indie Game Producer @ Lone Spartan Entertainment / He/Him / Views my own! / Updates + Announcements Only.
https://bio.link/liamtwose
https://PitchYaGame.com
EverlisStudios @everlis.bsky.social Cozy creature collector!
Game Development Daily News @gamedevdaily.bsky.social Your source for daily news about game development, industry and jobs.
Maintained by @fronkongames.bsky.social
@jmannius.itch.io @jmannius.itch.io Wannabe Indie #Gamedev using #Godot Also learning Japanese 日本語を勉強しています. Purple belt in Brazilian Jiujitsu. Looking to connect with other gamedev folks regardless of engine.
Daniel / Caaz @caaz.me Web & Game Developer, 3D Modeler, Bug Smasher.
I could use some help! If you're in need of a Godot Developer or a Web Developer, I'm looking for a job!
https://ko-fi.com/Caaz
Joe Baxter-Webb @indiegameclinic.bsky.social Indie Game Clinic on YouTube 〰️ Podcasts: One More Run! + The Game Developers’ Library 〰️ currently writing “Game Design for Indie Devs” while developing “Golem Gourmet” 〰️ (he/him/they/them) 🍽️ https://store.steampowered.com/app/4209800/Golem_Gourmet/
Dr. Liam @audioworm.bsky.social former experimentalist at CERN (Antimatter Factory), current professional tech industry grump
SGW @strangedruid.bsky.social Artist. Story Teller.
Pro Creature/Character/World Building Concept Artist. Mostly games. Mostly rpgs.
No ai. Fuck ai.
Megan Fox @glassbottommeg.bsky.social Queer af founder of Glass Bottom Games. BAFTA Breakthrough. Working on Verminsteel! https://store.steampowered.com/app/4352280/Verminsteel/ (prev: SkateBIRD, Hot Tin Roof, etc). She/Her 🏳️⚧️
Gael 💜 The Dev @gaelthedev.bsky.social Solo indie game dev working on my first commercial game (psychological horror title) and sharing what I'm learning along the way! 💜 Gael.dev
Jake Birkett - Veteran Indie @greyalien.bsky.social Indie developer since 2005, owner of Grey Alien Games. Working on Forbidden Solitaire (watch the trailer!) Creator of Ancient Enemy, Shadowhand, Regency Solitaire + more. Retro games fan. Please buy our games. Thx. https://www.greyaliengames.com/
Jan Muller @jan-muller.bsky.social Game Developer, Worked on Crysis 1&2, Spider-Man PS4, Overwatch 1&2 and Roblox, The First Gens: https://a.co/d/2j5Auge, Menacetide
https://www.linkedin.com/in/janmue?utm_source=share&utm_campaign=share_via&utm_content=profile&utm_medium=android_app
Carl Chimes @carlc27843.bsky.social Free Agent. Former Technical Director at Blizzard Entertainment. Tweets are mine, all mine.
Stein Makes Games @steinmakesgames.bsky.social Game developer working on mining roguelike Dig Dig Boom. #indiedev Stein Makes Games - using #godot!
⭐Wishlist my game: s.team/a/2026040
🥇"Game of the Year" 2023 at StartNTNU Norwegian Game Awards
🔗Links: https://linktr.ee/steinmakesgames
RodzLabs ... Wishlist Material Maker 😉 @rodzlabs.bsky.social Software developer, gamedev enthusiast.
Developer of #MaterialMaker, a PBR materials authoring and mesh painting tool based on the #GodotEngine.
celestialmaze @cmzw.bsky.social linktr.ee/cmzw
Giuseppe Navarria @techdesign.rocks Tired of the AAA industry. Started a new london-based indie studio @weareunderdog.bsky.social
| prev. Splash Damage / Gears Tactics, Gears of War franchise. Passionate retrogamer. He\Him.
The Last Sanctum - Dragon Survival Game @lindwyrmstudios.bsky.social We're Lindwyrm Studios, the indie team behind The Last Sanctum, an upcoming dragon survival game! See our pinned posts for links.
Send a DM for inquiries :)
Dead of Darkness - Indie 2D Survival-Horror Game @deadofdarkness.bsky.social Indie Survival Horror Action Adventure by Retrofiction Games
OUT NOW on Steam: https://store.steampowered.com/app/2157210?utm_source=bluesky&utm_campaign=bio
The Indie Stone @theindiestone.bsky.social The most indie of stones you could ever imagine! Developer of Project Zomboid.
Failbetter Games | Wishlist Mandrake on Steam! @failbettergames.com Posts by @itshannahflynn.bluesky.com, communications director. Mandrake is a narrative rural life sim, coming to Steam Early Access. Also Fallen London, Sunless Sea, etc. Press: press at failbettergames.com
Dean Hall @deanhall.bsky.social i made a game called dayz and now apparently everything is worse. my tweets are law.
Raphael van Lierop 🇨🇦 @raphlife.bsky.social He/Him. Get over it. Exploring apocalypses. I founded and lead Hinterland, and created THE LONG DARK. Director, writer, designer, human. Proud Canadian. Just doing my best.
Alex Kane | AETHUS IS OUT NOW! 👩🚀⛏ @beacondev.bsky.social Founder of Pawsmonaut Games - Scottish Solo Indie creator of AETHUS, a physics-driven sci-fi survival/base-builder set beneath an alien planet. https://linktr.ee/beacondev
Previously: AAA Tech Designer: Splash Damage | BARB | R* North
matt sephton @gingerbeardman.com 💾 FITS ON A FLOPPY 🤓 Indie Dev since ~1990 🟨 YOYOZO (GOTY 2023) 🕹️ Retro Games 🗿Moai 💿 Macintosh Magazine Media 🍎 ex-Apple
https://blog.gingerbeardman.com
Topotoy Labs @topotoylabs.bsky.social I enjoy pain. That is why I code simulation engines.
My blog: http://brashandplucky.com
Robyn | COMMS OPEN @luckyitslynn.bsky.social 25
She/her
Illustrator / Shader developer
MDNI
I do the draw
I do the code
COMMISIONS OPEN
https://vgen.co/LuckyitsLynn
Radek Paszkowski @artdev.bsky.social Senior Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.
Sven Andersson @andsve.xyz Engineer @ Figma - prev game and engine dev @ King and Defold
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Miolith @miolith.bsky.social 🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
Jeremy Laumon 🚄 Game Camp @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Mone @victormoneratto.bsky.social Graphics / Game Developer 🏳️🌈
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Jonathan @itsafeature.bsky.social Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Trezy @trezy.codes Maintainer @happyview.dev
Founder @cartridge.dev & @birb.house
Maintainer of HappyView, the Game Dev feeds, and @ozone.birb.house.
Oxford comma defender. He/him.
Ruben Osorio @osor.io Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Website at https://osor.io
Eike @zet23t.bsky.social Game dev / game artist
Favorite tools: C, Aseprite, Blender
Working on: 8-bitBot, a programming puzzle game
Wishlist 8-bitBot: https://store.steampowered.com/app/3959370/8bitBot/
Twitter: @zet23t
Blog: https://quakatoo.com
Marco Lizza 👾 @mode13h.dev Unconventional #swengineer 🏙 and passionate #gamedev 🌃.
Working on my 🕹 game engine 🎮, find details @ tofuengine.org
Father of a daughter 👩 and two dogs 🐶🐶.
Music lover 🎶 and amateur musician 🎸.
Not eating animals 🥗.
Read my blog 📖 @ mode13h.dev
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Sam Swain ➡ Develop:Brighton @sam.apparance.uk A child of the procedural generation. Long-time tools coder off of
the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free!
he/him ▪ forever 42 ▪ surrey, uk ▪ no AI
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
proc_gen @procgen.bsky.social Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com
#procgen #gamedev
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Nicholas Sharp @nmwsharp.bsky.social 3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him
personal website: nmwsharp.com
Masha Sh. @shumash.bsky.social Toronto-based artist & AI researcher. Love building interactive tools that work with artist, and not against. Opinions are my own.
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
Lana Lux @lana-lux.bsky.social 👽 Game Developer 🎨 Artist 👩💻 Programmer👾 Twitch Streamer ✨
Twitch.tv/Lana_Lux
Oleg Dolya @watabou.bsky.social Procgen enthusiast: cities, dungeons, tarot, castles... antlers!... and other fascinating stuff. Many years ago I made Pixel Dungeon.
https://www.patreon.com/c/watawatabou
Cool Jim @cooljim-bluesky.bsky.social Aspiring indie game developer in the margins of my day. Working with Godot to build a solo RPG inspired by classic MMO gameplay.
https://www.twitch.tv/cool_jim_twitch
Andrew 🌲 Alpine Lake @mossygrovegames.bsky.social Tokyo based indie dev working on Alpine Lake, an Innkeeper / Life-Sim
Wishlist + Demo on Steam - https://s.team/a/2341620
Daily live dev - http://twitch.tv/booyagrandmma
mossygrovegames@gmail.com
Havlark @havlark.bsky.social Developer of ValoR Tactics and Director of WitchPop. Animation technical director by day, gamedev by night.
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Mykhailo Moroz @michael-moroz.bsky.social Love physics simulations and rendering algorithms. Currently work at
ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
Anders Elfgren 🏹 Tides of Revival RPG @srekel.net Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three.
⚔️ DiscoGarage Games
📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2
🏹 Tides of Revival: Grand RPG
🌍 Open World Gamedev
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
Hana Dus�kov� 🏳️🌈 @hanicka.net Hey! It's me! Hana! 花
C++, CTRE, co_curl, SG7 chair, EWG co-chair, constexpr queen, italian greyhound is sleeping in my bed, a victim of bad unicode adoption
Kirk @kirkwoodes.bsky.social Amateur game developer in C
Vladimir Komarov @vrkomarov.bsky.social Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
ChunkDev 🦋 @chunkdev.bsky.social Building ChunkCity - an Infinite City Builder for PC & mobile 💻📱. No engine, built with #Kotlin
Elias Daler @eliasdaler.bsky.social Making a game that actually runs on PlayStation 1.
https://edw.is/
Tristam @trist.am Recovering from BigTech. Procgen and 3D rendering enthusiast. Restauranteur
Kenny.wtf @kenny.wtf Big planet terrain stuff. Building https://geomancer.kenny.wtf, a #procgen google earth for your fantasy worlds.
noby @prismbeings.com graphic's program ¥ jungle & DSP ¥ Premodern MTG ¥ 百合愛好家 ¥ they/them
twitter.com/nnnnoby
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Red Blob Games @redblobgames.com Hi! I'm Amit Patel. I explain algorithms and math with interactive web pages (incl. pathfinding, hexagons, procgen maps, voronoi). Wrote Solar Realms Elite; helped w/Barren Realms Elite and Realm of the Mad God. https://www.redblobgames.com/
Steam @steampowered.com Steam, The Ultimate Online Game Platform.
For support: http://help.steampowered.com/en/
Mrmo Tarius @mrmotarius.bsky.social I make things!
Procedural, sandbox and simulation stuff fascinates me to no end.
If you like what I do, please consider supporting me at http://ko-fi.com/mrmotarius ☕
Check out the various stuff I made over on Itch!
http://mrmotarius.itch.io
Pjbomb2 @pjbomb2.bsky.social Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities
Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Robin Green @fatlimey.bsky.social Programmer at Pacific Light & Hologram
Dave Frampton @majicdave.bsky.social I made The Blockheads, a mobile game released in 2013 which has been played by more than 50 million people.
Now I’m making a new world wide web from first principes, an alternative to the http protocol: https://ktp.nz
AI is harmful and should be banned.
Alice ✨ @welltypedwit.ch There’s no sense crying over every mistake. You just keep on trying ’til you run out of cake
- GLaDOS
https://welltypedwit.ch
@boristhebrave.bsky.social @boristhebrave.bsky.social Hobbyist procedural generation guy
Made Tessera, a Unity plugin for #wavefunctioncollapse
https://discord.gg/Enzu2rrJFD
http://www.boristhebrave.com
Daniel Rogozin @hyperdoctrine.bsky.social Mathematical logic and complaining
Xor @xordev.com Building FragCoord.xyz
xordev.com
Jeremy // Making Star Spark @jeremyjackson.bsky.social Learning, growing, and staying caffeinated.
Working on #StarSpark, the anime tournament roguelite: https://store.steampowered.com/app/3639950
🎮 https://jeremyjackson89.itch.io
🐘 https://mastodon.social/@jeremyjackson
📍KY
Kenney @kenney.nl ✨ Creating public domain game assets for over 10 years!
www.kenney.nl
MazeStalker @mazestalker.bsky.social #MazeStalker Developer from Vienna!
Demo is out now on Steam!
If you like what you see, a wishlist means everything: bit.ly/mzstlkr
Discord: https://discord.gg/6r6SbbSC67
Matt Hackett @richtaur.bsky.social Friendly neighborhood game dev (he/him)
📙 Wrote How to Make a Video Game All By Yourself: https://www.amazon.com/How-Make-Video-Game-Yourself/dp/1736576208/
🐷 Working on Pixel Washer: https://playacclaim.com/pixel-washer/
Random Global Game Jam Games @ggj-games.bsky.social Every day a new game from Global Game Jam. From exquisite experimentation to complete chaos! Bot by @reluctantpixel.bsky.social @indigitalgames.bsky.social