olive 🌺 @wick.works · May 21

Yeah, .wav files... unfortunately this also doesn't work & all my wav files still end up in the export, inexplicably. I confirmed it's them by unpacking the pck and saw them all listed.

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Axe Ghost. On Steam! · May 22

I think it's because godot is importing those wav files as regular project resources (are there import meta files next to them?), then they stay. you could try renaming the Assets dir to .Assets, if that's easy to re-target in fmod or: write a small export plug in that auto deletes that folder