Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
MarkJG @markjgx.bsky.social Engineer fellow. Always in the sandbox. Graphics oriented.
Arjun Krishnan @ajn-kris.bsky.social Ex-SWE Intern @ SIE - PlayStation.
Engine / Graphics / Systems Programmer. I love writing custom game engines. https://ajnkrishnan.me
Looking for work in game development.
Daniel Peterson @daniellpeterson.bsky.social FREE PALESTINE 🍉 Senior UI/UX Guerrilla Games—HUD/VFX/Tech Art/Accessibility | Formerly Blizzard Entertainment-Overwatch & Obsidian Entertainment | Thoughts and opinions are my own | He/Him
@ugtfo.bsky.social @ugtfo.bsky.social
@meepst.bsky.social @meepst.bsky.social
@liswind.bsky.social @liswind.bsky.social Graphics Programmer
@dreija17.bsky.social @dreija17.bsky.social
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
@gleedblanco.bsky.social @gleedblanco.bsky.social
Laurent Harduin @laurent-ha.bsky.social
Ethiopia Beyond @talksmart.bsky.social Exploring the untold beauty, culture, history, innovation, and spirit of Ethiopia.
Sharing authentic stories, breathtaking places, people, traditions, and the new face of Africa’s rising destination.
From ancient civilizations to modern transformation — E
DJ.Huang @dj-huang.bsky.social Lead Technical Artist
@godfreykneller.bsky.social @godfreykneller.bsky.social
Ivo Pavlík @ivopavlik.bsky.social - S Sean Middleditch @seanmiddleditch.bsky.social Game developer. Primary social media at https://hachyderm.io/@seanmiddleditch
George Bolba @gikster.bsky.social - Graphics Intern @TriumphStudios
- Blog/Portfolio: gikster.dev
- 21, he/him
- From 🇷🇴
Nick Korn @cornykorn21.bsky.social Senior Programmer @ BGS. Lurker of GameDev socials.
Personal account; tweets not associated with my employer.
Maurizio Cerrato @speedwago.bsky.social senior principal rendering engineer @ PlayStation
Paweł Pyrek @pbp.curiousensemble.com Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
Renaud Galand @renaudgaland.bsky.social 🎨 Currently Lead Artist on SUPERVIVE | ⏳ Prev: Lead Character Artist Blizzard on Overwatch 1 & 2 | 👋 Personal account.
Panagiotis Christopoulos-Charitos / AnKi 3D engine @panoscc.bsky.social Graphics programmer
http://anki3d.org | http://github.com/godlikepanos
The Khronos Group @khronos.org Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing.
🦋 Official account: https://www.khronos.org
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Jack Morehart @jackmorehart.bsky.social Game Designer @ Enver (nyc)
made Kiloton (IGF nominee!!)
nyu game center alum
jackmorehart.com
Albert Rodriguez @unclefirefox.bsky.social Computer Graphics @ CLO Virtual Fashion
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Remaarn @mmusu3.bsky.social
Alexandre @kooparse.com Working on something that will see the sunlight one day; but we must be patient.
GPU/Rendering List Bot: PLEASE READ BIO @gpu-feed-bot.bsky.social If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m
Please consider pinning the list.
Maintained by @gfxnico.bsky.social
Michele Fabbri @ab3.net 2D vector graphics rendering engines R&D @ www.mazatech.com
👉 Atheist • Europeist • Nerd
#computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi
From Italy 🇮🇹
Michael Labbé @frogtoss.bsky.social C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
https://www.michaellabbe.com
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
@andrewjdr.bsky.social @andrewjdr.bsky.social Programmer, Cocreator http://Nira.app
Piston 🐹💙 @pistonfx.dev 🐹Lighting Artist (LFW)
My ArtStation: https://www.artstation.com/tomasgireth
Banner by @jupit.bsky.social
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Robert Anderberg @bobbydigitales.anderberg.co.uk Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.- P Benjamin Rouveyrol @pthiben.bsky.social
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Joel Nises @jnises.bsky.social Gamedev, audio, rust at Embark Studios.
Previously Propellerhead Software, Starbreeze.
Alex Fry @thefryster.bsky.social Principal rendering engineer at Frostbite.
These views are my own.- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
aclysma @aclysma.bsky.social Graphics @ Bungie, former R*. I do rust stuff at home.
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
bartwe @bartwe.net I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
Ivan-Assen Ivanov 🇧🇬 @ivanassen.bsky.social CTO of Haemimont Games (Jagged Alliance 3, Stranded: Alien Dawn, Surviving Mars, Victor Vran, Tropico 3/4/5, Omerta, The First Templar).
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
Riley Labrecque @rileylabrecque.com Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
Brooke Hodgman 🏳️🌈🏳️⚧️🍉; @brookehodgman.bsky.social https://mastodon.gamedev.place/@Hodgman
Independent game, graphics, engine programmer in Melbourne, Australia.
Working on http://22series.com at GOATi Entertainment
David Clyde @daytimecoder.bsky.social Silly guy. Loves my nephews, food, beer, and video games.
Lead Principal Engineer @ Bad Robot Games (4:Loop)
Prev: Blizzard, BHG
Personally working on Asset Pipeline tools (quasifunctional.tech)
Posts and opinions are my own
he/him
#gamdev
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Laura Reznikov @theanimator.bsky.social Meta Engineering Manager - Avatar Performance and Visuals
@dsuoch.bsky.social @dsuoch.bsky.social Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
Ástráður (Ace) @anchry.bsky.social Narrative Tech Designer at Myrkur Games, worked on Echoes of the End
I also sometimes do things in my free time
Icelandic (But probably living somewhere else)- S Chris Stark @shellsphinx.bsky.social Senior Graphics Programmer. My opinions are mine alone (and not my employer's).
@furtivewalker.bsky.social @furtivewalker.bsky.social
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Arnaud Neny @arnaudatwork.bsky.social Senior principal graphics programmer at Guerrilla
Rostyslav Dzinko @rostyslavdzinko.bsky.social 🇺🇦 Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization
Apoorva Joshi @apoorvaj.io Computer graphics, systems programming, general methods.
Working on graphics at Unity. Formerly Playdead, NVIDIA, Microsoft.
apoorvaj.io
📍Copenhagen
Olivier Therrien @volfaze.bsky.social R&D Graphics Programmer at CDRIN
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Anton Kaplanyan @kaplanyan.bsky.social Real-time and offline rendering, gamedev, GPU hw
Kim H @fakegiraffe.bsky.social I am a game producer on Overwatch, and I love spreadsheets, bullet pointed lists, and beautiful places. I'll follow back any Blizz employee! Views are my own.
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Dave Elder @drgr4f1x.bsky.social Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
Leo Benaducci @leobenaducci.bsky.social Graphics programmer at MPG
mgear @unitycoder.com Programming mostly Unity stuff. UnityLauncherPro, Point Cloud Viewer..*My links: https://gist.github.com/unitycoder/5f7d1b22bef2901899e9da69519de581
Piyush Verma @pixelsnafu.bsky.social Graphics/Engine Programmer. Prog metal nerd.
https://www.shadertoy.com/user/piyushslayer
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Mathias Wahlin @fohx.bsky.social Part indie gamedev working on an unannounced game, part graphics programmer at https://www.capture.se. Used to work on bigger games, ex demoscene, (@fohx on Twitter, etc.)