Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive ๐ฎ
Glacier โ | 007 First Light | Project Fantasy
prev @Ubisoft
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org- S Sean Middleditch @seanmiddleditch.bsky.social Game developer. Primary social media at https://hachyderm.io/@seanmiddleditch
Luiza Tanaka @luizatanaka.bsky.social Lead Environment Artist RiotGames on TFT | Prev. Singularity6 HiRezStudios | Foliage enthusiast ๐ฟ NB ๐ | User @luizatanaka everywhere!
https://www.artstation.com/luizatanaka
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Panagiotis Christopoulos-Charitos / AnKi 3D engine @panoscc.bsky.social Graphics programmer
http://anki3d.org | http://github.com/godlikepanos
The Khronos Group @khronos.org Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing.
๐ฆ Official account: https://www.khronos.org
Rakan @rakankhamash.bsky.social Lead Character Artist @PFG / WB Games
https://www.artstation.com/rakan
@c0de517e.bsky.social @c0de517e.bsky.social
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Jamie Hayes @hazejay.bsky.social Principal Rendering Programmer @ Epic Games. Currently working on Nanite.
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Michael Labbรฉ @frogtoss.bsky.social C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
https://www.michaellabbe.com
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters โข C++ & low-level programming โข Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Jason Schreier @jasonschreier.bsky.social Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | Email: jschreier@gmail.com | Signal: jschreier.10
Hardison @mhardison.bsky.social Principal Artist, Overwatch Team, Blizzard Entertainment. All opinions expressed are my own.
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
loosche @loosche.bsky.social RenderCore2 at Frostbite (ex-Bungie). My opinions are my own, not those of my employer.- P Benjamin Rouveyrol @pthiben.bsky.social
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Ken Hu @kenhu07.bsky.social ________(:ะทใโ )________
Graphics Programmer
Ruben Osorio @osor.io Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Website at https://osor.io
Joel Nises @jnises.bsky.social Gamedev, audio, rust at Embark Studios.
Previously Propellerhead Software, Starbreeze.- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
aclysma @aclysma.bsky.social Graphics @ Bungie, former R*. I do rust stuff at home.
Ivan-Assen Ivanov ๐ง๐ฌ @ivanassen.bsky.social CTO of Haemimont Games (Jagged Alliance 3, Stranded: Alien Dawn, Surviving Mars, Victor Vran, Tropico 3/4/5, Omerta, The First Templar).
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Sรฉbastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. ๆฅๆฌ่ชOK!
nicebyte @nicebyte.bsky.social the only good anime pfp acct ยท http://gpfault.net
bartwe @bartwe.net I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
Riley Labrecque @rileylabrecque.com Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
๐ฒSeattle
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Andrew Schneider ๐ฉ๏ธ๐ @andrewschneider.bsky.social Atmospherics Lead at Guerrilla. Developing the real-time voxel-based cloud system for the Decima Engine and the Horizon franchise games.
Formerly Senior FX TD at Blue Sky (not this one) Animation Studios.
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
๐ท http://instagram.com/jendrikillner/
๐ https://www.jendrikillner.com
Laura Reznikov @theanimator.bsky.social Meta Engineering Manager - Avatar Performance and Visuals
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox- A Jeremy Ong @atomicrmw.bsky.social Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Ana Opara @anopara.bsky.social Procedural art nerd, ยฝ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game ๐ฐ๐ฟ s.team/a/2198150 ๐ณโ๐๐
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
gray @fusha.moe I push the pretty pixels ๐๏ธโจ I move my body in fun ways โธ๏ธโท๏ธ๐คธโโ๏ธ๐๏ธ I do rendering, engine stuff, and tech art with Rust at Embark Studios ๐ฆ๐ฉโ๐ป
Ben Sims @arycama.bsky.social Senior Programmer.
Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats.
github.com/arycama
mastodon.gamedev.place/@Arycama
twitter.com/BenSimsTech- J Jon Greenberg @jontology2.bsky.social Rendering Dev - Doing the R&D thing at
@SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
Alex Fry @thefryster.bsky.social Principal rendering engineer at Frostbite.
These views are my own.
Arnaud Neny @arnaudatwork.bsky.social Senior principal graphics programmer at Guerrilla- A Aisha Brown @aishization.bsky.social Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
Stefan Boberg @bionicbeagle.bsky.social Technical Director @ Epic Games, Stockholm
Rostyslav Dzinko @rostyslavdzinko.bsky.social ๐บ๐ฆ Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization
Pablo Zurita @pzurita.bsky.social Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Gabriel Sassone @gabrielsassone.bsky.social ๐ฎ๐น(Life Lover/Life surfer) Principal Rendering Engineer AMD.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche, MPG and others. Only personal views here.
Mike Evans @mikeev.bsky.social GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead ๐ @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Kim H @fakegiraffe.bsky.social I am a game producer on Overwatch, and I love spreadsheets, bullet pointed lists, and beautiful places. I'll follow back any Blizz employee! Views are my own.
Ana Martรญnez ๐ @liquidsprocket.bsky.social character tech artist @PlayOverwatch
coffee enthusiast. ๐โโ๏ธโ๏ธ ๐ฒ๐ฝ
โ๏ธ
Mika Vehkala @mikavehkala.bsky.social Game industry professional; Finnish; He/Him; Data viz enthusiast; CTO @ Remedy; Opinions my own.
Nick Popovich @nickpopovich.bsky.social Co-Founder and CEO Monomi Park, Director of the Slime Rancher series and ???, he/him
David Clyde @daytimecoder.bsky.social Silly guy. Loves my nephews, food, beer, and video games.
Lead Principal Engineer @ Bad Robot Games (4:Loop)
Prev: Blizzard, BHG
Personally working on Asset Pipeline tools (quasifunctional.tech)
Posts and opinions are my own
he/him
#gamdev
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Jacco Bikker ๐ฆ @jbikker.bsky.social Interests: Graphics ๐ผ๏ธ, Game development ๐น๏ธ, Retrodev (MSX / MSX2) ๐พ. Ray Tracing ๐! Also interested in, but not posting on: Teaching ๐, piano ๐, marriage ๐ง๐ปโ๐คโ๐ง๐ป, Christianity โ.
รstrรกรฐur (Ace) @anchry.bsky.social Narrative Tech Designer at Myrkur Games, worked on Echoes of the End
I also sometimes do things in my free time
Icelandic (But probably living somewhere else)
Robert Anderberg @bobbydigitales.anderberg.co.uk Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.
Work With Indies @workwithindies.com A kind job board and inclusive community supporting careers in #indiegames.
banner by @ericalee.cc
Alain Galvan @alainxyz.bsky.social ๐ Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably โ๏ธ writing notes right now. ๐ My views only. http://alain.xyz
Asher Zhu @vuthric.bsky.social Director @ Duck Shake Games
ex Tech Art R&D @ Epic Games
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
- Tech art and chill with us http://discord.gg/gRwaywC
๐ London ๐ธ https://Asher.GG
Anton Kaplanyan @kaplanyan.bsky.social Real-time and offline rendering, gamedev, GPU hw
โญ Lucas Annunziata โฎ @annunziata3d.bsky.social Principal Environment Artist (Contract) @ Riot Games
Mentor & Educator
Previous: Moonshot, Blizzard, Torn Banner
He/Him
Renaud Galand @renaudgaland.bsky.social ๐จ Currently Lead Artist on SUPERVIVE | โณ Prev: Lead Character Artist Blizzard on Overwatch 1 & 2 | ๐ Personal account.
ambientCG @ambientcg.com Official account for ambientCG.com - 2000+ public domain 3D assets!
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSRโข, Radeonโข Developer Tool Suite, VMA, AMF, & many more + developer docs.
Piyush Verma @pixelsnafu.bsky.social Graphics/Engine Programmer. Prog metal nerd.
https://www.shadertoy.com/user/piyushslayer
Chris Wallis @chriskwallis.bsky.social Rendering Engineer at The Coalition. Opinions are my own- J Johannes Kuhlmann @j66k.bsky.social Studio Technical Director @ gamedev studio @fishlabs.bsky.socialโฌ.
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Andrรฉ Cardoso @andremc.bsky.social โ Working on Eye of the Match ๐๏ธโฝ๏ธ
โ Creator of Mix and Jam https://bit.ly/mixandjam
From ๐ง๐ท living in ๐ช๐ธ
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Thomas Fields @thomasmfields.bsky.social Developer at @notchvfx. Previously PlayStation R&D
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
๐ง๐ช๐จ๐ฆ
mgear @unitycoder.com Programming mostly Unity stuff. UnityLauncherPro, Point Cloud Viewer..*My links: https://gist.github.com/unitycoder/5f7d1b22bef2901899e9da69519de581
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ยฝ of Pounce Light, ยฝ making sense ยฝ the time; he/him; ๐ฆ
rgbaxyzw @rgbaxyzw.bsky.social 20 year real-time graphics pixel peeker; currently working in video games.
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Nick Korn @cornykorn21.bsky.social Senior Programmer @ BGS. Lurker of GameDev socials.
Personal account; tweets not associated with my employer.
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Mathias Wahlin @fohx.bsky.social Part indie gamedev working on an unannounced game, part graphics programmer at https://www.capture.se. Used to work on bigger games, ex demoscene, (@fohx on Twitter, etc.)