Alan @wizardzone.net · Apr 24

Moving on from soda machines to checkpoints by overhauling Quakes really basic death and respawn system. Now it features finding the nearest checkpoint, some fade in/out effects and Cam drops her weapon upon death. #gamedev #indiedev

194 likes 10 replies

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Replies

Skellysoft Games · Apr 24

This project looks SO boss!!! Followed! :D

Ranch Eater · Apr 24

Holy cow this looks awesome.

Peter Roberts · Apr 24

Love the lowpoly vibe! Good work on figuring out the important stuff that no one will appreciate, but everyone would hate if it were bad!

Collodion · Apr 24

"Player state 19" How many player states do you have?!? 😭

Derped Crusader · Apr 25

No slapstick cutscene from a small human sidekick?

Phyoke · Apr 24

It’s not the focus of the post but I really dig how the UI for health/money hide and unhide! Super smooth

Mike L Tilford 📚 😺 · Apr 24

You should probably stop running into that red area.

Netrosis · Apr 24

Very nice! Are you still using Quake-styled lightmaps, or are you using a realtime lighting system?

The Wolf Spirit ΘΔ · Apr 29

This looks fantastic! So happy people are still putting this old tech to good use!

🇵🇸🇺🇦🇪🇭Techmo Snowspark 🏳️‍🌈🇮🇷🇸🇩 · Apr 25

I absolutely love the fact that all of this is being made in Xash! Truly works really well with the aesthetics and vision of this project! Wonderful work, I am clamoring to play this at some point!