wolfenra.in ๐Ÿ’™๐Ÿณ๏ธโ€๐ŸŒˆ @wolfenrain.dev ยท Dec 11

Playing around with the working-in-progress 3D capabilities of Flutter (using Impeller and Flame 3D) The "world" is made out of multiple chunks, each chunk is it's own mesh with a single surface of 16x16 tiles (4 vertices per tile). Running at max FPS on both my iPhone and macOS โšก

42 likes 3 replies

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Replies

Taha Tesser ยท Dec 13

๐Ÿ˜

Will Pierce ยท Dec 11

Looks pretty neat. I know nothing about Flame, but a little curious for a project after my current pile of projects gets shorter. Out of curiosity- are the 3d objects still represented in the code as Widget derived classes? I also wonder if state updates use Streams/other builtins. Or something new?

jamie kerber ๐Ÿ’ซ๐Ÿฉต๐ŸŒท ยท Dec 11

Oooh this looks like a fun project ๐Ÿฅฐ