will @wretched.computer · May 16

after textures, i moved on to models. these are pretty straightforward: they're mostly just triangle meshes which reference one or more BLPs as textures

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will · May 16

you probably noticed the models above are sideways; as it turns out, in graphics, concept of which 3D dimension is "up" is fully arbitrary, and each studio chooses their own convention. each noclip viewer has to adjust for this to get things from their "studio space" into "noclip space"