Ben Maxwell @iamthemanta.bsky.social Freelance writer and consultant. Formerly Network N Media, Edge magazine. Erstwhile Mt., ctrlaltdelete, and Motivesounds bod. Unwilling social media participant.
Makkon @makkon.bsky.social Ben Hale. He/They. Senior Environment artist at UnknownWorlds, working on Subnautica 2. prev ILMxLab. 2d/3d artist. Rock enthusiast. Music composition hobbyist.
https://makkon.itch.io/
https://cara.app/makkon
🚫AI/NFT
Jon Juarez @harriorrihar.bsky.social PRINTS SHOP ➡ paa.ge/harriorrihar
Speculative futures ➡Telefónica.
Production design ➡ ScavengersReign.
Find me on mastodon ➡ mas.to/@harriorrihar
Instagram too ➡ instagram.com/harriorrihar
NOT AI
Protopop @protopop.bsky.social Montreal Indie dev creating Meadowfell, Nimian Legends & Wilderless, a procedurally generated fantasy openworld. Thank you everyone who has shown their support and love ❤️🏳️🌈
NimianLegends.com
Ichiro Lambe @ichiro.bsky.social Solving Game Discovery at WeLoveIt.io • Founder, Dejobaan Games • Prev. Steam Labs @ Valve • 30 Year Veteran Game Dev • Boston!
Sheng Lam @8bitwizard.bsky.social freelance concept artist | Firewalk Studios, Funcom, Netflix, Sloclap, Valve, DON'T NOD, Fun Dog, CIG
print shop: blueduckleaf.com
artstation.com/shenglam
https://www.instagram.com/8bitwizard/
Tomas Sala @falconeerdev.bsky.social Creator of the Falconeer,, Bulwark, Shipshaper and the Moonpath SKyrim Mods, passionate about games as Art. Honorable Luddite, Chaotic Creative Dad Game Dev, working on Ancient Waves. Creative Cockroach most comfortable behind the fridge.
VoxRay Games @voxraygames.bsky.social Making Voxile: Help us create (or destroy 😈) ray traced voxel worlds where you explore, loot, and fight your way to the top.
Early Access now available on Steam!
Play Now➡️ voxraygames.short.gy/Voxile
Discord➡️ https://discord.gg/tCpnp8XRs2
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Chris Pressey @cpressey.bsky.social Chief Nonentity @ https://catseye.tc/ - Explorations in Programming Languages, (Techno-)Aesthetics & Advanced WTAF Studies. Opinions are my own.
Mrmo Tarius @mrmotarius.bsky.social I make things!
Procedural, sandbox and simulation stuff fascinates me to no end.
If you like what I do, please consider supporting me at http://ko-fi.com/mrmotarius ☕
Check out the various stuff I made over on Itch!
http://mrmotarius.itch.io
Moore Games Ltd @mooregames.co.uk Video game design consultancy, based in Liverpool, England
https://mooregames.co.uk
Aaron Hertzmann @aaronhertzmann.com www.dgp.toronto.edu/~hertzman
Marco Lizza 👾 @mode13h.dev Unconventional #swengineer 🏙 and passionate #gamedev 🌃.
Working on my 🕹 game engine 🎮, find details @ tofuengine.org
Father of a daughter 👩 and two dogs 🐶🐶.
Music lover 🎶 and amateur musician 🎸.
Not eating animals 🥗.
Read my blog 📖 @ mode13h.dev
CarsonDrewIt @carson-drew-it.com 🇨🇦 picture draw-er and game designer. | partnered twitch streamer | https://carsondrewit.com/
Merlijn Slothouber @merlijnsvo.bsky.social Professioneel medemens
Laten we het samen doen!
www.stichtingvreedzaam.nl
Daniel Schroeder @dan5sch.bsky.social Making pretty pictures with GPUs
https://blog.danielschroeder.me/
Jesse Freeman @jessefreeman.com Ex Amazon & Microsoft games. Past indie game dev & creator of PixelVision8. Fan of all things pixel art!
@paulchadeisson.bsky.social @paulchadeisson.bsky.social New episode Solstice - 5: Forgotten Archives is now available on youtube!!
https://youtu.be/Gl2hTmgG18k
Diede Apers @diedeapers.bsky.social Rendering at Frostbite
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Nerbert Fekkes @artofcode.bsky.social Game Programmer at Climax Studios
www.artofcode.nl
@titzerbl.bsky.social @titzerbl.bsky.social
Encelo @encelo.github.io An Amiga and demoscene lover, an Arch Linux and real-time graphics enthusiast, a game industry rendering programmer.
Author of the nCine 2D game framework: https://ncine.github.io ⚙️
Ex ARM, Natural Motion, Frostbite, The Multiplayer Group.
Mike @mikeshah.bsky.social Senior Lecturer at Yale University CS. Programming in C++ & dlang doing work in graphics, game engines, systems, and education. http://youtube.com/@MikeShah
Nuno Leiria @nunopleiria.bsky.social Founder & CEO https://www.nilo.io/
Previously Epic Games, Polystream, Microsoft Lionhead, Piranha Bytes.
Brad Roepstorff @broepstorff.bsky.social Graphics coding @ Unity. Prev Amazon, Avalanche NYC, 38 Studios, Square Enix, Pandemic Studios. Opinions are not my employer's.
npapoylias @npapoylias.bsky.social Programming Languages & Tools, AI, Simulation, Reflection, Debugging.
Director of Research 🚀 Bringing the Future Back !
Michael Labbé @frogtoss.bsky.social C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
https://www.michaellabbe.com
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Patryk Wegrzyn @patrykweg.bsky.social Software engineer. Distributed systems & machine learning. Prev: @Google @Akamai. CS MEng.
@andrewjdr.bsky.social @andrewjdr.bsky.social Programmer, Cocreator http://Nira.app
Alex Bradbury @asbradbury.org Compilers at Igalia. @llvmweekly.org author. Mostly RISC-V, LLVM, and a little WebAssembly. Previously lowRISC CTO and co-founder. Blogs at https://muxup.com
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
John White @aliasbinman.bsky.social Engineer @ Rive . ex - Meta, Roblox, Epic, Microsoft, EA, Gremlin
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
Stefan Boberg @bionicbeagle.bsky.social Technical Director @ Epic Games, Stockholm
Zaven @voithoz.bsky.social 🎮 Game dev, graphics programming. ⛩️
·Working on graphics at thatgamecompany | prev. Google Maps, Wing, Google Cloud
Sharing pixel art at @voithoz-art
https://voithos.io
Tim Keenan @misfitsattic.bsky.social Indie game dev behind Duskers & A Virus Named TOM (formerly Bad Robot, Dreamworks Animation, Rainbow Studios)
info@ http://misfitsattic.com
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
@docbrownx.bsky.social @docbrownx.bsky.social Software engineer, game developer, likes the idea of posting but never actually does
Bertrand Carré @bertrandcarre.eurosky.social Game engine programmer, technical director pretending to know what I'm doing with smarter people around me 😀
Current work is with Unreal 5.5+, but also helping Mediatonic with Fall guys.
https://bento.me/bertrandcarre
PetorSFZ @petorsfz.bsky.social Game dev, GPUs, voxels, low-level stuff.
Voxel game dev at night, AAA game dev during the day. I will never discuss my day job here, my opinions are my own, etc.
Mastodon: https://mastodon.gamedev.place/@PetorSFZ
Website: skipifzero.com
Chaz Colvin @arcanumghost.bsky.social just a lil guy
Joel Nises @jnises.bsky.social Gamedev, audio, rust at Embark Studios.
Previously Propellerhead Software, Starbreeze.
Bananaft @bananaft.bsky.social Graphics programmer, tech artist, gamedev, and very glad to see you.
KageKirin @kagekirin.bsky.social Ninja graphics engineer.
Also @KageKirin.gamedev.place
Niklas Mäckle @knosvoxel.bsky.social • Freelance Voxel Artist
• Made Assets for Teardown, Cloudpunk, Bonfire Peaks & others
• 23 | he/him
• Open for commissions and contract work
Hans Sjunnesson @hans-nerd.bsky.social A high WIS, low INT character.
General specialist programmer at Fatshark.
Side project: http://grunka.app
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Grant Johnson @warheart.bsky.social Principal Graphics Programmer at Creative Assembly. Alien: Isolation Sequel. Prev. Hyenas, Halo Wars 2. Views are my own. Building #quackdebugger
Young Horses @younghorses.com Creators of Bugsnax & Octodad! Out NOW PS5, PS4, EGS, Xbox Series X|S, Windows 10, Steam, and Nintendo Switch eShop! Join our Discord at http://discord.gg/younghorses . Links to our games and places to buy them -> bugsnax.com | octodad.com
Robert Anderberg @bobbydigitales.anderberg.co.uk Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Francisco Sant'Anna @fsantanna.bsky.social Professor @ UERJ - Rio de Janeiro State University
Developer @ Ceu Language: https://github.com/fsantanna/dceu
Developer @ Freechains Protocol: https://github.com/Freechains/README
Homepage: http://www.ceu-lang.org/chico/
Tom Gauld @tomgauld.bsky.social Cartoonist and Illustrator. My book of science cartoons, PHYSICS FOR CATS, is available now! www.tomgauld.com
Brad Blanchard @linedef.bsky.social Senior Rendering Engineer. Gamedev. Formally Hangar 13, Google/Motorola ATAP, OnLive. SF Bay Area. linedef.com- A Aisha Brown @aishization.bsky.social Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
A. H. Zakai @kripken.com Software engineer (compilers: WebAssembly, Emscripten, Binaryen). Used to study neural networks. Loves fantasy novels and Agatha Christie. he/they
All opinions here are my own, not my employer's (Google).
More in: http://kripken.github.io/blog/about/
Natalie @nataliehall.bsky.social Salutations 🍸
I’ve done stuff for things and I like to be vague about it
Artist with a tattoo machine for 12 years
Los Angeles
https://www.nataliehallart.com/
https://www.nataliehallart.com/tattoocontact
OhNoNatalie & NatalieTattoos on IG
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Marek Vojtko @marco1475.bsky.social
Niall L. Williams @niallw.bsky.social Asst. Prof. @ Barnard College (computer graphics + human vision) | Prev: postdoc @ NYU, UNIZAR; CS PhD @ Uni of Maryland; Intern @ NVIDIA, Meta Reality Labs; Undergrad @ Davidson College. I love computer graphics, perception, and cats. https://niall.phd
Alex Moore @oldestpingu.bsky.social Lead Designer on Rogue Trooper • AvP2010 • The Persistence & many moore
Founder and Design Director of @mooregames.co.uk
sparth @sparth.bsky.social @Meta. Formerly: Tencent, Microsoft, IDSoftware, Ubisoft, Halo Infinite Art Director, Halo 5, Halo 4, Prince of Persia, Assassin's Creed, RAGE, Author of the STRUCTURA Art Books.
Anton Kaplanyan @kaplanyan.bsky.social Real-time and offline rendering, gamedev, GPU hw
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
Dan @vilse.bsky.social https://github.com/DanEngelbrecht
Jørgen @jorgen.tjer.no Programmer (at Netflix Games) (they/them)
https://github.com/jorgenpt
https://mastodon.gamedev.place/@jorgenpt
Mark Mandel @neurotic.bsky.social Staff Developer Advocate for Games at @Discord.com.
Founder on Agones and Quilkin OSS projects for multiplayer games.
Was at Google Cloud for a long time.
Occasional YT & Twitch.
he/him.
Thomas Lively @tlively.bsky.social Software engineer working on WebAssembly tools and specification @Google. he/him. @tlively on GitHub.
Niklas Lundberg @datgame.bsky.social Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
https://x.com/datgame
https://mastodon.gamedev.place/@datgame
John Austin @johnaustin.bsky.social Founder of Pontoco and Project Lead for The Last Clockwinder. Engineer, Game Designer, Tea Lover; in no specific order.
Previously: Lead XR Eng at Funomena | Research at Google Brain
@kleptine on the Hellbirdsite
OtterSpace @otterspacedev.bsky.social Lone developer working on Uncounted Isles! ⚔ A first-person fantasy roguelite rpg in a custom engine. To learn more and wishlist on Steam, visit my website:
https://uncountedisles.com/
https://store.steampowered.com/app/2012030/Uncounted_Isles/
binji @binji.bsky.social https://github.com/binji
David Herman @bitspittle.bsky.social Working on Kobweb, a Kotlin web framework: https://github.com/varabyte/kobweb
Also, Kotter, for writing CLIs: https://github.com/varabyte/kotter
And Truthish, for asserts: https://github.com/varabyte/truthish
https://www.linkedin.com/in/hermandave/- T Tim Sweeney @timsweeneyepic.bsky.social
Bob Nystrom @stuffwithstuff.com Dad, husband, brother, son. Working on Dart at Google, ex-game dev at EA, wrote "Game Programming Patterns" and "Crafting Interpreters". http://stuffwithstuff.com/- T @toddpersen.bsky.social @toddpersen.bsky.social
JF Bastien @jfbastien.com Build & scale platform — working on humanoid robotics 🤖
🔗 https://jfbastien.com
🔗 https://tlbh.it
📍 東京、日本
Deepti Gandluri @deepti.bsky.social Compiler engineer, making the web fast at Google Chrome. Bit twiddler and 💜 WebAssembly. I love snacks and tiny projects. She/her
Tomer Aberbach @tomeraberba.ch Working on Stainless · Previously Google Docs · TCNJ grad · Enthused by computer science and music composition/production
https://tomeraberba.ch
Scott Anderson @impossible.bsky.social Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
Naval @nav.al Incompressible
https://twitter.com/naval
https://getairchat.com/naval- C @castano.bsky.social @castano.bsky.social
Ian McQue @ianmcque.bsky.social artist of sorts
bartwe @bartwe.net I make indie games, worked on Stelumi, Staxel, Starbound and a few other.- A Adrian Duermael @a.cu.bzh CEO @ Cubzh, a universe of user-built
avatars, hangouts and games.
➡️ https://cu.bzh
@otaviogood.bsky.social @otaviogood.bsky.social
Zach Soares @voxels.ca Voxel Art, animation and game design
🐟 Co-founder/Creative Director @bunnyhug.games 🐰
Made Moonglow Bay and many other things
🎨 Voxels.ca
Bi 🏳️🌈 they/them
EN/FR/PT-BR