Lukasz Kaczmarczyk @likask.bsky.social Prof. of Applied Computational Modelling at #GlasgowUniversity in #GCEC. Created & developed #MoFEM http://mofem.eng.gla.ac.uk.
Jørgen @strangecasts.bsky.social enterprise esolang evangelist (he/him)
may contain music, programming, videogames, 3D, random arguments in Norwegian
FurryTrailblazer @jddinbobo.bsky.social Wherever we go, we leave paw prints and unforgettable memories.
Shahadat Hussain @shahadathussain.bsky.social Metamaterials, Additive Manufacturing, Shape Memory Alloys (NiTi), TPMS Lattices ▪️ AI & Data Science Enthusiast ▪️ Abu Dhabi, UAE▪️shahadathussain.eth
https://www.shahadathussain.com
Berger Smith @holbidope.bsky.social stay-in-bed hermit.
Yes, that's Jev in my pfp. I love Jev!
Snarlifax @snarlifax.bsky.social 114 520 € (Cent quatorze mille cinq cent vingt euros). 🫰💵 🎰💲👛💰😆 Tout ça pour un photomontage "Super Nanny" ! 😝🥴😜🤪🤣😅😂
publié une seule et unique fois le lundi 27 février 2017...
mdr #114Kvs5K #8ans #Supernanny #Dinguerie #Quérulence #Quérulent #Quéruleux
Print Play Protect @printplayprotect.bsky.social We make cool tabletop items :D
@adakri.bsky.social @adakri.bsky.social
@brandywillis572.bsky.social @brandywillis572.bsky.social
Noam Aigerman @noamiko.bsky.social Assistant Professor @ University of Montréal
Associate academic member @ Mila
3D Geometry Processing, Machine Learning, Computer Graphics
Jorge Condor @jcondor.bsky.social PhD student in Computer Graphics at USI Lugano, Switzerland under Prof. Piotr Didyk. Photographer in my spare time.
https://arcanous98.github.io/
Ray “Tracing” Chen @latencyhiding.bsky.social 3D Graphics at Adobe. Previously: Apple, and various non-graphics roles. All opinions are my own. (he/they)
CLASCO Project @clasco.bsky.social Climate Neutral and Digitalized Laser Based Surface Functionalisation of Parts With Complex Geometry
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Alban Gauthier @albangauthier.bsky.social Research Scientist @ Solaya. Appearance modeling, rendering, novel view synthesis, generative AI. Previously postdoc at INRIA Sophia-Antipolis in GraphDeco. PhD from Telecom Paris. Interned at Adobe Research. https://albangauthier.github.io
Shlomi Steinberg @ssteinberg.xyz Assistant Professor @UWaterloo CS
rendering, light transport & optics
PhD @UCSB, MSc @WeizmannScience, formerly @Crytek @NVIDIA.
🇮🇱🇨🇦✡️
ssteinberg.xyz
Thibault @thibault.de-villele.fr
Marzia Riso @marziarice.bsky.social Postdoctoral Researcher @ Inria Université Côte d’Azur
Nicolas Lutz @nlutz.bsky.social Assistant Professor at the University of Montpellier / LIRMM / CNRS since 2024.
My research in computer graphics focuses on real-time rendering/procedural generation/texture synthesis.
David Jourdan @dj0urdan.bsky.social Postdoc @ UC Berkeley - Morphing Matter Lab
Computer Graphics // Fabrication // Simulation
https://djourdan.netlify.app/
Leand_r @buckethat.bsky.social interested in all things computer graphics
Nolram @nolram.cimbrian.net Hi I'm Marl! I make tech & sound for games, and sometimes the games themselves.
Worked on games like Horripilant, To The Core, stuff for Teardown, audio for animated things like Anna-Logue.
📍~Hamburg, DE | 🏳️🌈 | Any pronouns, DMs always open.
Nicolas Roussel @njroussel.bsky.social Research engineer @ EPFL, Switzerland
Differentiable rendering & GPUs
https://github.com/njroussel/
Vinicius Hirono @cghotdog.bsky.social Msc (🇧🇷) (he/him)
Electrical Engineer
🌱🌿Ⓥ💚
opened the box, couldn't find any rules.
Reassemble by Packing -> Packing by Structure session -> SIGGRAPH 2025
Baptiste Nicolet @bathal.bsky.social Research Scientist @ NVIDIA
SashXYZ @sashxyz.bsky.social Animator, Designer and Button Pusher.
Alain Galvan @alainxyz.bsky.social 🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz
Laurent Belcour @lbelcour.bsky.social Research Scientist @ Intel
N. Thuerey's research group at TUM @thuereygroup.bsky.social Professor @ TUM | Making numerical methods and deep learning play nicely together | Fluids | Computer Graphics
Paolo Cignoni @aloopingicon.bsky.social Research Director at CNR, head of Visual Computing Lab
Messing with small triangles for ages.
Guilty of providing the community with many buggy, but hopefully useful, tools
Hanusa Design @hanusadesign.com Turning mathematical concepts into wearable art. We make Mathematical Jewelry, first modeled using computational software and then 3D printed for you. Supporter of all things #mathfashion. Proudly NYC. Meet the artist @mathzorro.bsky.social
ChunkDev 🦋 @chunkdev.bsky.social Building ChunkCity - an Infinite City Builder for PC & mobile 💻📱. No engine, built with #Kotlin
Angel Ivanov @b1uf0x.bsky.social VFX Supervisor
https://www.artstation.com/eeyore
https://www.instagram.com/shadeofblu/
Hugo Schott @hugoschott.bsky.social French computer graphics PhD student, working on virtual terrain generation/edition and implicit surfaces.
https://h-schott.github.io
Umatriz @umatriz.bsky.social He/Him. Game dev with Rust & Bevy
Nick Fisher @hydroxide.dev Building 3D+AI type things with Dart/C++/PyTorch/Blender.
hydroxide.dev (blog)
github.com/nmfisher (open soure)
mixreel.ai (building)
holotype.com.sg (company)
Stephen Spencer @stephenspencer.bsky.social
@ummon.bsky.social @ummon.bsky.social
AJR @ajroot.bsky.social PhD student at Stanford working on compilers and graphics
https://ajroot.pl
Steven Kast @stevenkast.com Software engineer and internet hooligan
Get your own stuff 3d printed -> malachitelabs.com
3D graphics+printing, electrification, lighting, and UX :)
🌲🌊🌫️🍑🎛️🖊️
📍the tunnels under Lake Erie
Niall L. Williams @niallw.bsky.social Asst. Prof. @ Barnard College (computer graphics + human vision) | Prev: postdoc @ NYU, UNIZAR; CS PhD @ Uni of Maryland; Intern @ NVIDIA, Meta Reality Labs; Undergrad @ Davidson College. I love computer graphics, perception, and cats. https://niall.phd
noah witherspoon @mahalis.bsky.social just lurking so far—I am mostly at https://mastodon.art/@noah
Bruno Levy @brunolevy01.bsky.social Researcher in computational physics,,
Scientific director of Program Inria Quadrant
2018-2022 director of Inria Nancy G-Est,
ERC GOODSHAPE-VORPALINE,
#riscv ambassador
Morrigan @morriganhex.net Graphics witch. ⛧
Queer, polyam, leftist. 🏳️🌈
Sai Kumar Dwivedi @saidwivedi.in PhD Candidate at @MPI-IS || 3D Vision & Digital Avatars || Ex: @Meta, @Daimler, @Intel
Webpage: https://saidwivedi.in- A @ablaze479.bsky.social @ablaze479.bsky.social
Noah Snavely @snavely.bsky.social 3D vision fanatic
http://snavely.io
Mike Stip! @stip.bsky.social "This is new music, so it's a new way of doing things. There is nothing to follow. There are no rules anymore." See also: http://wickedchicken.github.io and http://qrunk.com
@wickedchicken on the bird site
David Monniaux @monniauxd.bsky.social "Uncultured researcher in computer science, completely banal and mainstream."
affilié à France Points Fixes
familier de France Pintades
he/him/whatever
https://social.sciences.re/@MonniauxD
https://cv.hal.science/david-monniaux
Basile Fraboni @bfraboni.bsky.social Rendering software engineer. Formerly @ NetflixAnimation, @ Animal Logic, PhD @ LIRIS. Views are my own.
More at bfraboni.github.io
@avenelal.bsky.social @avenelal.bsky.social C++/C# dev on #unity, #VR
Mostly tools for industrials related to physics simulation, CAD geometry processing and #pointcloud
Tomáš Weiss @tomasweisss.bsky.social Rendering humans on phones
Graphics Programmer & 3D Lead at PromethistAI
23 | Czechia
Max @maxm1412.bsky.social
Julie Digne @jdigne.bsky.social CNRS Researcher in Geometry Processing at Liris, Lyon
(views are my own)
https://perso.liris.cnrs.fr/julie.digne/
Simon Rodriguez @kosua20.simonrodriguez.fr Creator of MIDIVisualizer, Rendu, Here Be Dragons and many other weird projects...
Previously a graphics programmer at Spiders Games.
Messages here are my own.
Paul Malin @p-malin.bsky.social Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Guillaume Coiffier @guillaumecoiffier.bsky.social Researcher at Inria Grenoble (CRAFT team)
https://gcoiffier.github.io/
https://team.inria.fr/craft/- P @pixeltaming.bsky.social @pixeltaming.bsky.social
Stefan Ivanovski @limepixl.bsky.social Software Engineer that is passionate about computer graphics, light transport theory and rendering.
he/him/them
https://limepixl.github.io
Karim Knaebel @karimknaebel.bsky.social PhD @RWTH.bsky.social | 3D Computer Vision
previously Karim Abou Zeid
🔗 https://karimknaebel.com
Mārtiņš Možeiko @martins.ninja Epic Games / RAD Game Tools
Andreas Longva @andlon.bsky.social Previously: Researcher and PhD candidate @ RWTH Aachen University, now probably disabled by Long COVID.
Physics simulation, mathematics, software and science
andreaslongva.com
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Philippe Leprince @rendermaniac.bsky.social Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
Nicolas M. @nikos132.bsky.social Software craft/bricolage since MO5
Bart Kevelham @bartkevelham.bsky.social Lead R&D Engineer @ the Artanim Foundation | Working on Immersive Technologies ᯅ | Will rant about motorsports.
He/Him
Site: https://bart.kevelham.com
Work: https://artanim.ch
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Geolm @geolm.bsky.social Team lead in the video game industry, in my spare time : saxophonist/composer, chess patzer, pixelart lover. All expressed opinions are my own.
Alexander Rose @asrose.bsky.social Scientific software engineer & computational structural biologist, #molstar web molecular graphics developer.
Rasmus Clausen @rasmusclausen.bsky.social Graphics and Games Engineering Student
https://rasmus-clausen.itch.io/
https://www.linkedin.com/in/rasmus-clausen-8b634b11a/
Stuart McVicar @stuartmcvicar.bsky.social GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
Dávid Komorowicz @dawars.me PhD candidate @Jena_DH & @TU_Muenchen working on 3D Reconstruction from Historic Imagery. @TU_Muenchen graduate.
📍 Munich
Kevin Gibson @kevin-gibson.com He/him. Software developer, graphics/ML prev. Apple, Xbox, Hololens. Canadian. Music, computer graphics, baking, etc.
Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
Andrew Helmer @andrewhelmer.bsky.social Rendering Engineer. Taking some time off. Previously Respawn (EA), Google, Luxology (The Foundry). Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.
turtlespook @turtlespook.bsky.social recovering graphics & GPU programming nerd • 👻✨• i love geometry and physics simulation!
Maciej Halber @mhalber.bsky.social I fail at Computer Vision
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
mips @andm.bsky.social somewhere between 3d, bugs, mecha, computers and languages
大阪
pltc @pltc.bsky.social plathc.github.io
Clément Jambon @clementjambon.bsky.social PhD student at MIT💻 I love Computer Graphics🎨 Previously at SNU, ETH Zurich, Nvidia, Inria and École polytechnique🔙 I run, cycle and 🍻 during my free time.
Simon Perche @sperche.bsky.social Research engineer in computer graphics
LIRIS, Lyon, France
He/Him
MAK @makramd.bsky.social ⚠️Actively looking for work⚠️
Freelance & Consulting work.
Photogrammetry
Environmental tech artist
GFX & rendering historian
http://www.artstation.com/makram
https://mastodon.gamedev.place/@makram
Arthur Cavalier @acavalie.bsky.social PhD, Research Engineer in Computer Graphics.
- shadertoy: http://shadertoy.com/user/H4w0
- website: https://h4w0.frama.io/pages/
- mastodon: @acavalie@mastodon.gamedev.place
Tzu-Mao Li @tzumaoli.bsky.social https://cseweb.ucsd.edu/~tzli/
computer graphics, programming systems, machine learning, differentiable graphics
Michiel van de Panne @mvandepanne.bsky.social UBC Computer Science; physics-based models of human movement; deep reinforcement learning; animation; robotics
Roberto Toro @r3rt0.bsky.social Into brain development and evolution (+open science, generative art, genomics, music, 🇨🇱...). If you have questions about mechanical morphogenesis, I have more!
https://orcid.org/0000-0002-6671-858X
Thibault Tricard @thibaulttricard.bsky.social Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
Michele Fabbri @ab3.net 2D vector graphics rendering engines R&D @ www.mazatech.com
👉 Atheist • Europeist • Nerd
#computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi
From Italy 🇮🇹
David Levin @diwlevin.bsky.social Sometimes professor sometimes nvidia research scientist all-the-time loud mouth
Opinions are my own and do not represent either of my employers
Website: www.diwlevin.com
Silvia Sellán @silviasellan.bsky.social Assistant Professor of Computer Graphics and Geometry Processing at Columbia University https://www.cs.columbia.edu/~silviasellan/
Nicolas Bonneel @nbonneel.bsky.social CNRS research director in computer graphics, part time assistant prof at Polytechnique
Bastian Grossenbacher-Rieck @pseudomanifold.topology.rocks Dad · Geometry ∩ Topology ∩ Machine Learning
Professor at University of Fribourg 🇨🇭 · ELLIS Scholar 🇪🇺
🏠 https://bastian.rieck.me/
🏫 https://aidos.group
☕️ https://ko-fi.com/pseudomanifold
⁉️ https://admonymous.co/pseudomanifold
David Coeurjolly @dcoeurjo.bsky.social Research Director at @cnrs.fr and @LIRISLyon, PEPR ICCARE https://pepr-iccare.fr, GdR IG-RV https://gdr-igrv.fr, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
Axel Paris @axelparis.bsky.social Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: large-scale environments, implicit surfaces, physics simulation, sustainability.
Web: aparis69.github.io
=> Opinions are my own.
He/Him. Write in 🇨🇵 🇬🇧
Emilie Yu @emxtyu.bsky.social Postdoctoral researcher - Expressive Computation Lab @ UCSB
http://em-yu.github.io
Matt Keeter @mattkeeter.com ✨ Weird CAD and graphics research
⚙️ Embedded software and Rust
🌎 Cambridge, MA
🏠 mattkeeter.com