Johan Peitz - Icy Tower is coming soon! @johanpeitz.com #pixelart and #lofi enthusiast obsessing over small games with big pixels.
Wishlist Icy Tower - http://s.team/a/3014860
Get picoCAD 2 - https://s.team/a/3675940
Get the inside scoop with my newsletter:
💌 https://apskeppet.se/newsletter.html
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Casey Muratori @cmuratori.bsky.social Programming: computerenhance.com
Comics: meowtheinfinite.com
Mr F @guycalledfrank.bsky.social Graphics programmer, indie game developer.
Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
Тsфdiиg @tsoding.bsky.social Recreational Programming
- https://www.youtube.com/@Tsoding
- https://www.youtube.com/@TsodingDaily
- http://twitch.tv/tsoding
⠀⢀⣰⣾⡿⣶⣿⠿⣶
⢠⣼⣿⣿⣷⣿⣿⣶⠉
⢸⣿⣿⣿⣿⣿⣿⠀⠀
Lucas Pope @dukope.bsky.social Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Matt Keeter @mattkeeter.com ✨ Weird CAD and graphics research
⚙️ Embedded software and Rust
🌎 Cambridge, MA
🏠 mattkeeter.com
Alice I Cecile @alice-i-cecile.bsky.social Full-time engine dev for Bevy: an open source Rust game engine.
I design games, make all manner of things, and was once a plant ecologist. Dreaming of a transhumanist, solarpunk future.
I blog at https://shaping.systems/
Carter Anderson @cart.work Creator of Bevy Engine. Gamedev, programmer, and artist.
Brock’s Photographic Journey @bar44.bsky.social I’m a retired architect who relishes going on urban walks and hikes with my trusty Olympus digital camera in tow. All images on my site were taken by me with my Olympus or iPhone 15 Pro unless otherwise noted.
Eag @psychic-eag.bsky.social 🎨 Low-poly 3D art
DM for commissions
https://linktr.ee/_eggerton
Framework @frame.work Remaking consumer electronics to respect people and the planet. 💻🪛
For support visit http://support.frame.work
Brad (Strideh) @strideh.bsky.social Brad • hobbyist level designer • amateur texture guy • artstation.com/strideh • https://strideh.itch.io/
Kenney @kenney.nl ✨ Creating public domain game assets for over 10 years!
www.kenney.nl
Vertex @endvertex.bsky.social Failed artist, but still trying it.
https://endvertex.com/links.html
Bevy @bevy.org Official account for Bevy: a refreshingly simple free and open source game engine built in Rust.
Follow for news and curated #bevy / #bevyengine content.
https://bevy.org
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Maarten Frooninckx @marnamai.bsky.social Level Designer
- Currently studying at DAE
- Previously; Far Cry 6 | SteamVR
https://maartenfrooninckx.mystrikingly.com/
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app