Pete Buttigieg @petebuttigieg.bsky.social Husband, dad, veteran, writer, and proud Midwesterner. 19th US Secretary of Transportation and former Mayor of South Bend.
Emma Vigeland @emmavigeland.bsky.social Co-host of The Majority Report @majorityreport.bsky.social
Mark Hamill @markhamillofficial.bsky.social Believe in yourself! Work hard, never give up & anything's possible! OR: Kick back, relax & aim low: You'll never be disappointed...😜
elkraneo @elkraneo.bsky.social Realitycheck co-founder
On a mission to make immersive technology work for everyone.
https://elkraneo.com
AppleInsider @appleinsider.com The official https://appleinsider.com account.
Apple news and rumors since 1997.
MacRumors.com @macrumors.bsky.social Apple, iPhone, iPad, and Mac rumors, news, tips, and videos. This is the official MacRumors.com Bluesky account. Follow us! Message us with questions and comments.
9to5Mac @9to5mac.com We break Apple news. Leading source for all things iPhone, Mac, iPad, Apple Watch, more
Brian Tyler Cohen @briantylercohen.bsky.social Political commentary. Over 3 billion views on YouTube. #1 NYT bestselling author. Past: MSNBC
https://linktr.ee/briantylercohen
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Carter Anderson @cart.work Creator of Bevy Engine. Gamedev, programmer, and artist.
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Andy Toone @lockfarm.bsky.social Petabytes in my day job, kilobytes in my spare time.
Maker of Beasts - https://feersumbeasts.com/ 8-bit Z80 kit
Technologist, cynical optimist, occasional CTO, regular tinkerer.
Rural hideout in UK
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Neovim @neovim.io Neovim is a hyperextensible Vim-based text editor
Ways to support the project:
- https://github.com/sponsors/neovim
- https://store.neovim.io
- Have fun using it and spread the word
nixCraft @cyberciti.biz Enjoy Linux & Unix-like systems, open-source software, and programming/compsci? Into Sysadmin & DevOps? Follow us to make the most of your IT career! Discover new tools and apps daily, plus a dose of humor ⤵️
https://www.cyberciti.biz
Christer Ericson @christerericson.bsky.social Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Omer Shapira @omershapira.com Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Mara Bos @mara.bsky.social Rust dev, Electronics engineer, Author, RustNL, RustWeek organizer, ADHD, Polyamorous, Lesbian, She/Her
The Forge Interactive @theforge.dev The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Jonathan Stone @sheriffstone.bsky.social Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Tom Duff @tomduff.bsky.social Retired computer graphics researcher
Grandparent
Musical tinkerer
Pen plotter enthusiast
@TomDuff.mastodon.social
Jamie Portsmouth @jamportz.bsky.social Rendering Engineer at Autodesk.
Philippe Leprince @rendermaniac.bsky.social Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
David G Yu @davidgyu.bsky.social real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
Andrew Glassner @glassner.com I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic. andrewglassner.substack.com 🏳️🌈 🇨🇦
@jcowles.bsky.social @jcowles.bsky.social Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
Stephen Hill @selfshadow.com
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Michael Becker @michaelbecker.dev Creative technology, poetic systems, interoperable worlds.
Formerly Walt Disney Studios / Pixar / Magic Leap
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
patricio gonzalez vivo @patricio.io Research Engineer.
Author of https://thebookofshaders.com/, https://lygia.xyz/ and https://pixelspiritdeck.com
Mas:@patricio@merveilles.town
Web: patriciogonzalezvivo.com
Maxime @maxime.bsky.social 🇫🇷 in 🇺🇸
NYC 🗽
Frontend tango.us
Three.js, Shaders, React, Next.js
Thoughts and learnings on https://blog.maximeheckel.com
Work on https://maximeheckel.com
Bruno Simon @bruno-simon.bsky.social Creative developer • Freelancer • Teacher • 3D lover • https://bruno-simon.com • http://threejs-journey.com
Joyce [MinionsArt] @minionsart.bsky.social Artist/Shaderwitch/Programmer/Wife.
Unity/3D Tutorial Maker.
Solo Dev of Astro Kat, a Catventure Game🐱!
http://twitch.tv/minionsart
http://patreon.com/minionsart
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Frederik Vanhoutte - Winterbloed @winterbloed.be Generative geometrist, medical radiation physicist, pronouns: he/him
Sometimes at night, I find myself behind the computer. When I finally blink, a mess of code is drawing random structures on the screen. I spend the rest of the night staring.
Amy Goodchild @amygoodchild.bsky.social Generative Artist • Triangle enthusiast • Writing about art, tech & science • Exhibited internationally • Londoner but wish it was sunnier • She / Her • www.amygoodchild.com
loren schmidt @lorenschmidt.bsky.social i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
mattdesl @mattdesl.bsky.social artist, coder
ncnvrgnt @inconvergent.net procedural & graphics artist
parallel programmer
advisor at the office of alternative geometry
website | https://inconvergent.net
gallery | https://img.inconvergent.net/plot/
a game | https://boxtype.app
store | https://buy.inconvergent.net
Taylor Baldwin @taylorbaldwin.bsky.social co-founder Jamsocket • YC W22
generative art • data vis • classical piano
previously at Datadog, Uber, NYTimes R&D
Melissa Wiederrecht @mwiederrecht.bsky.social Generative Artist
https://linktr.ee/mwiederrecht
https://www.melissawiederrecht.com/
Nicolas Barradeau @nicoptere.bsky.social freelance senior creative coder working at the intersection of nonsense and fuck-all
2D / 3D / dataviz / ML / AI
https://www.barradeau.com
⚠️ AVAILABLE FOR WORK (soon-ish)⚠️
Anderson Mancini @andersonmancini.bsky.social Creative developer from Brazil 🇧🇷 CTO @neotix. XR / AR / VR Three.js evangelist and teacher.
Karan Ganesan @handle.invalid • Engineering at Luma AI
• Previously Flipkart Camera, Scapic
• An eclectic person interested in technologies of the future
Anton Marini @vade.info ML / Video / Graphics / Complaining About Python™️ / Art / Politics / Detrash
Where The Thunder Lives
https://vade.info
https://ozu.ai
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Keijiro Takahashi @keijiro.bsky.social A Unity employee
Felix Turner @felixturner.bsky.social Creative Technologist, JS / WebGL Dev, Founder, Humanoid. Built moshpro.app. airtight.cc.
Jaume Sanchez Elias @thespite.bsky.social Web Dev, pixel burner - WebGL · WebXR - UX/UI at Google Deepmind
Karlos g Liberal @karlosgliberal.com En Bikolabs Estudio la complejidad de personas y tecnología y busco la luna de Anarres
Blog: https://www.karlosgliberal.com/
Jeremie Boulay @jeremboo.bsky.social Creative Developer freelancer ✨
But also Game Dev 💪
Ex-student at @Gobelins_paris
jeremieboulay.fr
Piter Pasma @piterpasma.nl Piter Pasma is an emergent generative artist from the Universe. In the beginning there was code, and the code had a groove.
PiterPasma.nl/impossible-sentinels
Genuary: genuary.art
Skulptuur: skulpturen.nl
Universal Rayhatcher: fxwho.xyz/fxhash/urh
Dave Pagurek @davepagurek.com Toronto artist and computer graphics programmer. I help maintain p5.js and its WebGL mode. Will probably answer your graphics questions if you ask 👀
Tim Gfrerer @tgfrerer.bsky.social mostly graphics - independent realtime graphics programmer, designer, artist. Sparkles mean Sparkles.
Andy Duboc @andbc.bsky.social andbc.co
Borja Morales @reality3d.bsky.social Senior Engineering Manager at Roblox. Computer Graphics, Scifi and Videogames.
https://reality3d.substack.com
Aki @handle.invalid Computer graphics geek and reinventor of wheels.
Grant Sanderson @3blue1brown.com Math videos
Marcin Ignac @marcinignac.bsky.social Computational designer, data artist, generative art coder, founder of @variable.io and co-creator of https://nodes.io.
http://marcinignac.com
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Arturo Castro @arturocastro.bsky.social Artist, educator, engineer. Core developer of @openframeworks
Reza Ali @rezaali.bsky.social Designer • Engineer
David Lublin @davidlublin.bsky.social Writing code, making art, and other stuff. Mostly yelling into the void. He / Him.
Profile pic by Fernando Orellana.
Robert Hodgin @roberthodgin.bsky.social Artist and head of R&D at Rare Volume
https://linktr.ee/roberthodgin
🏳️🌈
Matt Blair @matteblair.bsky.social Video games maker. Pontoco co-founder. Currently working on secret new project. Unrepentant Phantom Menace Phan.
Jason Van Cleave @jvcleave.bsky.social
Yuri Artiukh @akella.bsky.social Math, frontend, shaders, livecoding on Sundays http://youtube.com/@akella_, my course http://threejs-workshops.com. Based in Kyiv.
Satoru HIGA @satoruhiga.bsky.social Visual Artist | Engineer | (TouchDesigner / UnrealEngine / Blender / Houdini) | BACKSPACE Productions Inc | backspacetokyo | HEXPIXELS | http://backspace.tokyo
Leon Denise @leondenise.bsky.social designer and engineer.
weird and experimental.
https://neondelice.xyz/
https://neonminuit.xyz/
https://cookie.paris/all/
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
eliza @elizasj.bsky.social digital art | code | #curiouslyminded w/ @ilithya.bsky.social
portfolio : elizasj.com
nfts : bit.ly/elizasjobjkt
instagram.com/iamelizasj
Alan Zucconi @alanzucconi.com Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
char stiles @charstiles.bsky.social Math at the Club
@ mit media lab future sketches
CharStiles.com
Sos "Buy Lazy Kickers" Sosowski @sosowski.bsky.social I make bad games.
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Nicole Vella @handle.invalid Computer artist
Nick Fisher @hydroxide.dev Building 3D+AI type things with Dart/C++/PyTorch/Blender.
hydroxide.dev (blog)
github.com/nmfisher (open soure)
mixreel.ai (building)
holotype.com.sg (company)