zzox (tyler) @zzox.net · Aug 18

good comes out in a week. here's some screenshots of the bad game that spawned the idea. it was for a month-long jam and it was my first time doing anything narrative-based. turns out writing dialog and cutscenes is hard! People liked it, but the biggest complaint I got was that it was too short.

3 likes 1 replies

?

Replies

zzox (tyler) · Aug 18

turns out I didn't learn anything! good has at least 20x the content but is still quite short. here's the first gif from May 2022 where I was trying to get shadows and platforming working. back then I was still leaning heavily into the "jumping into dreams" idea