MarkJG @markjgx.bsky.social Engineer fellow. Always in the sandbox. Graphics oriented.
ericwoh @ericwoh.bsky.social Graphics Programmer at Sucker Punch Productions
Worked on Ghost of Tsushima and Ghost of Yotei
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Kyle Hayward @graphicsrunner.bsky.social Senior Rendering Engineer on Frostbite and (very)amateur photographer
Ming-Lun "Allen" Chou @theallenchou.bsky.social Principal Game Programmer at @NaughtyDog.com from Taiwan.
Math. Physics. Graphics. Game AI. Bunnies 🐰
Gamedev Blog: http://AllenChou.net/blog
MudBun: https://LongBunnyLabs.com/mudbun/
Chris Webb @chrispewebb.bsky.social LEGO® Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant
Balázs Török @m0radin.bsky.social CTO, Co-owner of @autonomaton_dev
In free time, gamer dad and photographer
Mike Fitzgerald @mikefitz.me Head of Technology at Insomniac Games, a PlayStation studio, developers of Ratchet & Clank and the Marvel's Spider-Man series. Formerly at Harmonix.
http://mikefitz.me
David Zamani @dzamani.bsky.social Software developer. Problem-solving guy caring about QoL and workflow improvements.
Forcado @forcado.bsky.social Destiny & football aficionado. Working in the tourism & hospitality industry for over 10 years.
Doog @dadavis1992.bsky.social 🕹️🎨🏳️🌈 Senior Environment Artist @ Sucker Punch
https://www.artstation.com/douglasdavis
Isaaa @thesquarefeller.bsky.social thank you,
and please stay in touch🫂
sorry for everything
MLC Studio @teammlcstudio.bsky.social The game art studio that has your back. You bring the game. We’ll bring the damn good art. The kind that wins publishers and players.
https://mlc.studio
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Martin Zielinski @darthcoder1.bsky.social Well functioning anarchist.
CTO @ Zenos
Previously Co-Founder & CTO @ yaak.ai, game engine plumber @unity and @unrealengine, gamedev @yager.
Blog: https://alt-engineering.com
Mastodon: @darthcoder1@mastodon.gamedev.place
Ivo Pavlík @ivopavlik.bsky.social
Johannes Hirche @kaffeewolf.bsky.social Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
@joshplaysgames.bsky.social @joshplaysgames.bsky.social
Tudor 𖡍 wants collaborative algorithms @carnegielemon.deferredreality.com deferredreality.com
Loving creative nerd but specced with hard science & bitter optimism
✅: #Awareness #WorldBuilding #Plurality #Protopia #DnD #ComputerScience #ProductDesign #GameDev #GameTheory #Biotech #ZKProofs
❌: 🐵🧠 exploitation business, #Moloch
David Maas 🪄 @pixelalchemy.dev I'm a software alchemist transmuting math into pixels. Sr. Programmer at Santa Monica Studio. Perpetually bad at social media.
https://pixelalchemy.dev/
he/him
Known elsewhere as @PathogenDavid
Talia @talia.bsky.social Really everything is about pop music
Pop @ Spotify ✨
Blackpool to NYC (and every disco i get in)
she/her
John Calsbeek @calsbeek.bsky.social Programming asks you to take your dreams and shatter them into little pieces so that other programmers can call methods on them
Happy Sweeney 🇺🇦 @happysweeney.bsky.social Government dev currently enjoying legacy migration
@richardg4.bsky.social @richardg4.bsky.social 30 years in game development. Working on my own Proc-gen UGC MMORPG for fun and for my kids. Working on consumer electronics to pay the bills but not talking about it.
Olisa @olikan.bsky.social
Greg Seegert @gregseegert.bsky.social Lead graphics programmer / rendering engineer on some of your (OK, my) favorite games. Currently lead engine programmer at The Molasses Flood / CD Projekt RED.
@filcab.bsky.social @filcab.bsky.social - G Greg Bedwell @gregbedwell.bsky.social compilers @ PlayStation
Finding bugs in LLVM for a living. Ideally before we ship them.
@lipaii.bsky.social @lipaii.bsky.social
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@thelinked.bsky.social @thelinked.bsky.social
60% diet soda by weight @60pcntdietsoda.bsky.social
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Jobye Karmaker @jobyek.bsky.social 🏢 Principal Env Artist @WildlightEnt
🎓 Env Art Mentor @skilltree_inc
⬅️ Ex @SES_dev @Respawn @MonolithDev @UbisoftToronto
✨ Dabbles in cooking/photography
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Eric Jensen @lorderk.bsky.social Sr. Staff Game Designer at Sucker Punch Prod. on Ghost of Yōtei
20 years at @PlayStation.com | He/Him
Alex Rosenberg @ohmantics.bsky.social Compilers, Games, and Operating Systems
Jiunwei @jiunweic.bsky.social
Elisabeth @elisabeth-o.bsky.social Product Manager at Benchling, formerly Microsoft. Trying to make the world better than I found it. She/her
Also on Mastodon as https://infosec.exchange/@elisol
Tristan Olson @tristanolson.bsky.social Author and occasional poster of funny things.
www.tristanolsonbooks.com