The Workshop Geek @workshopgeek.bsky.social Solo #gamedev working on
- https://store.steampowered.com/app/4139330/Particulitix
- https://the-workshop-geek.itch.io/incremental-particles-arena-experimental-do-not-open
Discord https://discord.gg/yt7FQWuhfk
#gamedev #indiegame #gaming #solodev
Cristina Ramos @saffroncr.bsky.social Gamedev, RPGs, retro gaming, electronics, boxing, wrestling & trolling.
Making a metroidbrainia game for the Playdate.
🎮🥊🤓👩🔧⚡🖥️
Itch: https://saffroncr.itch.io/katavatis
Steam: https://store.steampowered.com/app/4843670/KATAVATIS/
Anselmo @elmowilk.bsky.social Developing “Times of Progress” with #rustlang & #bevy
Steam: https://cutt.ly/fwSagz1u
Presskit: https://cutt.ly/swSaksbv
Newsletter: https://cutt.ly/Kevjy1gL
Simon Carter @bbbscarter.bsky.social Shiny headed game developer. Formerly of Google DeepMind, Bullfrog, Big Blue Box, Lionhead, No Man's Sky. Co-creator of Dungeon Keeper and Fable.
Posts likely to be about #gamedev #godot #emacs #coding
MRK @marma.dev I seek meaning in systems, both digital and human.
🌐 marma.dev
Noknok Audio @noknok.bsky.social Who's there? A SUPERKUL audio duo here take care of all your sonic needs! FEATURING: @odaodaoda.bsky.social @lydmartin.bsky.social
We focus on indie games with good vibes and cool stories we’re passionate about
@dwarfthings.bsky.social @dwarfthings.bsky.social
Zorai @zorai.bsky.social [She/Her]
Heya I'm Zorai Amethyst a #Vtuber #ContentCreator and a wee #Scottish nerd.
I make bad #Games and I'm a hobbyist #Writer
💧Vtuber🤖
CatSlime inside a synthetic body Zor-AI
twitch.tv/ZoraiAmethyst | youtube.com/@Zorai
kepano @stephango.com making @obsidian.md
Framework @frame.work Remaking consumer electronics to respect people and the planet. 💻🪛
For support visit http://support.frame.work
Jeremy Soller @handle.invalid System76 Principal Engineer, Pop!_OS Maintainer, and Redox OS BDFL - https://soller.dev
Profile picture and banner: I am wearing a Pop!_OS shirt with multiple computers running Pop!_OS in the background to celebrate the 20.04 release.
Izaakthegreat @bopbip4.bsky.social I make synths sometimes
Garrett Johnson @gkjohnson.bsky.social Woven by Toyota | NASA JPL | #threejs, graphics, open source, and a bunch of fun projects!
Martin Janiczek @janiczek.cz Functional programming / Making a browser game @nuashworld.com / Programming language design (cara-lang.com) / Property based testing / Music making. He/him.
Jonathan Pallant @thejpster.org.uk Rust Trainer and Developer, retrocomputing enthusiast
Ben Leonard @benleonard.bsky.social Designer / Developer @ Oxide. Formerly Pentagram
Meredith Whittaker @meredithmeredith.bsky.social President of Signal, Chief Advisor to AI Now Institute
Raph Levien @raphlinus.bsky.social Doing fundamental research in UI and 2D graphics
Sean McArthur @seanmonstar.com Open Source maintainer of the rust-lang @hyper.rs.
More at seanmonstar.com
Julius Gustavsson @jgust.xyz Team Lead @ Volvo Cars | 🦀
Comitted to making Rust in Cars actually a good thing!
Lund, Sweden
Orhun Parmaksız @orhun.dev Terminal Chef @ratatui.rs 🐀
Rust Developer Advocate at JetBrains 🦀
Package maintainer at arch btw
GitHub: https://github.com/orhun
YouTube: https://youtube.com/@orhundev
Ratatui @ratatui.rs A Rust library that's all about cooking up terminal user interfaces (TUIs)
https://github.com/ratatui
https://ratatui.rs
Charlie Marsh @crmarsh.com Building Astral: Ruff, uv, and other high-performance Python tools, written in Rust.
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Jure Triglav @juretriglav.bsky.social WebXR, WebGPU, neural graphics. https://juretriglav.si/
Manuel Rego @rego.bsky.social Web Engines Hacker (Chromium & WebKit reviewer, @servo.org TSC chair) - CSSWG member - Free Software/Open Source Developer - @igalia.com partner - he/him
The Forge Interactive @theforge.dev The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Pixel Hoo @pixelhoo.bsky.social Pixel Artist who loves fantasy and sci-fi! :)
⬇️ Wallpapers | Youtube | Patreon ⬇️
https://pixel-hoo.github.io/Links/
⬇️ Commissions ⬇️
https://vgen.co/pixelhoo
Servo @servo.org Servo aims to empower developers with a lightweight, high-performance alternative for embedding web technologies in applications.
https://servo.org
https://github.com/servo/servo
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Nigel J W @nigeljw.bsky.social GPU Software Architect at Arm. Previously, Unity, PlayStation, and Qualcomm.
My opinions do not represent any of my current or past employers.
TrishaDev @trishadev.bsky.social Enthusiast of vintage computers and retro games. What excites me most is the challenge of building my own game entirely from the ground up ~ a personal project I pursue purely for the joy of it!
Human | She/her | DMs are closed.
Kenney @kenney.nl ✨ Creating public domain game assets for over 10 years!
www.kenney.nl
Saltstone Studios ⚓️The Hearth and Harbour⚓️ @saltstonestudios.bsky.social Small team in Northern Ireland making narrative games with heart 🖤
Wishlist THE HEARTH AND HARBOUR:
🥘 https://bit.ly/HearthHarbourSteam
Play The Pale Beyond:
❄️ https://bit.ly/3CY2jA9
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Dylan @dylanmeville.com Code/Art Wizard @ Everglow Interactive | I made
Party Panic | Now I make waterfalls
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Yuri Astrakhan @nyurik.bsky.social Maps, Rust, DataViz, DBs, OSM. Co-founder of MapLibre. Author of Wikipedia API/maps/graphs. Former principle engineer at Elastic, now at Rivian.
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Daniel James Diggle @danieldiggle.bsky.social Designer, Illustrator, Animator, Pixel Artist, Low Poly, Game Designer
www.danieldiggle.com
Co-founder of @Broxcorp.bsky.social
Skies of Chaos & Sports Sports available on Netflix Games.
Jan Ehrhardt @jehrhardt.dev Building distributed systems that scale 🚀
Local-first advocate | ATProto believer | Lean mindset
🔗 Open source: https://github.com/jehrhardt
💼 Professional: https://sifa.id/p/jehrhardt.dev
Rust GameDev 🦀🎮 @handle.invalid A curated (by @ozkriff.games) feed about #gameDev #RustLang stuff.
- gamedev.rs (on ⏸️ atm)
- arewegameyet.rs
- mastgame.dev/@rust_gamedev
The Rusty Bits @therustybits.com Making videos about using Rust in embedded systems
https://youtube.com/@therustybits
Daniel Bross @brossferatu.bsky.social Technical Lead on Out of Words | Game engine tinkerer by night
FerrousSystems @ferroussystems.bsky.social Ferrous Systems builds stable software in and around Rust. We focus on development, tooling and training for embedded systems and network services. https://ferrous-systems.com
Shannon 🔜 (SIGGRAPH '26) @shannonin3d.bsky.social SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
Sloppy Forgeries ✨ Wishlist on Steam! @sloppyforgeries.bsky.social A competitive multiplayer painting game about butchering iconic masterpieces coming soon to Steam.
Wishlist ✨
https://store.steampowered.com/app/3030560?utm_source=bluesky
Created by ✨
@playfulsystems.bsky.social
More at ✨
sloppyforgeries.com
Wookash Podcast @gameengineering.bsky.social https://youtube.com/@WookashPodcast
Oxidize Conference @oxidizeconf.bsky.social 📍 Tagungswerk, Berlin
📅 Sept 14–16, 2026
🎟️ oxidizeconf.com
Oxidize is the leading conference at the intersection of applied Rust and real-world decision-making, bringing together developers and technical leaders building Rust systems in production.
iheartfunnyboys @iheartfunnyboys.bsky.social Game dev, streamer, engineer
Find me on twitch, itch, and youtube
https://store.steampowered.com/app/2578290/Stop_and_Smell_the_Flowers/
Reza Ali @rezaali.bsky.social Designer • Engineer
Oxide Computer Company @oxide.computer The cloud you own. https://oxide.computer/bio
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
David Crooks @cyphersignal.bsky.social Senior software developer working on your favourite games to make them run faster, look better, and sound greater.
You’ll see me when you need me.
Also at https://mastodon.gamedev.place/@cyphersignal
Ed Page @epage.bsky.social
Oroshibu @oroshibu.bsky.social Easymetric, Snailshock, Team Bugulon.
My games https://oroshibu.itch.io/
mindtrizzle @mitch.mindbuffer.net nannou.cc | mindbuffer.net
Noel Berry @noelfb.bsky.social Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on City of None and Jumper at EXOK.
www.noelberry.ca
Red Blob Games @redblobgames.com Hi! I'm Amit Patel. I explain algorithms and math with interactive web pages (incl. pathfinding, hexagons, procgen maps, voronoi). Wrote Solar Realms Elite; helped w/Barren Realms Elite and Realm of the Mad God. https://www.redblobgames.com/
Renee Gittins | Indie Game Dev @rikukat.bsky.social Plays video games. Makes video games. Helps others make video games.
Developer of "Potions: A Curious Tale"
PotionsACuriousTale.com
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
wunk @ siggraph @wunk.bsky.social Hey I'm Joey! I like to do art and lots of computer-things!
Senior Graphics/Rendering Engineer at Riot Games
👊
https://twitter.com/wunkolo
https://github.com/wunkolo
💍@strovi.art
Mooncat Games 😺 @mooncat.games your friendly marketing and publishing companion in the games industry 🐾 mooncat.games
Stewart Lynch @stewartlynch8.bsky.social 10x Editor, FramePro, FastFind, VMem, Ex Lionhead.
Low level core coder, tools, tech, perf.
https://10xeditor.com
Elan Ruskin @despair.bsky.social Using integers and making games. Also @despair on Twitter, @crash@mastodon.gamedev.place
Niki's Quest Dev @nikisquest.bsky.social I'm developing a Rogue-Lite inspired by games like Peglin and Hades with a protagonist based on my wife. I am a software engineer and gamedev brings me peace.
Would love to do this full time eventually.
Discord: https://discord.gg/Jz4xAnSdTt
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
JMS55 @jms5517.bsky.social Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
Chucklefish @chucklefishltd.bsky.social We're an independent games developer & publisher! Now working on @witchbrook.com. 🔮✨ Previously developed Starbound & Wargroove!
linktr.ee/Chucklefish
@witchbrook.com @witchbrook.com A spellbinding witch life-sim for 1-4 players. 🔮✨
Developed & published by @chucklefishltd.bsky.social
PC, Nintendo Switch, Nintendo Switch 2 & Xbox.
🎮Wishlist now on Steam: bit.ly/Steam_WB
Daniel Ludwig @code-disaster.bsky.social I poke bytes to make pixels move at Robotality. Demoscene lurker and cross-platform hacker at night.
https://code-disaster.com | https://github.com/code-disaster
Lion Schitik @handle.invalid Senior Programmer
Ron Gilbert @grumpygamer.com Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.- A Aisha Brown @aishization.bsky.social Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
@deplinenoise.bsky.social @deplinenoise.bsky.social Low level optimization = high level gains- J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
isa @isadora.codes debugger queen ✨ forbes 30u30 ✨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio
WISHLIST NEVERWAY ✨ http://steam.neverway.co
and more ✨ http://isadora.codes
Darya @daryam.com I make videogames and talk about them. Currently with Epic Games. Giant Elder Scrolls nerd. Opinions don't represent employers.
Vicki Ferguson @ GDC @vickiferguson.bsky.social Principal Technical Director @ Respawn
Formerly EA, Ubisoft
Becca Bear @thebeccabear.bsky.social Indie video game dev, digital artist, gamer, professional nerd based in LA 🤓 For updates on my game, check out my blog (www.beccabear.com)
Phoenix by Tapbots @phoenix.tapbots.com An upcoming Bluesky Client for iOS/iPadOS & Mac from the makers of Tweetbot and Ivory.
Please don't take it personally if we don't respond often with this account. We are extremely busy working on Phoenix.
https://tapbots.com/phoenix
Karl Zylinski @zylinski.se Wrote the eBook "Understanding the Odin Programming Language". Made the game "CAT & ONION". Check out what I'm up to these days: https://zylinski.se
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Silvia Sellán @silviasellan.bsky.social Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
@c0de517e.bsky.social @c0de517e.bsky.social
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Mike English @englishm.bsky.social Human person who makes software for video.
Also https://hachyderm.io/@englishm
he/him
moshyfawn @moshyfawn.dev Software engineer with quirks. Give me all the new shiny tech and I'll have all the fuel needed to create any project!
Building @atplay.blue
Marco Ieni @ieni.dev Infrastructure Engineer at @rustfoundation.org
🎙️ Podcast host https://ieni.dev/rustship
🦀 Maintainer @release-plz.dev
🐘 Mastodon @MarcoIeni@hachyderm.io
🌐 Website https://ieni.dev
jess::codes @jesscodes.bsky.social Hobbyist game dev currently working on Plant Tales 🌱
Sometimes I upload vids to YouTube
Wishlist on Steam! https://store.steampowered.com/app/3693970/Plant_Tales/
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
MΛX @m4xc.bsky.social Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics.
https://m4xc.dev/
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Will Usher @willusher.io Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social
Georgi Nikolov @georgi-nikolov.com graphics programmer
https://georgi-nikolov.com
Zed @zed.dev A next-generation code editor that enables high-performance collaboration with AI and your team.
zed.dev