@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Janna Sophia 🏔️ @jannaphia.bsky.social Freelance Illustrator ✎ | Forest Gremlin | 🇪🇺 | she/her | Clients: WotC, Hodderscape, Harper Collins, Dragonsteel
Work Inquiries ✒︎ contact@jannasophia.art
https://jannasophia.art
Also studying Human Centered Computing 🎓
https://jannasophia-art.carrd.co
Scuff3D Rook @scuff3drook.bsky.social https://rookandpossum.com
Formerly AAA engine/graphics dev... now indie!
The Forge Interactive @theforge.dev The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Angel Ortiz @angelortiz.bsky.social I work at the pixel factory @ Rockstar Games
All thoughts probably stolen from a book, but I gotta claim them as my own for legal purposes.
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Dominik Lazarek @domlaz.bsky.social Principal Engine Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
Tom E. @flyingthread.bsky.social Expert Domain Architect at Mercedes-Benz, rendering & performance.
Formerly EA Criterion, Electric Square.
Added bugs to Sniper Elite 5, NFS Unbound and some other things.
Ricky Flores @liquidsentience.bsky.social ambitious engineer passionate about art, helping others & learning.
Focused on computer graphics, machine learning & political-economy.
prev @ amazon
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com Senior Tech Artist. Graphics Programmer on the Open Source RPG Tides of Revival
He/Him
Valencia, Spain
https://gmodarelli.com
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Sebastian Sylvan @ssylvan.bsky.social Graphics (VR/AR) at Apple.
Oliver Franzke @p1xelcoder.bsky.social I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
dslightingengine @dslightingengine.bsky.social DSLightingEngine is a renderer replacement for DS2/DS3.
Discord : https://discord.gg/uwaXYDmTyS
Donations: https://ko-fi.com/ragevitamins, https://www.patreon.com/c/DarksoulsLightingEngine
LinkedIn : https://www.linkedin.com/in/ganesh-mamadapur-45395064/
Adrian Marius Popa @mapopa.bsky.social Game developer
Linkedin https://www.linkedin.com/in/mariuz/
Blog : https://mapopa.blogspot.com
Threads : https://www.threads.net/@popa_adrian_marius
Mastodon : https://mastodon.social/@mariuz
Clément Grégoire @lectem.bsky.social French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
Louis Bavoil @louisbavoil.bsky.social Graphics DevTech Engineer at NVIDIA
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
31st Union @31unionofficial.bsky.social We are a San Francisco Bay Area studio formed with a common purpose of crafting highly engaging entertainment and a commitment to putting fans first.
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Colin Penty @colinpenty.bsky.social Technical Art Director at The Coalition
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@filoppi.bsky.social @filoppi.bsky.social Gamma Studios
Programmer @ Remedy
HDR enthusiast
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Illia Ponomarenko @ioponomarenko.bsky.social Live straight out of Bucha 🇺🇦
Pre-order my new book "The Land of Tears and Hope": https://geni.us/tearsandhope
Jarl Larsson @jarllarsson.bsky.social ᕕ( ᐛ )ᕗ Graphics- and game programmer.
Worked on #thegunk , #steamworld heist & dig2
Making a #vulkan renderer in my spare time.
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
George Bolba @gikster.bsky.social - Rendering Intern @TriumphStudios
- Blog/Portfolio: gikster.dev
- 21, he/him
- From 🇷🇴
@c0de517e.bsky.social @c0de517e.bsky.social
Project Echo FPS @projectechofps.bsky.social Reviving the greatest era of the FPS Tactical Arena Genre.
Join the community: https://discord.com/invite/jzzaP73zYQ
YouTube: https://youtube.com/@projectechofps?si=MeUd_fs_o0vAnkQL
#fps #gaming #newgame
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Jacob Freeman @geforce-jacobf.bsky.social GeForce Evangelist at NVIDIA. DLSS Devotee and RTX Remix Reverent. Possibly related to Gordon. 😊
Fabio De Bunker @fabiodebunker.bsky.social 🔬 Divulgatore scientifico
🧬 TSLB | Master in Ricerca Scientifica
Racconto la scienza, contrasto la disinformazione e promuovo il pensiero critico.
Per sostenere la mia attività ⤵️
https://ko-fi.com/fabiodebunker
Peyman Milanfar @docmilanfar.bsky.social Distinguished Scientist at Google. Computational Imaging, Machine Learning, and Vision. Posts are personal opinions. May change or disappear over time.
http://milanfar.org
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Anatole Duprat @anatoleduprat.bsky.social Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
Blender @blender.org Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. 🧡
blender.org #b3d
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Stephen Hill @selfshadow.com
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Pablo Zurita @pzurita.bsky.social Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
Ben Sims @arycama.bsky.social Senior Programmer.
Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats.
github.com/arycama
mastodon.gamedev.place/@Arycama
twitter.com/BenSimsTech
gray @fusha.moe I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Michele Fabbri @ab3.net 2D vector graphics rendering engines R&D @ www.mazatech.com
👉 Atheist • Europeist • Nerd
#computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi
From Italy 🇮🇹
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Lea - Newin AKA Shodan’s girlfriend @newincpp.bsky.social Typo queen, Movie lover and Linux fan.
(I also sometimes write/podcast for https://www.factornews.com/)
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Paolo Cignoni @aloopingicon.bsky.social Research Director at CNR, head of Visual Computing Lab
Messing with small triangles for ages.
Guilty of providing the community with many buggy, but hopefully useful, tools
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Michael Kofman @michaelkofman.bsky.social Senior Fellow, Carnegie Endowment. Defense analysis with a focus on the Russian and Ukrainian militaries.
Nathan Ruser @nrg8000.bsky.social @Nrg8000 on twitter. Will fill this out when twitter inevitably burns.
Bellingcat @bellingcat.com Bellingcat is a global collective uncovering facts to hold power to account. Our work is independent. Our methods are public. Our community is global.
Want to support our charity? bellingcat.com/donate
Tatarigami @tatarigami.bsky.social Former UA officer
Founder of the Frontelligence Insight: https://frontelligence.substack.com
To support my work: http://buymeacoffee.com/frontelligence
Dr. Märt-Erik Mäeots @erikmaeots.bsky.social Postdoc designing proteins and predicting protein-protein and protein-nucleic acid complexes at University of Zürich. Previously: Time-resolved cryo-EM methods and AI models for cryo-EM optimization at The Francis Crick Institute.
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer
Andrew Perpetua @andrewperpetua.bsky.social If you think I deserve a tip: http://paypal.me/ukrdailyupdate
to view my map: http://map.ukrdailyupdate.com
@davidr9.bsky.social @davidr9.bsky.social 🇫🇷 Game Dev / Technical Artist
🎬 Robin Luera @twixler.bsky.social Lead Animator @31st Union. Photographer.
I share cats, art and derpy things. I don’t use AI for my personal art.
📸Instagram: www.instagram.com/twixler
📍California Coast 🌊
Osservatorio sul complottismo @sulcomplottismo.bsky.social Historical and political analysis of conspiracy theories. Managing editor: @jacopodimiceli.bsky.social
My books: "L'ideologia della paura", "Manuale per fabbricare una teoria del complotto".
Link: https://linktr.ee/osservatorio_complottismo
🫡 @counterstrike.bsky.social
Tyler McVicker @tylermcvicker.bsky.social A known passionate gamer. YouTube and Twitch. Valve, id Software, CDPR, Microsoft Game Studios, Rockstar.
He/Him- C @cryengine.bsky.social @cryengine.bsky.social
Ton Roosendaal @tonroosendaal.bsky.social Founder of Blender. Also using Mastodon: @tonroosendaal@mstdn.social.
I only use social media to share. Contact info on blender.org.
Pablo Vazquez @pablovazquez.art Senior Designer at Blender
Co-founder of https://anima.to
Creator of Caminandes cartoon series
https://pablovazquez.art/
BlenderNation @blendernation.com BlenderNation.com - Fresh Blender News, Every Day.
To get featured, submit your stories here: http://blendernation.com/submit-news/
#b3d #blender3d
Juan Linietsky @reduz.bsky.social Husband, GodotEngine creator and advisor to the project.
Godot Engine @godotengine.org Your free, open-source game engine 🎮🛠️
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
🔗 https://links.godotengine.org/
Matt T. Wood @matttwood.dev 🗡️ Founder/Director @ Double Dagger Studio (@doubledaggerstudio.bsky.social)
🎩 BAFTA nominated game creator
😺 Little Kitty, Big City 🏙️
💾 Previously worked on Half-Life 2, Left 4 Dead, Portal 2, CSGO, etc
🧠 Team Neuro Spicy 🔥🥳
www.matttwood.com
David Puente @handle.invalid Fact-checker journalist. Deputy editor @open.online (Ifcn verified signatory)
http://open.online/c/fact-checking- T Tim Sweeney @timsweeneyepic.bsky.social
Pablo Dobarro @pablodp606.com Is it all going to be so interactive?
https://pablodp606.com
Stan` @stanislas-dolcini.bsky.social ex Project Leader for @play0ad.bsky.social
Brian Mac Mághnais @brianmcmanus.bsky.social Irish YouTuber in Austin, Texas
Gabriel Sassone @gabrielsassone.bsky.social 🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer AMD.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche, MPG and others. Only personal views here.
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
@sdgnelson.bsky.social @sdgnelson.bsky.social
Poly Haven @polyhaven.com The Public 3D Asset Library.
https://polyhaven.com/
Alain Galvan @alainxyz.bsky.social 🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Oskar Stålberg @oskarstalberg.bsky.social Game dev. Made Bad North and Townscaper.
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Branislav Grujic @grujicbr.bsky.social co-founder & cto alphachannel
graphics & engine & tools @playtankhead.bsky.social
Former Lead Graphics Programmer
Keijiro Takahashi @keijiro.bsky.social A Unity employee