Simon Sanchez @simonsanchezart.bsky.social Developer & Tech Artist from Uruguay | simonsanchez.art
🏳️⚧️🏳️🌈 Sam Kimbrel @skimbrel.northsky.social enby & queer & AuDHD af | non-LLM computerer | too many hobbies | program chair @northbaypython.org | “is usually underestimated. try again. no again. still no.” —@chrisjrn.fyi | they/them | fuck fascists
also occasionally at wandering.shop/skimbrel
WereCoder @werecoder.gamedev.blue 🕹️ Solo Game Dev 🎮 Former AAA Dev.
🌳 Working on a custom engine + survival game.
🔁 I repost Indie Dev progress.
@rtryan98.bsky.social @rtryan98.bsky.social
Vahan @sosoyan.com VFX Lighting, Graphics Programming and GameDev
http://sosoyan.com
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
Refold @refoldgames.bsky.social Refold is a trusted game technology partner and games studio located in Stockholm.
Jb Evain @jb.evain.net Game Developers, Visual Studio and .NET at Microsoft. Update is called once per frame. I have friends everywhere.
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
v buckenham @v21.bsky.social hello again
made (and continuing to make) downpour.games, a game-making app that anyone can use
also i have a website: v21.io
Tom Keresztes @tkeresztes.bsky.social Once a coder, stays a coder.
Cameron Micka @tcmicka.bsky.social Principal Software Engineer at Microsoft (Teams Immersive Events, Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni.
https://github.com/Cameron-Micka
Kyle Hayward @graphicsrunner.bsky.social Senior Rendering Engineer on Frostbite and (very)amateur photographer
Blanche Maurice @blanchemaurice.com ⚙ Systems Engineer @Microids Studio Paris
🎮 Working on Amerzone - The Explorer's Legacy
Care deeply about simple & efficient code
Porting everything everywhere
Co-fondatrice des Audacieu.x.ses 🤍
My site: www.blanchemaurice.com
@anilcan.bsky.social @anilcan.bsky.social Graphics Programmer
Chris Webb @chrispewebb.bsky.social LEGO® Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
@aidaparidad.bsky.social @aidaparidad.bsky.social
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@kvintfall.bsky.social @kvintfall.bsky.social
Silas Aliki @silasaliki.bsky.social Advokat på Folkets Advokatbyrå. Brottmål, migrationsrätt, socialrätt. Skribent och föreläsare.
silas@folketsadvokatbyra.se
thomas "noio" 🏔️ vandenberg @noio.games he makes games, including:
🏰 Kingdom: New Lands
🌱 Cloud Gardens
🍕 Pizza Possum
Alexis Crickx @cricky84.bsky.social R&D Rendering Engineer - Snowdrop 3D Programmer @ Ubisoft
Andrew @coderonfire.com Senior Design Engineer and Frontend Developer creating interactive UIs, visualizations, and rapid prototyping
https://coderonfire.com/
https://linkedin.com/in/andrewwmason
https://mastodon.social/@amason
Diogo Teixeira @diogovtx.bsky.social Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
@petershirley.bsky.social @petershirley.bsky.social
Bryan McNett @bryanmcnett.bsky.social graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
Hongzhu Zhao @hongzhu.bsky.social Senior Technical Artist @ Respawn Entertainment
TolerLive | Tyler Klimek @tolerlive.bsky.social | Currently:
| Senior Lighting Artist @ #TurtleRockStudios |
| www.tylerklimek.net |
| Previously:
| Lighting Artist II @ #EA #skate |
| Senior Lighting Artist @ #DeviationGames |
| Lighting Artist at #343Industries #Halo |
| Twitch.tv/tolerlive |
Rémy Bouquet @nehon.bsky.social Lead Rendering Programmer at Epic Games for Sketchfab / Fab
Gaming / Role Playing
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Ed Bentley @edbentley.dev
Domen Rostohar @dmajster.bsky.social Indie game dev (ex. Guardiaris & Outfit7)
Working full-time on a colony simulation game called Kobolds ✨
Christian Laforte @chrlaf.bsky.social ML Engineer at NVIDIA. Previously: Stealth GPU startup; Stability AI; AMD; Autodesk; CEO of 2 startups (3D + AI). Toronto, Canada
Damien Rioux-Lavoie @riouxld.bsky.social R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Vincent Breysse @vincent-breysse.bsky.social Graphics programmer at Unity. Opinions are my own.
Sebastian Sylvan @ssylvan.bsky.social Graphics (VR/AR) at Apple.
Jason Fugate @jasonfugate.bsky.social 🎮 20+ years in the game industry including Riot, Sony, EA, Meta | #Xer | Soccer, politics, and C++ nerd | ⚽ #MLS lifer ( #LAFC ) | 🔵 Blue dot in East TN (CO expat) | ⚙️ Engine engineer | 🌭 #Dachshund dad
Karl-Étienne Bolduc @bolducke.bsky.social Graphic Programmer | M.Sc. CS/Graphics @ UdeM 2023 | Geometry Processing, Computer Graphics
Antoine Cohade @acohade.bsky.social Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Mārtiņš Možeiko @martins.ninja Epic Games / RAD Game Tools
GPU/Rendering List Bot: PLEASE READ BIO @gpu-feed-bot.bsky.social If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m
Please consider pinning the list.
Maintained by @gfxnico.bsky.social
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Mikko Kuitunen @mikkokuitunen.bsky.social Version 3.0. Software engineer, product development and art enthusiast. Armchair generalist & ex -physicist, -graphics programmer & -CAD expert. Can render a sphere in every medium. Professionally does computational geometry @ Mapbox.
Erik Svedäng @eriksvedang.com Independent game designer, artist & programmer from Sweden.
Some of my released games are Blueberry Garden, Kometen, Clairvoyance & Else Heart.Break(). I also made the programming language Carp.
www.eriksvedang.com
Sawyer Hood @sawyerhood.com Software Engineer that is building weird shit in public, latest project: https://dobrowser.io. Prev: @figma, @facebook.
Gianmichele @gianmichele.bsky.social Animator, believer at heart.
Exploring the indie world and making games for fun.
Grown up with 60s and 70s robot cartoons!
gianmichelemariani.github.io
Cait Goodale ✧ @caitgoodale.bsky.social principal UX designer ✦ Glowmade & Mythmatch & other secrets prev: DREST, King, Memrise, Minecraft ✧ printmaker and creative dilettante
🏴 in LDN ✦ she/her
📬 designcaitlin.substack.com
Jasper @j-winther.bsky.social Rust, graphics, voxels, skating
Working on volumes @traverseresearch
Paweł 🐉 Witchcrafter @paweljarosz.bsky.social Dad of amazing twins, husband and developer - working on my dream indiegame Witchcrafter: Empire Legends!
Witchcrafter.carrd.co
Youtube.com/@unfolding_gamedev
Posts: gamedev, games, game design, Defold game engine, other
Pudi 🍮 @pudi.bsky.social Tech Artist and Software Engineer | 🏳️⚧️
https://www.shadertoy.com/user/panna_pudi
🚫 No AI and AI Training 🚫
Micha Mettke @vurtun.bsky.social Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Vignesh Gunasekaran @vigneshgunasekaran.bsky.social Graphics programming @ CD Projekt Red
Hbomberguy @hbomberguy.bsky.social 🖥️ Gaming Youtuber, Media Critic, Philosopher King 🤴
💙 Patreon.com/Hbomb
📩 Enquiries to contact@hbomb.zone
Artsiom Trubchyk @aglitchman.bsky.social Web games developer for the Poki platform, beginner SideFX #Houdini user, #Defold game engine lover, blockchain believer.
Ben Beilharz @engramm.ing PhD on physically based (differentiable) rendering and material appearance modeling/perception @tsawallis.bsky.social's Perception Lab.
I also build my own renderer and enjoy participating in CTFs.
Mote @mote.bsky.social we are the universe unfurling
Paweł Pyrek @pbp.curiousensemble.com Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
@therenderbug.bsky.social @therenderbug.bsky.social
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Martin Jules @kanapper.bsky.social Graphics Software Engineer @Esri
Side projects:
https://spaceflightfactory.com/
https://exploration-craft.com/
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Zoey!! 🦈 @dizi.dev She/They 🏳️⚧️⚢🇦🇺 | 25 👵 | Blåhaj enthusiast 🦈
https://linkstack.dizi.dev/
Jen @jentroidvania.bsky.social Pixel Artist * Videogame Enthusiast * She/Her * Bi 🌈
https://www.artstation.com/jentroidvania
https://x.com/jentroidvania
Dominik Lazarek @domlaz.bsky.social Principal Engine Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
@ahmidou.bsky.social @ahmidou.bsky.social Director|Character Artist/TD|Developer.
Character TD/Technical Artist @ Apple
Previously Character TD @ Eidos/MPC/HybrideVFX/Animal Logic
@jcowles.bsky.social @jcowles.bsky.social Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
Jay Mattis @braindx.bsky.social Founder of High Horse Entertainment | Author of https://snapnet.dev | Former Senior Engineer at Treyarch (CoD: WaW, CoD: BO 1-3)
Stuart McVicar @stuartmcvicar.bsky.social GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
FrankenGraphics @frankengraphics.bsky.social Ellen creates NES games, tools & pixels.
https://frankengraphics.itch.io/
https://ko-fi.com/frankengraphics
https://patreon.com/frankengraphics
secure_shells @timjung.bsky.social principal software eng @ ??
game dev \ dist sys architect \ matchmaking + skill \ dark fantasy enjoyer \ fiction writing
past:
+ riot games
+ activision blizzard
wife guy that loves his wife
@yewfy.bsky.social 🖤
linktr.ee/timjung
🐁 bitnenfer @bitnenfer.com Engine Programmer - I don’t want to be smart, I only want to make pretty pixels - https://bitnenfer.com - Demoscene - https://lia.rebelion.digital - el/he/him - 🇨🇱
Juha Hiekkamäki @hiekkama.bsky.social Co-founder, programmer, slacker etc @ Frozenbyte. Trine games and stuff. Sorry, I'm blonde
Paul Penson @paulpenson.bsky.social Lead graphics programmer at Playground Games. Passionate about great games and great graphics. Opinions and comments are my own.
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@jwki.bsky.social @jwki.bsky.social This is me on the other thing:
x.com/jascha_wedowski
Software developer with a passion for real-time graphics, simulation and systems programming.
Previously Maxon, Keen Games, Deck13. Opinions my own etc
Will Usher @willusher.io Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social
Max Slater @thenumb.at https://thenumb.at
Computer Graphics, Programming, Math, OxCaml, C++
Insality @insality.bsky.social Defold Game Developer / Music Composer. UI / UX Expert, Tools Creator
Olivier Therrien @volfaze.bsky.social R&D Graphics Programmer at CDRIN
Zed @zed.dev A next-generation code editor that enables high-performance collaboration with AI and your team.
zed.dev
Anton Kaplanyan @kaplanyan.bsky.social Real-time and offline rendering, gamedev, GPU hw
Emanuel Masciarelli @emanuelm.bsky.social Lead/Principal Engine Programmer | These are my personal opinions | He/Him
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Victor Mateevitsi @vmateevitsi.com Assistant Computer Scientist at Argonne National Laboratory. Adjunct Research Professor at UIC.
Research interests: HPC, Raytracing, Rendering, Computer Graphics, AR/VR/XR, Digital Twins.
Ex Greek National Team Ice Hockey Player
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Ulrik Lindahl @cooolrik.bsky.social Tech Director @ Simplygon (MS Xbox)
JS Bourdon @jsbourdon.bsky.social Graphics programmer working on PIX these days.
philpax @philpax.me creative engineer · Rust, gamedev/modding, reverse engineering, writing, AI, XR, etc
a better world is possible · 🇦🇺🇸🇪🏳️🌈
Thibault @thibaultl.bsky.social Graphics Programmer. Recently did a lot of volumetric and VDB rendering.
Darius Bouma @dbouma.bsky.social Member of Technical Staff at AMD, previously Traverse Research
nsn @handle.invalid full time graphics
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Ali Mohebali @mohebali.bsky.social Game Director @Halfbrick
ex-Unity Graphics Product Management Lead