Lauren Leek @laurenleek.eu Social data scientist with too many questions | Assistant Professor at Leiden University | PhD from @EUI
https://laurenleek.eu/
https://laurenleek.substack.com
Amélie Heinrich @dispatchgraph.bsky.social Graphics, ML
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Linus 🇩🇰🇸🇪🇬🇧 @linnis.bsky.social SKÅNdinaviEn
Low level graphics programmer
Nathan Manceaux-Panot @cykele.ro Loves building tools, making art.
Doesn't know how to compromise.
Values kindness greatly.
Making @retcon.app, the macOS app for effortlessly rewriting Git history.
Blog: https://pending.design
Links: https://cykele.ro
Steve Klabnik @steveklabnik.com #rustlang, #jj-vcs, atproto, shitposts, urbanism. I contain multitudes.
Working on #ruelang but just for fun.
Currently in Austin, TX, but from Pittsburgh. Previously in Bushwick, the Mission, LA.
antirez @antirez.bsky.social Reproducible bugs are candies 🍭🍬
I like programming too much for not liking automatic programming.
David Aerne @meodai.bsky.social Self-employed Design & Interaction Developer at Elastiq Ltd.
Independent researcher exploring color perception, palette tools, and interface design through prototyping.
andreasng____ @andreasng.bsky.social Random animator🕯️📝🗑️
Playdead <š> INSIDE🚶, GAME3🧑🚀
Zed @zed.dev A next-generation code editor that enables high-performance collaboration with AI and your team.
zed.dev
David Crawshaw @crawshaw.io ceo exe.dev, tailscale co-founder, programmer
@jonas-meyer.bsky.social @jonas-meyer.bsky.social
Peter Steinberger @steipete.me vibe coding is the way. I bootstrapped a remote company before it was cool. Founder @PSPDFKit (exit to Insight). 🏳️🌈
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Gedalia @gedalia.bsky.social Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics.
Ex VFX, MMORPG, animation dev
✡️ dad, photographer, rollerblading liberal in NYC
Armin Ronacher @mitsuhiko.at Creator of Flask • earendil.com ♥︎ writing and giving talks • Excited about AI • Husband and father of three • Inhabits Vienna; Liberal Spirit • “more nuanced in person” • More AI content on https://x.com/mitsuhiko
More stuff: https://ronacher.eu/
Neel @neeltamhane.bsky.social #PostGrowth Futures 🐌| #Regeneration 🌱 | #SocialImpact 🤝🏾 | #EnergyTransitions ⚡️
Lerrel Pinto @lerrelpinto.com Assistant Professor of CS @nyuniversity.
I like robots!
Swarup @sshswarup.bsky.social Rustaceaning my 3D self and the world around
Michael P. @m17e.co 🇦🇺. Ella's dad. Tech strategy. Former @cncf.io governing board member. @moderat10n, @moderation@mastodon.social
papaya.io @papaya.io papaya.io is indie software: An image and document editor in your browser with layers, blend modes, text tools, image compression and PDF export
Arnav Arora @rnv.bsky.social CS PhD student, University of Copenhagen | LLM cultural value alignment, safety, political communication, AI ethics |
he/him.
https://scholar.google.com/citations?user=EQUUUUoAAAAJ&hl=en
Isabelle Augenstein @iaugenstein.bsky.social Professor at the University of Copenhagen. Explainable AI, Natural Language Processing, ML. Head of copenlu.bsky.social lab.
#NLProc #NLP #XAI
http://isabelleaugenstein.github.io/
Stefan Sommer @stefanhsommer.bsky.social Professor, Computer Science, University of Copenhagen. Founder Component AI.
Jes Frellsen @jesfrellsen.bsky.social Associate Professor of Machine Learning and Signal Processing, Technical University of Denmark (DTU)
https://frellsen.org
Helen Toner @hlntnr.bsky.social AI, national security, China. Part of the founding team at @csetgeorgetown.bsky.social (opinions my own). Author of Rising Tide on substack: helentoner.substack.com
Žiga Avsec @avsecz.bsky.social Genomics initiative lead at @GoogleDeepMind.
Models from our team: Enformer, AlphaMissense, and AlphaGenome.
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Pema99 @pema99.bsky.social Senior Graphics Engineer, Lighting Team @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
@filmicworlds.bsky.social @filmicworlds.bsky.social
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Ruben Wiersma @rubenwiersma.nl Research Scientist at Adobe Research Paris, working on geometry processing and geometric deep learning. Previously Postdoc at ETH Zürich, PhD @TUDelft, research intern @Adobe. rubenwiersma.nl
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
pfung @pfung.dev robotics | advisor @Cline | ex-founder (medical, 55m exit) | eng #15 @Meta
pfung.dev
Bun @bun.sh Bun is a fast, all-in-one toolkit for installing, bundling, running and testing JavaScript & TypeScript.
To install Bun:
```
curl https://bun.sh/install | bash -s
```
https://bun.sh
Jarred Sumner @jarredsumner.com building Bun. formerly: stripe (twice) thielfellowship. high school dropout 🌈
Rahul Gupta @rahulguptagamedev.bsky.social Graphics Programmer | Amateur Astrophotographer
Ex - Arkane Austin | SMU Guildhall Cohort 29/
Shipped Titles - Redfall, Trikaya, HaberDashers
Myriam Beauvais @beammyup.bsky.social 🎮 Technical Product Manager
🔹Rendering and Psychophysics
🔹Co-founder of Montreal ACM SIGGRAPH
🔹1/3rd Shinies and Shadows
@Unity
xQuantic Dream, xRoblox
She/Her
Cameron Micka @tcmicka.bsky.social Principal Software Engineer at Microsoft (Teams Immersive Events, Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni.
https://github.com/Cameron-Micka
Javier Meseguer @jmeseguerdepaz.bsky.social LiquiGen lead at JangaFX. I try to keep both my velocity fields and my warps divergence-free. I also love real-time graphics.
Tom Keresztes @tkeresztes.bsky.social Once a coder, stays a coder.
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Yash Bhalgat @ysbhalgat.bsky.social PhD at VGG, Oxford w/ Andrew Zisserman, Andrea Vedaldi, Joao Henriques, Iro Laina. Past: Senior RS Qualcomm #AI #Research, UMich, IIT Bombay.
I occasionally post AI memes.
yashbhalgat.github.io
Darsh Kaushik @darshk.bsky.social MSc CS student @ UdeM/Mila with Prof. Noam Aigerman| Neural Geometry and 3D Vision
Nathan Hoobler @hoobler.net Pixel Pusher and Digital Illusionist
@ Nvidia
All opinions my own
@ddvinay.bsky.social @ddvinay.bsky.social
Yann LeCun @yann-lecun.bsky.social Professor a NYU; Executive Chairman at AMI Labs..
Researcher in AI, Machine Learning, Robotics, etc.
ACM Turing Award Laureate.
http://yann.lecun.com
Arthur @arthurperpixel.bsky.social Once made a pixel realtime, 3D Reconstruction @ DeepMind, becoming a crab 🦀🦀🦀
Working on github.com/ArthurBrussee/brush
Ben Golus @bgolus.bsky.social Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
Pekka Väänänen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Signal @signal.org Signal is a nonprofit end-to-end encrypted communications app. Privacy isn’t an optional mode, it’s the way Signal works. Every message, every call, every time. https://signal.org/donate/
PJ Vogt @pjvogt.bsky.social Very rarely here.
You can reach me at pjvogt85@gmail.com
Host, Search Engine podcast.
Some of our best episodes are here: https://open.spotify.com/playlist/5S9VpzSJa8HVGG9H0EmkmJ?si=eeb6813f57ea4218
@randallrvr.bsky.social @randallrvr.bsky.social Qualcomm Graphics Research, Ex-meta, former Apple
Jaakko Lehtinen @jaakkolehtinen.bsky.social Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
Maciej Halber @mhalber.bsky.social I fail at Computer Vision
John Green @johngreensbluesky.bsky.social Author (The Fault in Our Stars, The Anthropocene Reviewed, etc.)
YouTuber (vlogbrothers, Crash Course, etc.)
Football Fan (co-owner of AFC Wimbledon, longtime Liverpool fan)
Opposed to Tuberculosis
Simon Willison @simonwillison.net Independent AI researcher, creator of datasette.io and llm.datasette.io, building open source tools for data journalism, writing about a lot of stuff at https://simonwillison.net/
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
Peyman Milanfar @docmilanfar.bsky.social Distinguished Scientist at Google. Computational Imaging, Machine Learning, and Vision. Posts are personal opinions. May change or disappear over time.
http://milanfar.org
Rémy Bouquet @nehon.bsky.social Lead Rendering Programmer at Epic Games for Sketchfab / Fab
Gaming / Role Playing
Per Vognsen @pervognsen.bsky.social Programming is fun.
Ian Sinclair @yannish.bsky.social Bleary-eyed Canadian mathochist, making games in Copenhagen
Formerly @ Playdead, Weta Gameshop, Ubi Toronto, & Rockstar Toronto.
https://yannish.squarespace.com/
Marlène Delrive @marlenedelrive.bsky.social Game & narrative designer.
I’m here to make you laugh or cry.
Co-founder @autoscopia.bsky.social
Made "As Long As You're Here", a personal game about Alzheimer’s 🍂❤️🩹
Steam: https://tinyurl.com/yc3z67a4
Prev: WHAT THE GOLF? | WHAT THE CAR?
Chris Offner @chrisoffner3d.bsky.social Student Researcher @ RAI Institute, MSc CS Student @ ETH Zurich
visual computing, 3D vision, spatial AI, machine learning, robot perception.
📍Zurich, Switzerland
Tom Dupuis @tomdupuis.bsky.social autonomating software manufacturing @ The Open Engine Company
https://theopenengine.com/
previously: voice agents, deep RL, representation learning, robotics
Jon Barron @jonbarron.bsky.social Principal research scientist at Google DeepMind. Synthesized views are my own.
📍SF Bay Area 🔗 http://jonbarron.info
This feed is a mostly-incomplete mirror of https://x.com/jon_barron, I recommend you just follow me there.
Aymeric Kevin @aymerickevin.bsky.social Production Designer | ARCANE S1 | ACROSS THE SPIDERVERSE | PINGPONG the Animation ピンポン | Kick♡Heart | Space☆Dandy | Shishigari | Muttson&Royce
https://www.instagram.com/aymeric_kevin/profilecard/?igsh=MTMzeTAxZmUyODIwaw==
Damien Rioux-Lavoie @riouxld.bsky.social R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Joel Nises @jnises.bsky.social Gamedev, audio, rust at Embark Studios.
Previously Propellerhead Software, Starbreeze.
Jérôme Kedzierski @jeke.fr Lead Technical Artist @ Arkane Lyon
2.35 Lover : www.jeke.fr
Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
Antoine Cohade @acohade.bsky.social Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Paul Demeulenaere @shadi3st.bsky.social Engine (VFX) developer for @unity3d (previously Ubisoft and Cyanide)
Vincent Breysse @vincent-breysse.bsky.social Graphics programmer at Unity. Opinions are my own.
Valentin Deschaintre @vdeschaintre.bsky.social Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring and generation. I also like photography, and baking, but I try to keep it under control!
https://valentin.deschaintre.fr
Bryan Cantrill @bcantrill.bsky.social Co-founder and CTO of Oxide Computer Company. According to Field of Schemes, "tech exec and Oakland A's fan" -- but more of an Oakland Ballers fan now.
Sebastian Sylvan @ssylvan.bsky.social Graphics (VR/AR) at Apple.
Jesse Stiller @aquageneral.bsky.social Obsessed with the movment of water (and physics in graphics as a whole), computers, GPU architectures and too much more! Programmer @JangaFX
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Dale Weiler @graphitemaster.bsky.social Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render.
My opinions reflect an unholy reality
Bryan McNett @bryanmcnett.bsky.social graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
Noam Aigerman @noamiko.bsky.social Assistant Professor @ University of Montréal
Associate academic member @ Mila
3D Geometry Processing, Machine Learning, Computer Graphics
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Alexander Demyanenko @track33r.bsky.social Graphics @ Blizzard
Mathias Westerdahl 🇺🇦 ✈️ Gamescom @jcash.bsky.social Co-founder & CTO www.refold.io
Developer www.defold.com
Mastodon: https://mastodon.gamedev.place/@jcash
Twitter: https://www.twitter.com/mwesterdahl76
LinkedIn: https://www.linkedin.com/in/jcash/
Blog: https://www.sizeofvoid.com
Ex UDS, Avalanche Studios,
@andrewjdr.bsky.social @andrewjdr.bsky.social Programmer, Cocreator http://Nira.app
Glenn Conner @thestraylight.com @Meta AI Assistants, previously web-perf, devtools, and @instagram. Interested in games, art, technology, and distributing the future.
Renaud Bédard @renaudbedard.bsky.social Programmer at Don't Nod Montréal, littleBits enthusiast, friend of rodents, dad.
You may remember me from such games as FEZ and Cooldog Teaches Typing.
Old tech ramblings @ http://theinstructionlimit.com
David Reeves @davreev.bsky.social Software engineer tinkering with geometry and graphics @ https://zoo.dev/
Previously: Ansys, EA, DNEG, ZHA
Rohan Mehalwal @rmehalwal.bsky.social All things DX12 & Ray Tracing at AMD!
Nitish Victor @nitishvictor.bsky.social Engine Programmer @ Epic Games
Views are my own
https://github.com/nitvic793
aclysma @aclysma.bsky.social Graphics @ Bungie, former R*. I do rust stuff at home.
Mallikarjun Swamy @mswamy.bsky.social Graphics Software Engineer at Samsung Research America
https://malikarjun.github.io/
Felipe Lira @lirafelipe.bsky.social Graphics Engineer at Arm. Interested in GPUs, rendering and ML. Trying to render the best version of me.
Antoine Lelièvre @alelievr.bsky.social Graphics Developer on HDRP
Enjoy graphics programming topics
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Ionut Nedelcu @ionutnedelcu.bsky.social Staff Graphics Engineer at Unity Technologies. Working on ray tracing support with DX12/DXR.
https://github.com/INedelcu
Francesco Cifariello Ciardi @fcifacia.bsky.social Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them
flashypixels.wordpress.com