LaurieWired @lauriewired.bsky.social researcher @google; serial complexity unpacker
ex @ msft & aerospace
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Noel Berry @noelfb.bsky.social Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on City of None and Jumper at EXOK.
www.noelberry.ca
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Xor @xordev.com Building FragCoord.xyz
xordev.com
Chris Huelsbeck @chrishuelsbeck.bsky.social Composer of Video Game Soundtracks and other music, with 35+ Years experience & 100+ released projects!
https://linktr.ee/chris_huelsbeck
kb @kebby.org tea // code // electronic music // farbrausch // revision // hamburn
Also https://abraum.social/@kb
Floriane Marchix @floriane-marchix.bsky.social Art Director at Dreamworks Feature Animation.
Previous client Aardman / Google / Passion Picture.
Planet-D @planetdnews.bsky.social Your daily dose of #demoscene 💎 — spread the #creative love ❤️
See also https://pouet.net, https://demozoo.org and https://curio.scene.org 😍
What's this demoscene thing everybody talks about?
→ https://demoscene-the-art-of-coding.net/the-demoscene
rePlayer @replayer.bsky.social another multi-formats music player (for Windows)
Can play a lot of retro audio formats such as protracker amiga, nintendo rom soundfiles... as well as contemporary formats (mp3,wav...).
It's also scrapping online databases to build you own music database.
Andrew Aversa (zircon) @zirconst.bsky.social CEO Impact Soundworks, founder @ Impact Gameworks, programmer, musician/producer, dad. I make stuff like Tangledeep, Shreddage, Super Audio Cart, Flowstone Saga etc :D- T Tobias Berghoff @tobiasberghoff.bsky.social gpu psychiatrist @ SIE PSS ATG
Alexis Crickx @cricky84.bsky.social R&D Rendering Engineer - Snowdrop 3D Programmer @ Ubisoft- S Soren Hannibal Nielsen @sorenh.bsky.social He/Him. Tech Director @ The Initiative, and a console developer at heart. Working on Perfect Dark. Past: AltspaceVR, Minecraft Bedrock Edition VR, Project Spark, Path Of Neo, Enter The Matrix, Amok (Sega Saturn/PC), Banshee (Amiga 1200/CD32). Lemon.
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Rémy Bouquet @nehon.bsky.social Lead Rendering Programmer at Epic Games for Sketchfab / Fab
Gaming / Role Playing
Stuart Whyte @stuwhyte.bsky.social Director of Production and Operations at Astrid Entertainment. I make games (like Fable, X-Com, Populous:TB, Blood & Truth). PSN:Stu_Whyte Xbox:StuWhyte.
@ajweeks.bsky.social @ajweeks.bsky.social Graphics Programmer @ Frostbite, cyclist, human.
ajweeks.com
Disco Hello @discohello.bsky.social Making Dear ImGui and maybe games.
https://www.discohello.com/
Antoine Cohade @acohade.bsky.social Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Francesco Cifariello Ciardi @fcifacia.bsky.social Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them
flashypixels.wordpress.com
John White @aliasbinman.bsky.social Engineer @ Rive . ex - Meta, Roblox, Epic, Microsoft, EA, Gremlin
James Answer @jamesanswer.bsky.social Technical Art Director @ Spliced Inc.
Ex. PlayStation London Studio
https://answer.cc
Dave Astle @myopicrhino.bsky.social Software engineering leader in gaming and graphics. Formerly Intel, AMD, Qualcomm. Co-founder of GameDev.net. Published author.
Jeslas Pravin @jeslas.bsky.social Mostly post about topics related to Graphics and Game engines 🤗
Currently writing d3d driver for arm mali GPU. Opinions are my own.
Writing game engine from scratch, join https://discord.gg/2xfVG4QPt8
Johannes Hirche @kaffeewolf.bsky.social Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Nino Sapina @nin70.bsky.social Co-founder and CEO of #Realcast #XR #JustHoops #HideTheCorpse
John Linneman @dark1x.bsky.social Video Editor + Senior Staff Writer for
Digital Foundry and creator of DF Retro! Open to contract work!
日本語OK
Victor Emilio Ceitelis @victorus94.bsky.social Graphics Engineer @ Snap
Bruno Ribeiro @brribeiro.bsky.social Graphics Programmer @ Guerrilla Games- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Rich Forster @dickyjimforster.bsky.social Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place
Nathan Day @nathanday98.bsky.social Software Engineer at Motorsport Games
Prev at ControlZee, Hangar 13, Splash Damage and 22Cans
He/Him
Juan A. H. Cánovas @yordrar.bsky.social Rendering engineer @ Codemasters (EA). Interested in Graphics, Game engines, Gamedev & Math.
Anatole Duprat @anatoleduprat.bsky.social Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
diego @cliv3dev.bsky.social Coding since C= Amiga
Co-founder, CTO @realcast.bsky.social
#XR FTW
Fedy @fedyac.bsky.social Graphics programmer
Senior Software Development Consultant at Unity
Ellioman @ellioman.bsky.social Icelandic Graphics Programmer at ARM. He/Him.
Pocol @pocol.bsky.social I am a graphics engineer working at Tokyo, in Japan. All opinion are my own. ぽえ~ん。
Reinder Nijhoff @reindernijhoff.net reindernijhoff.net
Stefan Pijnacker @stefanpijnacker.bsky.social 24 yo Game Developer, Dutch
Junior Graphics Programmer @ Massive Entertainment
4th Year Games Student @ BUas
Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering & Volumetrics with DX12
Stef Levesque @stef-levesque.bsky.social VFX programmer at EA Frostbite.
My opinions my own.
Annem Hobson @rubyannem.bsky.social Posts will mostly be about cats.
Former Comms Lead at PlayStation London Studio. Currently on maternity leave. 🍼
Alexander Demyanenko @track33r.bsky.social Graphics @ Blizzard
swan @s-w-a-n.bsky.social Tech/Game Programming.
#zig
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Paul MacGillivray @paulmacgill.bsky.social Audio/Tech Anim Producer at Larian
Retro game collector (Nintendo mostly)
OPTCG player
Love games, films, Nintendo, Metal Gear, Final Fantasy
Piyush Verma @pixelsnafu.bsky.social Graphics/Engine Programmer. Prog metal nerd.
https://www.shadertoy.com/user/piyushslayer
Anoop Ravi Thomas @createthematrix.bsky.social Associate Principal Graphics Programmer @ Rockstar Games. ex Dreamworks. Max Payne 3, GTA 5, RDR 2, The Bad Guys, GTA 6. All tweets are personal opinions.
Vignesh Gunasekaran @vigneshgunasekaran.bsky.social Graphics programming @ CD Projekt Red
Valerio Marty @valeriomarty.bsky.social Tech and VFX Artist at Snowprint Studios. Previously Tech Artist at Ten Square Games. He/him. contact@valeriomarty.games
Vipul Kapoor @kapvipoor.bsky.social A Father and a Rendering enthusiast currently Rendering | Optimizing at Autodesk. Ex DevTech at AMD, Rendering at CAE. All opinions are personal.
Ben Beilharz @engramm.ing PhD on physically based (differentiable) rendering and material appearance modeling/perception @tsawallis.bsky.social's Perception Lab.
I also build my own renderer and enjoy participating in CTFs.
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
lycium @lycium.bsky.social path tracing (LuxRender, Indigo, Corona, Redshift), fractals (Chaotica), maths, music 🕺, dogs 🐶
https://lyc.deviantart.com/gallery / https://lyc.deviantart.com/gallery/scraps
Özgür Eraslan @eraslan.dev Ex Senior Engine Programmer.
Now Fulltime indie. 🎮
#gamedev
Edu in 8 bits @edumarting.bsky.social 8-bit era son. 64-bit era father & husband.
Ex-Associate Software Engineer at Striking Distance Studios.
Ex-Technical Manager for Real-Time Embedded Systems.
Retrogamming. Computer Graphics. Embedded Systems. Real Time. Low-level Optimization.
Martin Jules @kanapper.bsky.social Graphics Software Engineer @Esri
Side projects:
https://spaceflightfactory.com/
https://exploration-craft.com/
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Geordie Hall @geordiemhall.bsky.social Melbourne game dev! Senior Programmer @ Beethoven & Dinosaur.
prev Samurai Punk, Hyper Jam.
sndels @sndels.bsky.social Engine plumber and moonlight graphics artisan. Ex-3DMark.
Toys and experiments at https://github.com/sndels
Jay Mattis @braindx.bsky.social Founder of High Horse Entertainment | Author of https://snapnet.dev | Former Senior Engineer at Treyarch (CoD: WaW, CoD: BO 1-3)
Stefan Ivanovski @limepixl.bsky.social Software Engineer that is passionate about computer graphics, light transport theory and rendering.
he/him/them
https://limepixl.github.io
Daniel Quach @danielquach.bsky.social Senior Graphics Programmer on Subnautica 2 @ unknownworlds.bsky.social - Previously Suicide Squad: Kill The Justice League, Just Cause 4, Ghost Recon: Wildlands, Pix the Cat 🇬🇧/🇫🇷
Dominik Lazarek @domlaz.bsky.social Principal Engine Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
Anton Schreiner @aschrein.bsky.social Gfx and ML
Jérémy Fa @jeremyfa.bsky.social Creating games, music, tools / Open source 2d tech https://ceramic-engine.com / Interactive Fiction writing tool https://loreline.app / Soundcloud https://soundcloud.com/jeremyfa / Creative code http://instagram.com/jeremyfa / FR
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
Jaume Pla Ferriol @jaumeplaf.bsky.social (He/Him) Tech Artist @ Herobeat Studios
Opinions are my own may not reflect those of my employer.
https://github.com/jaumeplaf
https://www.artstation.com/jaumeplaferriol
Another Dev 🐉 @anotherdev.bsky.social I’m just another game developer struggling in this capitalist world.
(They/them)
tom jowsey 🐱 @tom.cafe creator https://tom.cafe
<3 web, games, tools, engines, graphics, audio/dsp, ui, cats +++
22 ∙ he/any 📍 dundee, uk
🐁 bitnenfer @bitnenfer.com Engine Programmer - I don’t want to be smart, I only want to make pretty pixels - https://bitnenfer.com - Demoscene - https://lia.rebelion.digital - el/he/him - 🇨🇱
Juha Hiekkamäki @hiekkama.bsky.social Co-founder, programmer, slacker etc @ Frozenbyte. Trine games and stuff. Sorry, I'm blonde
Robert Schaap @schaap.io Chaotic neutral software engineer. I like buttons and pixels. For information in Dutch please press 5. Star{Craft,gate,Wars,Trek,ry Night}
MΛX @m4xc.bsky.social Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics.
https://m4xc.dev/
Gi @gimoody.bsky.social Sad artist/programmer cat.
I make pretty pixels
Geolm @geolm.bsky.social Team lead in the video game industry, in my spare time : saxophonist/composer, chess patzer, pixelart lover. All expressed opinions are my own.
Olivier Therrien @volfaze.bsky.social R&D Graphics Programmer at CDRIN
@jwki.bsky.social @jwki.bsky.social This is me on the other thing:
x.com/jascha_wedowski
Software developer with a passion for real-time graphics, simulation and systems programming.
Previously Maxon, Keen Games, Deck13. Opinions my own etc- W WillP @willpgfx.bsky.social Senior graphics programmer II on T4 at Blizzard.
Personal account.
https://willpgfx.com
Lynn #SaveHytale @scarak.bsky.social 👾 Third Year Game Programming student at BUas
✨ Interested in graphics/ray tracing :]
🐰 Infinite supply of bunny pictures
🌸 video gamez https://stdlynn.itch.io/
Max Slater @thenumb.at https://thenumb.at
Computer Graphics, Programming, Math, OxCaml, C++
Will Usher @willusher.io Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social
John Campbell @daddygame.dev Technical Director @triangularpixels.com
#gamedev #indiedev
daddygame.dev
Damiano Monaco @damianomonaco.bsky.social I like coding systems.
Interest in real-time graphics, #GameDev, and #SpatialAudio.
Brennen Green @brennengreen.bsky.social software engineer. real app-uh-latch-un. labor advocate.
https://brennengreen.dev/
Whittington @oldewhittington.bsky.social Software Engineer & photographer
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.