@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Vahan @sosoyan.com VFX Lighting, Graphics Programming and GameDev
http://sosoyan.com
Soft Crunch Games @softcrunch.games WISHLIST "FOXY DUMPLINGS"
https://store.steampowered.com/app/4184130/Foxy_Dumplings/
Crafting comfort, one game at a time
https://linktr.ee/softcrunch.games
RenderingMemes @graphico.bsky.social Setting values of 2D array, the job
Matthew Blank @handle.invalid He/Him | 👨💻 Coding Awesome Games @ Panato Games | 👨🏫 Teaching Game Design and Programming in spare time at Collegium Da Vinci in Poznań | Weird ☕️ Person
Adam__ @adam-lundrigan.bsky.social ~ Chasing the sublime ~
3D Generalist, Game Producer, Technical Writer.
Ask me about Bevy!
Artur "ekhart" Dębkowski @3khart.bsky.social 👨💻 Senior / Lead C# #Unity Developer
👨🏫 Game Programming Mentor @ Futuregames
👨🏫 Lecturer @ Warsaw Film School
🎮 former Vile Monarch
ekhart.pl
@nicololinder.bsky.social @nicololinder.bsky.social
TimOfLegend @timoflegend.bsky.social Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
Jeppe Carlsen @carlsengames.bsky.social Game Designer/Director on COCOON. Also created 140 and THOTH! Former lead gameplay designer at Playdead (LIMBO and Inside!)
carlsengames.com
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Mikkel Svendsen @mikkelsvendsen.bsky.social Nerdy graphics for Cocoon & Inside
Eric Bourdages @eze3d.bsky.social Co-Founder Unannounced Game Studio (currently cooking) | Prev. Lead Character Artist DBD | Art Gremlin | Game Dev | Support Artists | Opinions are my own
Website: ericbourdages.com
West 🧭 @neswest.bsky.social Technical Artist in the Video Games Industry
🕹️ Interests are: 🛠️Shaders, 📑Houdini, 🥤Blender, 🧨VFX
https://www.artstation.com/westoca
Sylvain Savard @sylzayz.bsky.social Co-founder of Outerminds inc. and 2D/3D Artist. I also create Pixel Art. Currenly working on Homecall, an indie Horror game.
Alexis Crickx @cricky84.bsky.social R&D Rendering Engineer - Snowdrop 3D Programmer @ Ubisoft
Axel Paris @axelparis.bsky.social Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: large-scale environments, implicit surfaces, physics simulation, sustainability.
Web: aparis69.github.io
=> Opinions are my own.
He/Him. Write in 🇨🇵 🇬🇧
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Karol Furmann @elparole.bsky.social Game Developer in BlackMoon Design ( http://m.blackmoondev.com). I make games.
🚀CosmoPirates🚀
Buy here: https://shorturl.at/losZ9
KageKirin @kagekirin.bsky.social Ninja graphics engineer.
Also @KageKirin.gamedev.place
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Crunching Koalas: video games publishing & porting @crunchingkoalas.bsky.social 📣 Putting one-of-a-kind video games in the spotlight (publishing)
🎮 Getting impactful titles to consoles (porting)
🏆 Worked on Darkwood, Frostpunk & Deadlink
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com Senior Tech Artist. Graphics Programmer on the Open Source RPG Tides of Revival
He/Him
Valencia, Spain
https://gmodarelli.com
Rémy Bouquet @nehon.bsky.social Lead Rendering Programmer at Epic Games for Sketchfab / Fab
Gaming / Role Playing
Domen Rostohar @dmajster.bsky.social Indie game dev (ex. Guardiaris & Outfit7)
Working full-time on a colony simulation game called Kobolds ✨
@ajweeks.bsky.social @ajweeks.bsky.social Graphics Programmer @ Frostbite, cyclist, human.
ajweeks.com
Antoine Cohade @acohade.bsky.social Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Vincent Breysse @vincent-breysse.bsky.social Graphics programmer at Unity. Opinions are my own.
Michele Fabbri @ab3.net 2D vector graphics rendering engines R&D @ www.mazatech.com
👉 Atheist • Europeist • Nerd
#computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi
From Italy 🇮🇹
Thibault Tricard @thibaulttricard.bsky.social Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Grant Johnson @warheart.bsky.social Principal Graphics Programmer at Creative Assembly. Alien: Isolation Sequel. Prev. Hyenas, Halo Wars 2. Views are my own. Building #quackdebugger
Dmitry Miller @dmitrymiller.bsky.social Houdini FX / Real-Time VFX UE5 / EmberGen / Nuke
I like Feature Film Animation and VFX in Films / Games.
https://www.artstation.com/dmitry_miller
Adam Madej @arahfx.bsky.social Technical Animator @ Hot Buns Studio | Toolsdev | Character TechArt | Gamedev | Opinions are my own | He/Him
https://www.adammadej.com/about/
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Zihan Liao @zihan-gfx.bsky.social Graphics programmer👨🏻💻 / Light Chef🧑🏼🍳
Bartek Moniewski @moniewski.bsky.social Tech Artist at SONKA, working on Holstin!
I like and talk about: gamedev, graphics programming, tech art, procedural generation, shaders, blender, art in general.
Alex Jarosz @akjarosz.bsky.social Helping game devs and creatives finish projects and create in more sustainable ways.
Psychologist, game designer, coach.
Support for burnout, students, and creative work.
↓ Book a discovery call
Stef Levesque @stef-levesque.bsky.social VFX programmer at EA Frostbite.
My opinions my own.
Supergiant Games @supergiantgames.bsky.social Creators of Hades, Pyre, Transistor, and Bastion.
· Merchandise: https://supergiant.games/merch
· Discord: http://discord.gg/supergiant
Darren Korb @darrenkorb.bsky.social Audio Director for Supergiant Games. Composer for Bastion, Transistor, Pyre, Hades, and Hades II. Voice of Zagreus, Skelly, and Narcissus.
Robert Podgorski : Html5Games games creator @blackmoondev.bsky.social Buy CosmoPirates space deck-building roguelike comedy: https://store.steampowered.com/app/2466240/CosmoPirates/
Sebastian Krzyszkowiak @dosowisko.net Hi, I'm dos. Silly FLOSS games, open smartphones, terrible music and more. 50% of @holypangolin; 100% of dosowisko.net. he/him/any. I don't receive DMs.
[bridged from https://social.librem.one/@dos on the fediverse by https://fed.brid.gy/ ]
Robot Gentleman @robotgentleman.com Here be robots! The independent games developer of 60 Seconds! & 60 Parsecs! Join us at http://discord.gg/8pwVJu6
GameDevGrzesiek @gwatroba.com Gamer, programmer, guitar-based music maniac, hardcore reader and movie watcher.
mantis @imakecoolstuff.bsky.social I make cool stuff | he/him
Developer of Roarr! The Adventures of Rampage Rex. Trying to atone for my gamedev sins.
Luke Spierewka @spierek.net Making puzzle games at @afterburn.games
Kornel Kisielewicz @epyoncf.bsky.social Professional roguelike and engine programmer. Indiepocalypse survivor. Founder of ChaosForge. Author of Jupiter Hell, DoomRL, DiabloRL and AliensRL!
Boruta.dev @boruta.dev Solo Dev making Snake in the Dark (demo on Steam!):
https://store.steampowered.com/developer/BorutaDev
Polish Game Dev Starter Pack: https://go.bsky.app/JuuSSUs
Danny @dannydoes.graphics cruising + vulkan
Okiem Deva | Grzegorz Wątroba @okiemdeva.pl Okiem Deva to kącik w sieci, w którym z perspektywy programisty gier będę omawiał sprawy związane z grami i ich tworzeniem.
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
@goshki @goshki.vigeo.dev Permanent procrastinator, indie #gamedev wannabe. Stranded in 16-bit era, fueled by nostalgia.
Working on #mystery #adventure: “Wright Files: Egerton's Pickle”
https://goshki.itch.io/wright-files-egertons-pickle
Alexander Demyanenko @track33r.bsky.social Graphics @ Blizzard
Mathias Westerdahl 🇺🇦 ✈️ Gamescom @jcash.bsky.social Co-founder & CTO www.refold.io
Developer www.defold.com
Mastodon: https://mastodon.gamedev.place/@jcash
Twitter: https://www.twitter.com/mwesterdahl76
LinkedIn: https://www.linkedin.com/in/jcash/
Blog: https://www.sizeofvoid.com
Ex UDS, Avalanche Studios,
Juan A. H. Cánovas @yordrar.bsky.social Rendering engineer @ Codemasters (EA). Interested in Graphics, Game engines, Gamedev & Math.
Jesper Mosegaard @mosegaard.bsky.social Founder of Figurement - the collaborative 3D product renderer
Johannes Hirche @kaffeewolf.bsky.social Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place
Rostyslav Dzinko @rostyslavdzinko.bsky.social 🇺🇦 Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Bertrand Carré @bertrandcarre.eurosky.social Game engine programmer, technical director pretending to know what I'm doing with smarter people around me 😀
Current work is with Unreal 5.5+, but also helping Mediatonic with Fall guys.
https://bento.me/bertrandcarre
Squallu @squallu.bsky.social Indie game developer, fixer, facilitator and control freak at www.robotgentleman.com
I prefer dogs over people, and drink coffee with orange juice.
dalton @dalton.gd Technical Director @omlgames.com
All things games, tools, shaders & programming.
@EpicGames alumn
#gamedev #UnrealEngine #rust #cpp
PJ @dzawor.bsky.social Time travel & Video Games & Coffee.
Co-founder of Far From Home Game Studio
Working on: https://t.co/4gN0ZMWIpy
Past: Donkey Crew, ArtifexMundi, Techland, CDPROJEKT, Larian studios, Zynga
Paweł 'Rauqk' Kiełtyka @trocheograch.bsky.social | Newsy o grach i gamedevie
| Autor bloga http://trocheograch.pl, piszę również na https://polskigamedev.pl
| 3D & 2D Artist
| Linki: https://linktr.ee/Rauqk
Neave Rimanic @neaveart.bsky.social 🎮 Lead Gameplay Animator - #JudasGame @ Superseed Studios
🐺 Gameplay Animator - Edenfall @everfluxgames.bsky.social
🏫 AnimSchool Instructor
Lead Animator 🐀 TMNT: Mutant Mayhem 🐵 Monkey King 🍄 Smurfs
#GameDev
Marcin Pieprzowski 🏳️🌈 турбо равличок 🇺🇦 @gingernatt.bsky.social Development Director at Ubisoft Ukraine Studios, My views are my own.
The only way to deal with this cruel world is to become so free that your very existence becomes an act of rebellion.
Andrew @jedrak.bsky.social
GameDev, huge nerd, playing MTG since birth
made Railbound and Pup Champs
Working on Forgery Craft
Leslie @leslievdb.bsky.social Principal 3D Character artist @ Gravity Well formerly: Phoenix Labs ,Cloud Chamber, Riot, Blizzard and Larian
The views expressed are my own
www.artstation.com/leslievdb
Morgane @morganemalville.bsky.social 3D character artist on Hades 2 @ Supergiant Games
racenis @racenis.bsky.social Working on Tramway SDK game engine https://racenis.github.io/tram-sdk/
I also have some games https://racenis.itch.io/
Dominik Baumann @sobrinth.com Hi! I'm Dominik.
coding things • playing things • he/him • GER/ENG • swiss
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Andy Nicholas @andypnicholas.bsky.social Principal Houdini Pipeline Developer for Framestore commercials/tv/rides team.
Previously at: The Mill, Analog, Glassworks, Rushes, Lionhead (Fable 2)
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Anoop Ravi Thomas @createthematrix.bsky.social Associate Principal Graphics Programmer @ Rockstar Games. ex Dreamworks. Max Payne 3, GTA 5, RDR 2, The Bad Guys, GTA 6. All tweets are personal opinions.
Vignesh Gunasekaran @vigneshgunasekaran.bsky.social Graphics programming @ CD Projekt Red
Özgür Eraslan @eraslan.dev Ex Senior Engine Programmer.
Now Fulltime indie. 🎮
#gamedev
Edu in 8 bits @edumarting.bsky.social 8-bit era son. 64-bit era father & husband.
Ex-Associate Software Engineer at Striking Distance Studios.
Ex-Technical Manager for Real-Time Embedded Systems.
Retrogamming. Computer Graphics. Embedded Systems. Real Time. Low-level Optimization.
Martin Jules @kanapper.bsky.social Graphics Software Engineer @Esri
Side projects:
https://spaceflightfactory.com/
https://exploration-craft.com/
Dani @dgoldaraz.bsky.social Senior Gameplay Programmer at
@TequilaWorks
, now working on #SongOfNunu, http://dgoldaraz.github.io
Paweł Pyrek @pbp.curiousensemble.com Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
George Bolba @gikster.bsky.social - 3rd Year Graphics Programmer @BUas
- Blog/Portfolio: gikster.dev
- Currently working on my personal Vulkan renderer
- Massive Star Wars nerd
- 21, he/him
- From 🇷🇴
Jean-Michel Gorius @jmgorius.bsky.social Ph.D. in hardware and compiler design. Interested in low-level programming, computer architecture, and rendering. Recreational programmer.
Geordie Hall @geordiemhall.bsky.social Melbourne game dev! Senior Programmer @ Beethoven & Dinosaur.
prev Samurai Punk, Hyper Jam.
Kahoneki @kahoneki.com https://kahoneki.com/
🍓 Graphics Enthusiast and Maths Enjoyer :]]]]
🌟 She/Her
🎮 Currently working on a Vulkan/DX12/PS5 Render Engine
📖 3rd Year Computer Games Technology Student @ Abertay University
Dominik Lazarek @domlaz.bsky.social Principal Engine Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
Stefan Ivanovski @limepixl.bsky.social Software Engineer that is passionate about computer graphics, light transport theory and rendering.
he/him/them
https://limepixl.github.io
Jay Mattis @braindx.bsky.social Founder of High Horse Entertainment | Author of https://snapnet.dev | Former Senior Engineer at Treyarch (CoD: WaW, CoD: BO 1-3)
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) ❤#animals.
Opinions r from an alien operating inside my head👽
Anton Schreiner @aschrein.bsky.social Gfx and ML
@ahmidou.bsky.social @ahmidou.bsky.social Director|Character Artist/TD|Developer.
Character TD/Technical Artist @ Apple
Previously Character TD @ Eidos/MPC/HybrideVFX/Animal Logic
Jérémy Fa @jeremyfa.bsky.social Creating games, music, tools / Open source 2d tech https://ceramic-engine.com / Interactive Fiction writing tool https://loreline.app / Soundcloud https://soundcloud.com/jeremyfa / Creative code http://instagram.com/jeremyfa / FR
Jaume Pla Ferriol @jaumeplaf.bsky.social (He/Him) Tech Artist @ Herobeat Studios
Opinions are my own may not reflect those of my employer.
https://github.com/jaumeplaf
https://www.artstation.com/jaumeplaferriol
JOPPE @joppemin.bsky.social 🔥 Realtime VFX Artist at Ubisoft
💍 @chayajagroep.bsky.social
🇳🇱 Dutch in Berlin 🇩🇪
[ ARTSTATION.com/joppemin ]