3Bisset @3bisset.bsky.social I love talking all things 3D especially Substance!
Creative 3D Evangelist & Community Advocate @ Adobe
All opinions are my own
👋🏼💖✨💅🏻🇬🇧🕹️
Gigg’s @giggs17.bsky.social Ancienne star du X.
Nikop17 @nikop17.bsky.social "La nature fait les hommes semblables, Javier Pastore les rend différents" Confucius (520 av. J.-C.)
Valentin Deschaintre @vdeschaintre.bsky.social Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring and generation. I also like photography, and baking, but I try to keep it under control!
https://valentin.deschaintre.fr
Sam Swain @sam.apparance.uk A child of the procedural generation. Long-time tools coder off of
the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free!
he/him ▪ forever 42 ▪ surrey, uk ▪ no AI
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Tom Betts @tomnullpointer.bsky.social UK Indie Game Dev - Recently "The Horror At Highrook"
A clockwork-card narrative-board game
https://store.steampowered.com/app/2836860/The_Horror_at_Highrook/
Previously "Into The Pit", BigRobot, Phd in the digital sublime
Revision Demoparty @revision-party.bsky.social The largest demoscene event.
Live from the E Werk at Easter, at several streams and global Satellite events near you!
Vuntra City @vuntracity.bsky.social City exploration game in development for VR and flat screen.
Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
Discord: https://discord.gg/tGkfMtggRx
Conspiracy @conspiracy.hu Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies, Clean Slate and many more. 🇭🇺
https://conspiracy.hu/
LR @lr.duangle.com Account of Leonard Ritter (he/him, they/them). Arts, Maths, Metaprogramming & Nonsense; Game Developer at @duangle. paniq in the demoscene. Building Tukan, maintaining Scopes & gently going NOWHERE.
proc_gen @procgen.bsky.social Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com
#procgen #gamedev
Roy Theunissen @roytheunissen.com Game developer working on my first independent game ODINSPRING
I also post art projects, VFX and free tools/utilities/tutorials.
https://roytheunissen.com
https://github.com/RoyTheunissen
https://youtube.com/@roy_theunissen
https://discord.gg/YqUEauQUpA
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Agecaf @agecaf.bsky.social He/him, mathematician, gamedev, Mexican- Spanish, based in the UK. I've made a rhythm game called EternAlgoRhythm. I'm working on a multiplayer puzzle game called Spaceabon Twogether.
https://store.steampowered.com/app/2678290/EternAlgoRhythm/
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Magdalena @intervain.bsky.social 🦋🌻Character Artist ... opinions are my own.🌻🦋 http://mdadela.carrd.co
Nikie Monteleone @nikiemonteleone.bsky.social Senior Creative 3D Evangelist and Community Advocate @Adobe Substance
Previously Nickelodeon • DreamWorks • Laika • Opinions are my own • BLM
Polycount @polycount.bsky.social Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. www.polycount.com
Support Us! https://patreon.com/polycount
Vincent GAULT🔜GDC @cgvinny.bsky.social Senior Technical Artist - Product Advocate at Adobe Substance 3D
Hobbyist photographer
(opinions are my own)
https://linktr.ee/cgvinny
David Coeurjolly @dcoeurjo.bsky.social Research Director at @cnrs.fr and @LIRISLyon, PEPR ICCARE https://pepr-iccare.fr, GdR IG-RV https://gdr-igrv.fr, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Cristóbal Vila @cristobalvila.bsky.social Diseñador Gráfico e Infografista 3D · Graphic Designer & 3D Artisan · My website, trips and all social media links: https://linktr.ee/cristobalvila
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
RonanMahonArt @ronanmahonart.bsky.social Creative Director & Tech Artist (Ex-Rocksteady). 🏆 Tools used in 2025's Award-Winning AAA Games. #UE5 Specialist. ronanmahon.com
Vipère @troglodette.bsky.social Flowers, birds, books, stargazing, beautiful gowns and funny etymologies. Sharing my journey as a 3D artist.
https://www.artstation.com/troglodette
Vincent Dérozier @vincentderozier.bsky.social Lead Art at Gearbox Software Québec on an unannounced project
Unreal Engine @unrealengine.bsky.social Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Canard PC @canardpc.com Le magazine officiel du jeu vidéo et de la mauvaise foi. Tous les mois en kiosques, et en ligne sur http://canardpc.com
Daniel Olondriz @thedrixx.bsky.social Full Material Artist at Frontier Developments. Love procedural art! Substance Designer enthusiast from Barcelona.
Contact me at: daniel.olondriz@gmail.com
Michael Tanzillo @michaeltanzillo.bsky.social Head of 3D Technical Artists at Substance 3D | Adobe.
Artist on animated films for 13 years. Co-founder Creator of The 3D Artist Newsletter and Community. Academy of Animated Art. Co-Author Lighting for Animation.
https://linktr.ee/michaeltanzillo
GameTextures.com @gametextures.bsky.social The largest library of ready to use video game Substances, Materials, and Scans on the internet.
Based in Seattle, we've been providing breathtaking art to our industry since 2012.
https://gametextures.com/- T Tim Sweeney @timsweeneyepic.bsky.social
Jérémy Levallois @karganys.bsky.social Ph.D. in Computer Science
Research Engineer | @AdobeResearch
Worked on some @Substance3D products.
Views are mine.
Wes McDermott @wesmcdermott.bsky.social Principal Director, Creative 3D Evangelist & Community Advocate at Adobe - Love sharing tips and tutorials for 3D art and motion design. Instagram: @wesrmcdermott | Views are my own
Olivier Lau @olau.eyosido.com Developer/Tech. Artist at http://eyosido.com - http://linktr.ee/eyosido - fr/en
Maker of the HairTG hair/fur tools. Mass (un)follow gets you blocked.
#gamedev #material #3d #art #science #archeology #paleoanthropology #Interactivefiction #retrocomputing
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app