Maximilian Tarpini @maxtarpini.bsky.social It's all about W÷m² and W÷Kg 🌈🚴♂️
www.rombo.tools
Marcelo de Gomensoro Malheiros @mgmalheiros.bsky.social Patterns. Simulation. Graphics. Compilers. Creative Coding.
https://mgmalheiros.github.io
PhD in Computer Science. Academic researcher at UEM - Maringá, Brazil.
Also at https://mathstodon.xyz/@mgmalheiros
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
Humus @humus512.bsky.social Co-founder at Elemental Games.
Previously: Epic Games, Avalanche Studios, AMD.
Steve Anichini @solidangle.bsky.social CTO and Co-founder of Disbelief, a game studio.
www.disbelief.com
We've worked on: Gears of War: E-Day, Marvel's Deadpool VR, Gears of War: Reloaded, Borderlands 4, Minecraft, ...
I've also worked on: BioShock Infinite, Stranglehold, ...
Xiana Carrera @xianacarrera.bsky.social PhD student at Columbia University | Geometry Processing | she/her
LaurieWired @lauriewired.bsky.social researcher @google; serial complexity unpacker
ex @ msft & aerospace
Simone Riccardelli @michead.xyz Graphics Programmer
Jamie Portsmouth @jamportz.bsky.social Rendering Engineer at Autodesk.
Xavier Chermain @xavierchermain.bsky.social Researcher in Computer Graphics: physically based rendering, material appearance, computational fabrication & additive manufacturing. Inria.
deus_ex.txt @deus-ex-txt.bsky.social
Alan Hickman @fahickman.bsky.social GPU performance engineer. Ex game dev.
Jiayin Cao @jiayincao.bsky.social Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Dedekind Slut @chasmat.bsky.social they can’t do that, that’s illegal
Fabien Sanglard @fabinou.bsky.social
SE Gyges @segyges.bsky.social Como todos los hombres de Babilonia, he sido procónsul; como todos, esclavo; también he conocido la omnipotencia, el oprobio, las cárceles.
very sane ai newsletter: verysane.ai
all writing: https://segyges.github.io/
also @antiantiai.bsky.social
Resmi @resmi.bsky.social I do systems programming for games (apologetically)
hardmaru @hardmaru.bsky.social Co-Founder & CEO, Sakana AI 🎏 → @sakanaai.bsky.social
Visit → https://sakana.ai/
Mayor Zohran Kwame Mamdani @mayor.nyc.gov Fighting every day to deliver a city that working New Yorkers can actually afford. Mayor of New York City.
Manic Trixy Dream Girl @manictrixydreamgrl.bsky.social Shitposts, photography, cat pics, witchcraft, coding horrors… 🤷♀️🌈
Daniel Fairchild @dfchil.bsky.social
Christopher Batty @topher-batty.mastodon.acm.org.ap.brid.gy Associate Professor in CS at University of Waterloo doing computer graphics and computational physics. I also manage https://physicsbasedanimation.com […]
[bridged from https://mastodon.acm.org/@topher_batty on the fediverse by https://fed.brid.gy/ ]
Eastsplaining @eastsplaining.bsky.social POV: You live in Eastern Europe, next door to Russia
https://eastsplaining.substack.com
Tomáš Weiss @tomasweisss.bsky.social Rendering humans on phones
Graphics Programmer & 3D Lead at PromethistAI
23 | Czechia
ameye @ameye.dev rendering/tech art 🖍️
love outlines
from 🇧🇪 currently living in 🇬🇧
ameye.dev
Esther Lin @estheroate.bsky.social CS PhD @UofT, research intern @ meta | computational imaging + photography | prev: adobe, tesla
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Audio Developer Conference @audiodevcon.bsky.social ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. It is also aimed at showcasing academic research and facilitating collaborations with industry.
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Georg Bökman @bokmangeorg.bsky.social Geometric deep learning + Computer vision
Anis Ahmad @realclemfandango.bsky.social ML Engineer
Humbled to be in the top 8 billion under 8 billion.
Views expressed are entirely my own.
@fabricen.bsky.social @fabricen.bsky.social
Kenny Mitchell @farpeek.bsky.social Senior at Disney Animation. Generative AI, Real-time Rendering, Animation, Games, Movies & Themeparks
Zohran Kwame Mamdani @zohrankmamdani.bsky.social Mayor of New York City
Matt Godbolt @matt.godbolt.org Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights.
he/him
Marcin Przybyłowicz @kwazol.bsky.social Composer
#TheWitcher4 #Cyberpunk2077 #TheWitcher3 #Gwent #Thronebreaker #HardWest
Selena Ling @selenaling.bsky.social https://iszihan.github.io/
Abhishek Madan @abhishekmadan.bsky.social
Andrew Helmer @andrewhelmer.bsky.social Rendering Engineer. Taking some time off. Previously Respawn, Google, The Foundry, Luxology. Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
The Witcher @thewitcher.com Welcome to the official Bluesky account for The Witcher franchise and The Witcher 4, the upcoming open-world RPG developed by CD PROJEKT RED.
Markus Worchel @mworchel.eurosky.social Postdoctoral Graphics Researcher at TU Berlin.
(differentiable) rendering, inverse graphics, GPGPU
mworchel.github.io
David Aerne @meodai.bsky.social Self-employed Design & Interaction Developer at Elastiq Ltd.
Independent researcher exploring color perception, palette tools, and interface design through prototyping.
Baptiste GENEST @baptiste-genest.bsky.social Applied math and Geometry lover, discrete geometer wannabe. PhD Student at LIRIS.
he/him
baptiste-genest.github.io
Andreas Longva @andlon.bsky.social Previously: Researcher and PhD candidate @ RWTH Aachen University, now probably disabled by Long COVID.
Physics simulation, mathematics, software and science
andreaslongva.com
Nigel J W @nigeljw.bsky.social GPU Software Architect at Arm. Previously, Unity, PlayStation, and Qualcomm.
My opinions do not represent any of my current or past employers.
Daqi Lin @daqilin.bsky.social
Warp @warp.dev The open-source agentic development environment, born out of the terminal. Build with agents, locally and in the cloud with Oz.
github.com/warpdotdev/warp
Anthony Reddan @areddan.bsky.social Game Programmer / Graphics enthusiast. Currently working at HoYoverse. Ex Square Enix Montreal, Ubisoft Montreal, THQ Studio Australia. Worked on Megamind HD, Splinter Cell: Blacklist, Watchdogs, Rainbow Six: Siege, Far Cry 5.
Justin Solomon @justinmsolomon.bsky.social Associate prof, MIT EECS/CSAIL 💻🔬🦥🧀🏋️♀️🎼🐈🎻🏳️🌈 he/him/his
@natemorrical.bsky.social @natemorrical.bsky.social
Maneesh Agrawala @magrawala.bsky.social Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation at Stanford.
http://graphics.stanford.edu/~maneesh
Vicki Ferguson @ GDC @vickiferguson.bsky.social Principal Technical Director @ Respawn
Formerly EA, Ubisoft
Louis Bavoil @louisbavoil.bsky.social Graphics DevTech Engineer at NVIDIA
Serhii Rieznik @serhii-rieznik.bsky.social Supporting KRAKEN of the Defence Intelligence of Ukraine
War updates • Fundraisers • Reports
🔗 https://di-ukraine-support.link/
Angela Dai @adai.bsky.social Associate Professor, 3DAI Lab @ TU Munich
https://www.3dunderstanding.org/
Mark Cuban @mcuban.bsky.social Entrepreneur
Costplusdrugs.com
Vision and Graphics Trends @si-cv-graphics.bsky.social Trending papers in Vision and Graphics on www.scholar-inbox.com.
Scholar Inbox is a personal paper recommender which keeps you up-to-date with the most relevant progress in your field. Follow us and never miss a beat again!
Stephen Diehl @www.stephendiehl.com Softwares, maths, compilers and bears.
https://www.stephendiehl.com/
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@olanom.bsky.social @olanom.bsky.social
Jonas @jonasgeiping.bsky.social ML research, safety & efficiency
Andrea Tagliasacchi @taiyasaki.bsky.social https://theialab.ca
Maxime @maxime.bsky.social 🇫🇷 in 🇺🇸
NYC 🗽
Frontend tango.us
Three.js, Shaders, React, Next.js
Thoughts and learnings on https://blog.maximeheckel.com
Work on https://maximeheckel.com
Ana Mihuț @amihutz.bsky.social ▴ Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci ▴
Huw Bowles @huw-bowles.bsky.social Procedural@Epic. Gazing out in awe.
@nealwadhwa.bsky.social @nealwadhwa.bsky.social
Anjul @anjulpatney.bsky.social Applied Research in AI for Games. All opinions are personal.
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@agawr.bsky.social @agawr.bsky.social
Janie Larson @redqueencoder.bsky.social I own pugs and I make things. Wrote a book on Metal.
Rami Ismail (رامي) @ramiismail.com I help good people make good games in good ways. https://ramiismail.com/
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Rich Forster @dickyjimforster.bsky.social Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place
Bryan McNett @bryanmcnett.bsky.social graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
@randallrvr.bsky.social @randallrvr.bsky.social Qualcomm Graphics Research, Ex-meta, former Apple
Jamie Hayes @hazejay.bsky.social Principal Rendering Programmer @ Epic Games. Currently working on Nanite.
Ray “Tracing” Chen @latencyhiding.bsky.social 3D Graphics at Adobe. Previously: Apple, and various non-graphics roles. All opinions are my own. (he/they)
Jon Valdés @jon-valdes.bsky.social Wearing all the hats I possibly can at the Frostbite Rendering team
Michal Klos @mklos.bsky.social R&D, Pixels, Applied ML, Demoscene.
Co-Founder @ LEX AI, ex-ByteDance/TikTok AI Lab. ex-games. Opinions are my own.
http://mathstodon.xyz/@klos
Krzysztof Kondrak @kondrak.bsky.social Gamedev working at Embark Studios
Matthäus Chajdas @anteru.bsky.social Architect at Intel working on 3D graphics (previously at AMD doing the same)
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Adrian Courrèges @acourreges.bsky.social Building and breaking software.
Shiny pixels @ NVIDIA.
http://adriancourreges.com
Alan Zucconi @alanzucconi.com Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
Nikos Patsiouras @npatsiouras.bsky.social Unity dev by day, player and tester of Adventure games at night. Opinions are my own.
website: https://npatch.github.io/
Simonschreibt @simonschreibt.bsky.social ⭐VFX Portfolio: https://www.artstation.com/simont
📝Game Art Tricks: https://simonschreibt.de/
💌Newsletter: https://simonschreibt.de/newsletter/
🌳Linktree: https://simont.de/
👋Discord: https://discord.simonschreibt.de
🚀My game: https://tinyurl.com/p3d9vtb9
Bruce "86 47" Dawson @randomascii.bsky.social Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Dario Seyb @dseyb.bsky.social Research Scientist at Meta Reality Labs
Former PhD student at Dartmouth College
Vladimir Komarov @vrkomarov.bsky.social Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Matthias Niessner @niessner.bsky.social Professor for Visual Computing & Artificial Intelligence @TU Munich
Co-Founder @synthesiaIO
Co-Founder @SpAItialAI
https://niessnerlab.org/publications.html
Michael Williams @rocketmoose.bsky.social Head of Technology at Bungie. Hobbyist & occasionally professional puzzle designer. My opinion is mine alone. He/Him
Aaron Jacobs @aaronmjacobs.com Senior systems programmer at @doublefine.com. Helped make Keeper, Psychonauts 2, Rhombus of Ruin, and Day of the Tentacle Remastered. I like taking pictures of space. Avatar by @michaelfirman.bsky.social.
Alain Galvan @alainxyz.bsky.social 🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz